Phasing: Difference between revisions
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imported>Aquillion (The wording here is confusing; clarifying that indefinite phasing is possible.) |
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The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in. | The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in. | ||
Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. | Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. | ||
Its cooldown begins counting from the time when you phase ''out'', not the time when you phase back in; therefore, it is possible to reach the point where you can re-activate it immediately and remain phased indefinitely, though this requires 32 Willpower and level 10 Phasing, or some comparable combination using rapid advancement. Indefinite phasing can be made much easier using the [[Cooking effects|cooking effect]] that makes phasing last twice as long. | |||
If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage. | If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage. |
Revision as of 14:53, 7 March 2021
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Phasing ) |
Phasing |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
Yes |
You may phase through solid objects for brief periods of time.
Cooldown: (level based) rounds
Duration: (level based) rounds
Phasing is a physical mutation that grants the ability to willingly shift between out-of-phase, or "phased", and in-phase. Being phased makes the player physically intangible to any creature or object that is not phased itself, or that is not omniphase.
The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will violate the Pauli exclusion principle, killing them instantly. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.
Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively.
Its cooldown begins counting from the time when you phase out, not the time when you phase back in; therefore, it is possible to reach the point where you can re-activate it immediately and remain phased indefinitely, though this requires 32 Willpower and level 10 Phasing, or some comparable combination using rapid advancement. Indefinite phasing can be made much easier using the cooking effect that makes phasing last twice as long.
If a creature is forced to phase back in for any reason, such as by coming into contact with normality gas, the creature will suffer 2d62-12 (Avg: 7) damage.
Formulas
The following formulas are used to determine duration and cooldown based on mutation level.
Duration | (6 + Level)
|
---|---|
Cooldown | (103 - 3 × Level)
|
Cooldown will be further modified by Willpower, as is typically the case with most activated abilities.
Advancement Table
Mutation Level | Duration | Base Cooldown |
---|---|---|
1 | 7 rounds | 100 rounds |
2 | 8 rounds | 97 rounds |
3 | 9 rounds | 94 rounds |
4 | 10 rounds | 91 rounds |
5 | 11 rounds | 88 rounds |
6 | 12 rounds | 85 rounds |
7 | 13 rounds | 82 rounds |
8 | 14 rounds | 79 rounds |
9 | 15 rounds | 76 rounds |
10 | 16 rounds | 73 rounds |
Mutation Level | Duration | Base Cooldown |
---|---|---|
11 | 17 rounds | 70 rounds |
12 | 18 rounds | 67 rounds |
13 | 19 rounds | 64 rounds |
14 | 20 rounds | 61 rounds |
15 | 21 rounds | 58 rounds |
16 | 22 rounds | 55 rounds |
17 | 23 rounds | 52 rounds |
18 | 24 rounds | 49 rounds |
19 | 25 rounds | 46 rounds |
20 | 26 rounds | 43 rounds |
Mutation Level | Duration | Base Cooldown |
---|---|---|
21 | 27 rounds | 40 rounds |
22 | 28 rounds | 37 rounds |
23 | 29 rounds | 34 rounds |
24 | 30 rounds | 31 rounds |
25 | 31 rounds | 28 rounds |
26 | 32 rounds | 25 rounds |
27 | 33 rounds | 22 rounds |
28 | 34 rounds | 18 rounds |
29 | 35 rounds | 15 rounds |
30 | 36 rounds | 12 rounds |
Ability Cooldown
The cooldown for phasing is influenced both by mutation level and by willpower (WI). The following tables indicate Phasing's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.
Level 1 Phasing willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
Level 5 Phasing willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 119 | 15 | 93 | 21 | 66 | 27 | 40 |
10 | 115 | 16 | 88 | 22 | 62 | 28 | 36 |
11 | 110 | 17 | 84 | 23 | 58 | 29 | 31 |
12 | 106 | 18 | 80 | 24 | 53 | 30 | 27 |
13 | 102 | 19 | 75 | 25 | 49 | 31 | 22 |
14 | 97 | 20 | 71 | 26 | 44 | 32 | 18 |
Level 10 Phasing willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 99 | 15 | 77 | 21 | 55 | 27 | 33 |
10 | 95 | 16 | 73 | 22 | 52 | 28 | 30 |
11 | 92 | 17 | 70 | 23 | 48 | 29 | 26 |
12 | 88 | 18 | 66 | 24 | 44 | 30 | 22 |
13 | 84 | 19 | 62 | 25 | 41 | 31 | 19 |
14 | 81 | 20 | 59 | 26 | 37 | 32 | 15 |
Level 20 Phasing willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 58 | 15 | 46 | 21 | 33 | 27 | 20 |
10 | 56 | 16 | 43 | 22 | 31 | 28 | 18 |
11 | 54 | 17 | 41 | 23 | 28 | 29 | 15 |
12 | 52 | 18 | 39 | 24 | 26 | 30 | 13 |
13 | 50 | 19 | 37 | 25 | 24 | 31 | 11 |
14 | 48 | 20 | 35 | 26 | 22 | 32 | 9 |
Advantages & Disadvantages
Advantages
- Provides an extremely effective panic button
- Allows for easy production of phase webs if combined with the Spinnerets mutation
- Allows for easy exploration of areas with many security doors without requiring keycards or Psychometry
Disadvantages
- High cost at character creation
- If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations
- Requires significant mutation level investment to counteract the low duration and high cooldown