Magnetic Pulse: Difference between revisions

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| type = Physical
| type = Physical
| id = MagneticPulse
| id = MagneticPulse
| desc = You emit powerful magnetic pulses.\n\nAfter a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.\nCooldown: 20 rounds
| desc = You emit powerful magnetic pulses.\n\nAfter a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.\nCooldown: 100 rounds
| npconly = yes
| npconly = yes
}}
}}
'''{{PAGENAME}}''' is the trademark [[mutations|mutation]] of the {{favilink|Pulsed field magnet}}.
{{missing info|This page should clarify whether Magnetic Pulse can pull equipped items or only inventory items.}}
Every few turns, a creature with '''{{PAGENAME}}''' pulls all metal objects from the surrounding squares, distance based by mutation level, towards itself, unless the items are equipped. If the player character is affected by the '''{{PAGENAME}}''', a message appears in the message log indicating that the items were taken out of their inventory. This pulse travels through walls, although items will stop at any solid object in their path.
'''{{PAGENAME}}''' is the signature [[mutations|mutation]] of the {{favilink|pulsed field magnet}}.
{{qud quote|Your (items) are ripped from your body!}}
In some cases, this can pull dozens of items at a time. Metal objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a {{PAGENAME}}.


If the player character is made out of metal, they are pulled towards the magnet themselves.
This mutation grants the '''{{PAGENAME}}''' ability, which pulls metal objects within Level squares towards the user unless they have [[Electromagnetically-shielded|{{qud text|{{qud shader|mercurial|electromagnetic}} shielding}}]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MagneticPulse}} If the player character is affected by the '''{{PAGENAME}}''', they will receive a popup indicating which item was pulled from their inventory:
{{qud quote|You are pulled towards (Magnetic Pulse user)/something. (if the player is unable to see who is using the pulse)}}
{{qud quote|Your (item) is ripped from your body!}}
The pulse travels through walls, although items will stop at any solid object in their path. All ground objects will be pulled to the user, along with one metallic item from each nearby creature's inventory.  
Objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a {{PAGENAME}}.


{{missing info|PullSquares is (PullStrength-PullResistance)/5, but what is it used for?}}
If a creature is ferromagnetic due to being [[Metal|metallic]], containing metallic [[Cybernetics]], or being modified by {{favilink|Graftek}}, they will also pulled be pulled by the '''{{PAGENAME}}'''. If this happens to the player, they will receive the following message:
The pull strength is determined by Radius * 10 - Random[1-20]. If this is greater than
{{qud quote|You are pulled towards the (user).}}
Or if the player cannot see the pulse user:
{{qud quote|You are pulled towards something.}}


The affected creature's pull resistance is either the strength of that creature or if an item, the weight/10.
==Pull distance==
{|class="wikitable"
! Pull Strength
| {{simple formula| Random[1-20] + 10 * (Level + 1) }}
|-
! Pull Resistance
| {{simple formula| Weight + Anchoring}}
|-
! Pull Distance
| {{simple formula| (Pull Strength - Pull Resistance) / 5}}
|}
Anchoring is 8000 if the object is a furniture item and 0 otherwise.


==Creatures with Magnetic Pulse==
{{Creatures with the mutation|Magnetic Pulse}}
{{references}}


{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 15:36, 6 June 2022

Magnetic Pulse
Category

Physical

ID?Use this ID to wish for the mutation
(example: mutation:MagneticPulse)

MagneticPulse

Magnetic Pulse

You emit powerful magnetic pulses.

After a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.
Cooldown: 100 rounds

This article has information that is missing or not up to par.
Reason: This page should clarify whether Magnetic Pulse can pull equipped items or only inventory items.

Magnetic Pulse is the signature mutation of the pulsed field magnet.

This mutation grants the Magnetic Pulse ability, which pulls metal objects within Level squares towards the user unless they have electromagnetic shielding.[1] If the player character is affected by the Magnetic Pulse, they will receive a popup indicating which item was pulled from their inventory:

Your (item) is ripped from your body!

The pulse travels through walls, although items will stop at any solid object in their path. All ground objects will be pulled to the user, along with one metallic item from each nearby creature's inventory. Objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a Magnetic Pulse.

If a creature is ferromagnetic due to being metallic, containing metallic Cybernetics, or being modified by Graftek, they will also pulled be pulled by the Magnetic Pulse. If this happens to the player, they will receive the following message:

You are pulled towards the (user).

Or if the player cannot see the pulse user:

You are pulled towards something.

Pull distance

Pull Strength
Random[1-20] + 10 × (Level + 1)
Pull Resistance
Weight + Anchoring
Pull Distance
(Pull Strength - Pull Resistance) / 5

Anchoring is 8000 if the object is a furniture item and 0 otherwise.

Creatures with Magnetic Pulse

References

  1. XRL.World.Parts.Mutation.MagneticPulse