Multiple Arms: Difference between revisions

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* High cost at character generation
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation
* How often the arms attack are not affected by the [[Dual Wield]] skill tree. To attack often with them, the mutation itself must be leveled
* How often the arms attack are not affected by the [[Dual Wield]] skill tree, though [[Jab]] in the [[Short Blade]] skill tree does. To attack often with them, the mutation itself must be leveled
{{Mutation Navbox}}
{{Mutation Navbox}}
==References==
==References==

Revision as of 10:06, 7 November 2020

This information is reliable as of patch 2.0.201.46. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.46.
Multiple Arms
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:MultipleArms)

MultipleArms

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Multiple Arms

You have an extra set of arms.

(level based)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack

Multiple Arms is a physical mutation that grants the player two extra arms, complete with two extra hands, two extra arm slots, and one extra "worn on hands" slot.

The arms granted by Multiple Arms have a level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) every time the player makes an attack in melee. This chance is unaffected by the Dual Wield skill tree, but is affected by Jab; additionally, the extra arms will participate if they player uses the Flurry ability.

Due to the fact that ♦AV and ○DV values are averaged across all limbs of identical type, having Multiple Arms does not grant the player an advantage in the way of wearing extra glove pieces, as wearing two identical pairs of gloves will still grant the same ♦AV and
○DV. Indeed, this can work to the player's detriment, as wearing only one pair of gloves will halve the usual ♦AV and ○DV values granted by them.

Multiple Arms does not specially interact with other mutations which also affect the hands slot. For example, the Flaming Hands mutation will still only affect one pair of hands, and will still prevent the player from taking the Freezing Hands mutation.

Formulas

The following formula is used to determine melee attack chance based on mutation level.

Attack Chance
7 + Level × 3

Advancement Table

Mutation Level Attack Chance
1 10%
2 13%
3 16%
4 19%
5 22%
6 25%
7 28%
8 31%
9 34%
10 37%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows for the player to make more melee attacks per turn, dealing more damage as a result
  • Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating light source and dual-wield at the same time.
  • Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
  • If Multiple Arms is used only for extra slots to equip relics for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment

Disadvantages

  • High cost at character generation
  • The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same AV and DV as they would without the mutation
  • How often the arms attack are not affected by the Dual Wield skill tree, though Jab in the Short Blade skill tree does. To attack often with them, the mutation itself must be leveled

References