Light Manipulation: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
| desc = You manipulate light to your advantage. | | desc = You manipulate light to your advantage. | ||
You produce ambient light within a radius of ( | You produce ambient light within a radius of &C(level based)&y\nYou may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)\nLaser damage increment: &C(level based)&y\nLaser penetration bonus: &C(level based)&y\nAmbient light radius increases by 1 every 15 rounds until it reaches its maximum value\n&C(level based)%&y chance to reflect light-based damage | ||
| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
{{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining. | {{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining. | ||
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
!Damage | !Damage | ||
!PV | !PV | ||
!Maximum Light Radius | !Maximum Charges/Light Radius | ||
!Percent Chance to Reflect | !Percent Chance to Reflect | ||
|- | |- | ||
Line 97: | Line 99: | ||
| All levels | | All levels | ||
|- | |- | ||
! Light Radius | ! Maximum Charges/Light Radius | ||
| {{simple formula | 4 + Floor(Level / 2) }} | | {{simple formula | 4 + Floor(Level / 2) }} | ||
| All levels | | All levels |
Revision as of 20:06, 29 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation ) |
LightManipulation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You manipulate light to your advantage.
You produce ambient light within a radius of (level based)
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (level based)
Laser penetration bonus: (level based)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(level based)% chance to reflect light-based damage
Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
Mutation Level | Damage | PV | Maximum Charges/Light Radius | Percent Chance to Reflect |
---|---|---|---|---|
1 | 1d3 | 4 | 4 | 13% |
2 | 1d4 | 4 | 5 | 16% |
3 | 1d5 | 5 | 5 | 19% |
4 | 1d4+1 | 5 | 6 | 22% |
5 | 1d5+1 | 6 | 6 | 25% |
6 | 1d4+2 | 6 | 7 | 28% |
7 | 1d5+2 | 7 | 7 | 31% |
8 | 1d4+3 | 7 | 8 | 34% |
9 | 1d5+3 | 8 | 8 | 37% |
10 | 1d5+4 | 8 | 9 | 40% |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
Formula | Applicable Levels | |
---|---|---|
Damage | 1d5+(Level - 6)
|
Level 10+ |
PV | 4 + Floor((Level - 1) / 2)
|
All levels |
Maximum Charges/Light Radius | 4 + Floor(Level / 2)
|
All levels |
Reflect Chance | (3 × Level + 10)%
|
All levels |
Tips
Advantages
- Never misses and has infinite range.
- Provides light in a small radius without taking up an equipment slot, as other Light Sources do.
- Decent early-game damage and PV which scales with level.
Disadvantages
- It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
- There is no way to decrease the time it takes to regenerate a charge.
- Cannot fire through forcefields.
- PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.
References
- ↑
XRL.World.Parts.Mutation.LightManipulation