Pyrokinesis: Difference between revisions
No edit summary |
(spruced up a bit) |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
Line 6: | Line 7: | ||
| id = Pyrokinesis | | id = Pyrokinesis | ||
| code = dq | | code = dq | ||
| desc = You | | desc = You heat a nearby area with your mind. | ||
Toasts affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d3&y divided by 2\nRound 2 Damage: &C(level based)d4&y divided by 2\nRound 3 Damage: &C(level based)d6&y divided by 2\nCooldown: 50 rounds | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within. | |||
Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Pyrokinesis}} | |||
{{ | Using Toast will create a 3x3 area of {{favilink|shimmering heat}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer [[Damage_Type#Heat|heat]] damage and a significant [[temperature]] increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear. | ||
== Formulas == | |||
The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=PyroZone}} | |||
{|class="wikitable" | |||
! Damage (Round 1) | |||
| {{simple formula| (Level)d3 / 2 }} | |||
|- | |||
! Damage (Round 2) | |||
| {{simple formula| (Level)d4 / 2 }} | |||
|- | |||
! Damage (Round 3) | |||
| {{simple formula| (Level)d6 / 2 }} | |||
|- | |||
! Temperature Increase | |||
| {{simple formula| (310 + 30 * Level) / 2 }} | |||
|} | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Damage (Round 1) | |||
! Damage (Round 2) | |||
! Damage (Round 3) | |||
! Temperature Increase | |||
|- | |||
| 1 | |||
| {{Heart}}{{dice tooltip|1d3}} / 2 | |||
| {{Heart}}{{dice tooltip|1d4}} / 2 | |||
| {{Heart}}{{dice tooltip|1d6}} / 2 | |||
| 170° | |||
|- | |||
| 2 | |||
| {{Heart}}{{dice tooltip|2d3}} / 2 | |||
| {{Heart}}{{dice tooltip|2d4}} / 2 | |||
| {{Heart}}{{dice tooltip|2d6}} / 2 | |||
| 185° | |||
|- | |||
| 3 | |||
| {{Heart}}{{dice tooltip|3d3}} / 2 | |||
| {{Heart}}{{dice tooltip|3d4}} / 2 | |||
| {{Heart}}{{dice tooltip|3d6}} / 2 | |||
| 200° | |||
|- | |||
| 4 | |||
| {{Heart}}{{dice tooltip|4d3}} / 2 | |||
| {{Heart}}{{dice tooltip|4d4}} / 2 | |||
| {{Heart}}{{dice tooltip|4d6}} / 2 | |||
| 215° | |||
|- | |||
| 5 | |||
| {{Heart}}{{dice tooltip|5d3}} / 2 | |||
| {{Heart}}{{dice tooltip|5d4}} / 2 | |||
| {{Heart}}{{dice tooltip|5d6}} / 2 | |||
| 230° | |||
|- | |||
| 6 | |||
| {{Heart}}{{dice tooltip|6d3}} / 2 | |||
| {{Heart}}{{dice tooltip|6d4}} / 2 | |||
| {{Heart}}{{dice tooltip|6d6}} / 2 | |||
| 245° | |||
|- | |||
| 7 | |||
| {{Heart}}{{dice tooltip|7d3}} / 2 | |||
| {{Heart}}{{dice tooltip|7d4}} / 2 | |||
| {{Heart}}{{dice tooltip|7d6}} / 2 | |||
| 260° | |||
|- | |||
| 8 | |||
| {{Heart}}{{dice tooltip|8d3}} / 2 | |||
| {{Heart}}{{dice tooltip|8d4}} / 2 | |||
| {{Heart}}{{dice tooltip|8d6}} / 2 | |||
| 275° | |||
|- | |||
| 9 | |||
| {{Heart}}{{dice tooltip|9d3}} / 2 | |||
| {{Heart}}{{dice tooltip|9d4}} / 2 | |||
| {{Heart}}{{dice tooltip|9d6}} / 2 | |||
| 290° | |||
|- | |||
| 10 | |||
| {{Heart}}{{dice tooltip|10d3}} / 2 | |||
| {{Heart}}{{dice tooltip|10d4}} / 2 | |||
| {{Heart}}{{dice tooltip|10d6}} / 2 | |||
| 305° | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Deals remote damage and can increase temperature, causing creatures to catch [[Burning|on fire]] | |||
* Decent area of effect | |||
* Lasts for multiple rounds before disappearing | |||
=== Disadvantages === | |||
* Very high cost at character generation | |||
* Relatively poor range | |||
* Creatures will often path around the shimmering heat if it isn't cast directly on top of them | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 14:00, 31 October 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:Pyrokinesis ) |
Pyrokinesis |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You heat a nearby area with your mind.
Toasts affected area over 3 rounds
Range: 8
Area: 3x3
Round 1 Damage: (level based)d3 divided by 2
Round 2 Damage: (level based)d4 divided by 2
Round 3 Damage: (level based)d6 divided by 2
Cooldown: 50 rounds
Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within.
Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.[1]
Using Toast will create a 3x3 area of *shimmering heat that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer heat damage and a significant temperature increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear.
Formulas
The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.[2]
Damage (Round 1) | (Level)d3 / 2
|
---|---|
Damage (Round 2) | (Level)d4 / 2
|
Damage (Round 3) | (Level)d6 / 2
|
Temperature Increase | (310 + 30 × Level) / 2
|
Advancement Table
Mutation Level | Damage (Round 1) | Damage (Round 2) | Damage (Round 3) | Temperature Increase |
---|---|---|---|---|
1 | 1d31-3 (Avg: 2) / 2 | 1d41-4 (Avg: 2.5) / 2 | 1d61-6 (Avg: 3.5) / 2 | 170° |
2 | 2d32-6 (Avg: 4) / 2 | 2d42-8 (Avg: 5) / 2 | 2d62-12 (Avg: 7) / 2 | 185° |
3 | 3d33-9 (Avg: 6) / 2 | 3d43-12 (Avg: 7.5) / 2 | 3d63-18 (Avg: 10.5) / 2 | 200° |
4 | 4d34-12 (Avg: 8) / 2 | 4d44-16 (Avg: 10) / 2 | 4d64-24 (Avg: 14) / 2 | 215° |
5 | 5d35-15 (Avg: 10) / 2 | 5d45-20 (Avg: 12.5) / 2 | 5d65-30 (Avg: 17.5) / 2 | 230° |
6 | 6d36-18 (Avg: 12) / 2 | 6d46-24 (Avg: 15) / 2 | 6d66-36 (Avg: 21) / 2 | 245° |
7 | 7d37-21 (Avg: 14) / 2 | 7d47-28 (Avg: 17.5) / 2 | 7d67-42 (Avg: 24.5) / 2 | 260° |
8 | 8d38-24 (Avg: 16) / 2 | 8d48-32 (Avg: 20) / 2 | 8d68-48 (Avg: 28) / 2 | 275° |
9 | 9d39-27 (Avg: 18) / 2 | 9d49-36 (Avg: 22.5) / 2 | 9d69-54 (Avg: 31.5) / 2 | 290° |
10 | 10d310-30 (Avg: 20) / 2 | 10d410-40 (Avg: 25) / 2 | 10d610-60 (Avg: 35) / 2 | 305° |
Advantages & Disadvantages
Advantages
- Deals remote damage and can increase temperature, causing creatures to catch on fire
- Decent area of effect
- Lasts for multiple rounds before disappearing
Disadvantages
- Very high cost at character generation
- Relatively poor range
- Creatures will often path around the shimmering heat if it isn't cast directly on top of them