Magnetic Pulse: Difference between revisions

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(Created page with "{{stub}} {{Mutation | title = {{PAGENAME}} | image = none | type = Physical | id = MagneticPulse | desc = Magnetic Pulse | npconly = yes }} '''{{PAGENAME}}''' is the trademark...")
 
(here you go)
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{{stub}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| type = Physical
| type = Physical
| id = MagneticPulse
| id = MagneticPulse
| desc = Magnetic Pulse
| desc = You emit powerful magnetic pulses.\n\nAfter a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.\nCooldown: 20 rounds
| npconly = yes
| npconly = yes
}}
}}
'''{{PAGENAME}}''' is the trademark [[mutations|mutation]] of the [[Pulsed field magnet]].
'''{{PAGENAME}}''' is the trademark [[mutations|mutation]] of the {{favilink|Pulsed field magnet}}.
Every few turns, a creature with '''{{PAGENAME}}''' pulls all metal objects from the surrounding squares, distance based by mutation level, towards itself, unless the items are equipped. If the player character is affected by the '''{{PAGENAME}}''', a message appears in the message log indicating that the items were taken out of their inventory. This pulse travels through walls, although items will stop at any solid object in their path.
{{qud quote|Your (items) are ripped from your body!}}
In some cases, this can pull dozens of items at a time. Metal objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a {{PAGENAME}}.
 
If the player character is made out of metal, they are pulled towards the magnet themselves.
{{qud quote|You are pulled towards (Magnetic Pulse user)/something. (if the player is unable to see who is using the pulse)}}
 
{{missing info|PullSquares is (PullStrength-PullResistance)/5, but what is it used for?}}
The pull strength is determined by Radius * 10 - Random[1-20]. If this is greater than
 
The affected creature's pull resistance is either the strength of that creature or if an item, the weight/10.
 


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{{Mutation Navbox}}

Revision as of 19:40, 4 September 2019

Magnetic Pulse
Category

Physical

ID?Use this ID to wish for the mutation
(example: mutation:MagneticPulse)

MagneticPulse

Magnetic Pulse

You emit powerful magnetic pulses.

After a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.
Cooldown: 20 rounds

Magnetic Pulse is the trademark mutation of the pulsed field magnet. Every few turns, a creature with Magnetic Pulse pulls all metal objects from the surrounding squares, distance based by mutation level, towards itself, unless the items are equipped. If the player character is affected by the Magnetic Pulse, a message appears in the message log indicating that the items were taken out of their inventory. This pulse travels through walls, although items will stop at any solid object in their path.

Your (items) are ripped from your body!

In some cases, this can pull dozens of items at a time. Metal objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a Magnetic Pulse.

If the player character is made out of metal, they are pulled towards the magnet themselves.

You are pulled towards (Magnetic Pulse user)/something. (if the player is unable to see who is using the pulse)

This article has information that is missing or not up to par.
Reason: PullSquares is (PullStrength-PullResistance)/5, but what is it used for?

The pull strength is determined by Radius * 10 - Random[1-20]. If this is greater than

The affected creature's pull resistance is either the strength of that creature or if an item, the weight/10.