Light Manipulation: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels. | A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels. | ||
One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measure from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
Line 115: | Line 118: | ||
* Never misses and has infinite range. | * Never misses and has infinite range. | ||
* Provides light | * Provides light without taking up an equipment slot, as other [[:Category:Light Sources|Light Sources]] do. | ||
* Decent early-game damage and [[PV]] which scales with level. | * Decent early-game damage and [[PV]] which scales with level. | ||
=== Disadvantages === | === Disadvantages === | ||
* Light radius is small at low levels. | |||
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time. | * It is difficult to use Light Manipulation as both a weapon and a light source at the same time. | ||
* | * Use of [[Mass Mind]] is the only way to regenerate charges more quickly. | ||
* Cannot fire through {{favilink|forcefield|plural}}. | * Cannot fire through {{favilink|forcefield|plural}}. | ||
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | * PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. |
Revision as of 20:11, 29 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation ) |
LightManipulation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You manipulate light to your advantage.
You produce ambient light within a radius of (level based)
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (level based)
Laser penetration bonus: (level based)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(level based)% chance to reflect light-based damage
Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
One Lase charge is regenerated every 15 turns. This does not scale with level or willpower and it is not measure from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
Mutation Level | Damage | PV | Maximum Charges/Light Radius | Percent Chance to Reflect |
---|---|---|---|---|
1 | 1d3 | 4 | 4 | 13% |
2 | 1d4 | 4 | 5 | 16% |
3 | 1d5 | 5 | 5 | 19% |
4 | 1d4+1 | 5 | 6 | 22% |
5 | 1d5+1 | 6 | 6 | 25% |
6 | 1d4+2 | 6 | 7 | 28% |
7 | 1d5+2 | 7 | 7 | 31% |
8 | 1d4+3 | 7 | 8 | 34% |
9 | 1d5+3 | 8 | 8 | 37% |
10 | 1d5+4 | 8 | 9 | 40% |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
Formula | Applicable Levels | |
---|---|---|
Damage | 1d5+(Level - 6)
|
Level 10+ |
PV | 4 + Floor((Level - 1) / 2)
|
All levels |
Maximum Charges/Light Radius | 4 + Floor(Level / 2)
|
All levels |
Reflect Chance | (3 × Level + 10)%
|
All levels |
Tips
Advantages
- Never misses and has infinite range.
- Provides light without taking up an equipment slot, as other Light Sources do.
- Decent early-game damage and PV which scales with level.
Disadvantages
- Light radius is small at low levels.
- It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
- Use of Mass Mind is the only way to regenerate charges more quickly.
- Cannot fire through forcefields.
- PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.
References
- ↑
XRL.World.Parts.Mutation.LightManipulation