Light Manipulation: Difference between revisions
Jump to navigation
Jump to search
m (add tips heading) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Mutation | __NOTOC__{{As Of Patch|2.0.201.47}}{{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
Line 80: | Line 80: | ||
|9 | |9 | ||
|40% | |40% | ||
|} | |||
== Formulas == | |||
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}} | |||
{| class="wikitable" | |||
| style="border-top:1px solid transparent;border-left:1px solid transparent;" | | |||
! Formula | |||
! Applicable Levels | |||
|- | |- | ||
| | ! Damage | ||
|1d5+( | | {{simple formula | 1d5+(Level - 6) }} | ||
|Floor(( | | Level 10+ | ||
| | |- | ||
| | ! PV | ||
| {{simple formula | 4 + Floor((Level - 1) / 2) }} | |||
| All levels | |||
|- | |||
! Light Radius | |||
| {{simple formula | 4 + Floor(Level / 2) }} | |||
| All levels | |||
|- | |||
! Reflect Chance | |||
| {{simple formula | (3 * Level + 10)% }} | |||
| All levels | |||
|} | |} | ||
Line 104: | Line 122: | ||
* Cannot fire through {{favilink|forcefield|plural}}. | * Cannot fire through {{favilink|forcefield|plural}}. | ||
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | * PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | ||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 19:59, 29 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
Light Manipulation
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation ) |
LightManipulation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Light Manipulation
You manipulate light to your advantage.
You produce ambient light within a radius of (4 + Floor(Level/2))
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (Level based)
Laser penetration bonus: ((Level - 1) / 2 + 4)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(10 + 3 * Level)% chance to reflect light-based damage
Mutation Level | Damage | PV | Maximum Light Radius | Percent Chance to Reflect |
---|---|---|---|---|
1 | 1d3 | 4 | 4 | 13% |
2 | 1d4 | 4 | 5 | 16% |
3 | 1d5 | 5 | 5 | 19% |
4 | 1d4+1 | 5 | 6 | 22% |
5 | 1d5+1 | 6 | 6 | 25% |
6 | 1d4+2 | 6 | 7 | 28% |
7 | 1d5+2 | 7 | 7 | 31% |
8 | 1d4+3 | 7 | 8 | 34% |
9 | 1d5+3 | 8 | 8 | 37% |
10 | 1d5+4 | 8 | 9 | 40% |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
Formula | Applicable Levels | |
---|---|---|
Damage | 1d5+(Level - 6)
|
Level 10+ |
PV | 4 + Floor((Level - 1) / 2)
|
All levels |
Light Radius | 4 + Floor(Level / 2)
|
All levels |
Reflect Chance | (3 × Level + 10)%
|
All levels |
Tips
This section is opinion-based. Your mileage may vary.
Advantages
- Never misses and has infinite range.
- Provides light in a small radius without taking up an equipment slot, as other Light Sources do.
- Decent early-game damage and PV which scales with level.
Disadvantages
- It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
- There is no way to decrease the time it takes to regenerate a charge.
- Cannot fire through forcefields.
- PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.
References
- ↑
XRL.World.Parts.Mutation.LightManipulation