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- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (72 words) - 16:31, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (461 words) - 16:31, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations5 KB (564 words) - 16:31, 18 January 2024
- find for this reason. It is included only as a random loot in the Missile 2 and Missile 3 item tables. For this reason, it is most likely to be found randomly6 KB (491 words) - 21:36, 18 January 2024
- greater quantity). For example, a specialized tier 3 chest might contain 1d4+23-6 (Avg: 4.5) items from Missile 3. This information is reliable as of patch 23 KB (299 words) - 15:52, 29 April 2022
- Weapons (section Missile Weapons)name implies, quite heavy. Weapons (5 C) Melee Weapons (6 C, 4 P) Missile Weapons (3 C) Natural Weapons (303 P) Thrown Weapons (2 C, 25 P) Vibro Weapons3 KB (498 words) - 18:42, 23 February 2024
- melee weapons or shields. Variants: Hardpoint, Missile Weapon Missile weapons are used to hold all missile weapons. Variants: Middle Hardpoint, Thrown Weapon6 KB (402 words) - 04:50, 14 March 2022
- about attacking, refer to the relevant combat mechanics page: Melee combat Missile weapon combat Thrown weapon combat A weapon's PV is displayed in game in12 KB (1,095 words) - 10:18, 8 February 2024
- randomly-generated missile weapon turrets and supplies them with the ammo that they require to function, such as energy cells, grenades, lead slugs, HE Missiles, or gourds3 KB (278 words) - 14:55, 18 January 2024
- Item mods (section Missile Weapon Mods)in a pool of 3 common mods, 2 uncommon mods, 1 rare mod, and 1 rare 3 mod, the total weight would be 7813 (2000+2000+2000+800+800+210+3) and the weighted7 KB (548 words) - 07:41, 16 October 2023
- person. Creates a 3x3 force field centered around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the4 KB (453 words) - 00:09, 4 February 2024
- capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the2 KB (186 words) - 02:41, 19 January 2024
- missile launcher « » missile launcher Grease wets the arming handle and streaks down the wide missile chute toward a welded shoulder rest. Weapon Class:2 KB (104 words) - 21:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (135 words) - 14:37, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (135 words) - 14:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (136 words) - 16:36, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (136 words) - 16:36, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (141 words) - 14:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (141 words) - 14:37, 18 January 2024
- (Back) Face (Face) Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (136 words) - 14:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (142 words) - 16:36, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (142 words) - 16:36, 18 January 2024
- (Back) Face (Face) Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (142 words) - 14:35, 18 January 2024
- 6 levels, starting at level 3, you gain 1 attribute point, which can be used to increase a single attribute by 1 (level 3, 9, 15, 21, ...) A variety of9 KB (974 words) - 22:15, 26 March 2024
- Support Struts (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (69 words) - 14:56, 18 January 2024
- mortar tube is a lightweight version of the missile launcher. It deals less projectile damage than the missile launcher on a direct hit, with a lower explosion2 KB (70 words) - 21:36, 18 January 2024
- Manipulators (Hands) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) Right Tread (Tread) Left Tread (Tread) * Excludes2 KB (81 words) - 14:56, 18 January 2024
- Manipulators (Hands) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (110 words) - 14:57, 18 January 2024
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (107 words) - 14:55, 18 January 2024
- Support Struts (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (114 words) - 14:56, 18 January 2024
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data1 KB (81 words) - 18:08, 21 January 2023
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (107 words) - 14:55, 18 January 2024
- Accuracy: Very High -25 move speed Perfect An arc cannon is an artifact and a missile weapon belonging to the Heavy Weapon skill tree. Arc cannons must be identified3 KB (251 words) - 21:36, 18 January 2024
- randomly-generated relic firearms, the linear cannon is notable for being the only missile weapon with vibro projectiles, although arc winders and high-voltage arc4 KB (267 words) - 21:36, 18 January 2024
- field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. Force Wall is a mental mutation that allows4 KB (438 words) - 00:09, 4 February 2024
- mercurial uses a laser rifle as its primary weapon, and will also be carrying 3 chem cells. It will drop all of these items on death, but due to its teleportation2 KB (162 words) - 14:57, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (181 words) - 16:29, 18 January 2024
- without risk of the shot going wild. Perfect A combat shotgun is a mid-tier missile weapon notable for the high number of projectiles it fires per shot, making2 KB (170 words) - 00:59, 25 April 2024
- average: 3.5range: 1-6 $ 100.00 Commerce Value 3 lbs. Weight Ammo Type lead slug Accuracy Shots per Action 1 Ammo per Action 1 Max Ammo 16 Complexity 3 Tier2 KB (91 words) - 21:35, 18 January 2024
- (Face) Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (78 words) - 14:57, 18 January 2024
- Manipulators (Hands) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) Right Tread (Tread) Left Tread (Tread) * Excludes2 KB (81 words) - 14:56, 18 January 2024
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (97 words) - 14:55, 18 January 2024
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data2 KB (121 words) - 14:55, 18 January 2024
- (Feet) Hind Feet (Feet) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) * Excludes limbs granted via mutations Infobox data1 KB (96 words) - 17:18, 9 October 2023
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (191 words) - 16:30, 18 January 2024
- Manipulators (Hands) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) Right Tread (Tread) Left Tread (Tread) * Excludes2 KB (82 words) - 14:57, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (191 words) - 16:30, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (190 words) - 16:29, 18 January 2024
- Carapace (3) Night Vision (3) Mutations Carapace (3) Night Vision (3) Corpse Dropped electric snail corpse (100%) Experience? 400 XP XP Tier 3 Role Unspecified2 KB (95 words) - 14:38, 18 January 2024
- Legs (Feet) Hind Legs (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (85 words) - 14:36, 18 January 2024
- electrobow is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high4 KB (337 words) - 21:36, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (276 words) - 16:29, 18 January 2024
- remaining valid tiles to place them in. 1-3 Naphtaali foragers 1-3 Naphtaali runts 1-3 Naphtaali blowgunners 1-3 Naphtaali stalkers 4-8 additional Naphtaali4 KB (403 words) - 14:56, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (53 words) - 14:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (262 words) - 16:30, 18 January 2024
- Accuracy: Medium -25 move speed Perfect The grenade launcher is a mid-tier missile weapon that uses grenades as ammo, and allows the user to fire grenades3 KB (305 words) - 21:35, 18 January 2024
- Quantity Weight Chance Book 3-43-4 (Avg: 3.5) 100 100.00% Item from Books 3-43-4 (Avg: 3.5) 100 100.00% Item from Junk 1 1-31-3 (Avg: 2) 100 100.00%3 KB (179 words) - 16:29, 18 January 2024
- → 7 PV 1d6 Damage average: 3.5range: 1-6 $ 50.00 Commerce Value 3 lbs. Weight Ammo Type lead slug Accuracy Shots per Action 1 Ammo per Action 1 Max Ammo1 KB (87 words) - 21:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (184 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (207 words) - 16:30, 18 January 2024
- Heavy Weapon Accuracy: Medium Multiple ammo used per shot: 3 Multiple projectiles per shot: 3 -25 move speed Perfect A chain laser is a Heavy Weapon that2 KB (130 words) - 21:34, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (183 words) - 16:30, 18 January 2024
- StandaloneMarkovBook(no results) 3-43-4 (Avg: 3.5) 100 100.00% Item from Books 3-43-4 (Avg: 3.5) 100 100.00% Item from Junk 1 1-31-3 (Avg: 2) 100 100.00%3 KB (219 words) - 16:29, 18 January 2024
- Nearby) Back (Back) Face (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (125 words) - 03:55, 23 July 2023
- attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this2 KB (149 words) - 02:39, 19 January 2024
- Feet (Feet) Hind Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (75 words) - 14:39, 18 January 2024
- Hands Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)3 KB (154 words) - 16:34, 18 January 2024
- afflicted with itchy skin, which eventually leads to the fungal infection after 2-3 days. Drinking honey or eating yuckwheat stems does not help in fighting off2 KB (219 words) - 16:37, 18 January 2024
- recharging a chem cell from empty requires 3 A bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough3 KB (397 words) - 17:09, 11 July 2023
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Mafeo with damage reflection, immunity to the quills of other7 KB (679 words) - 04:05, 26 February 2024
- afflicted with itchy skin, which eventually leads to the fungal infection after 2-3 days. Drinking honey or eating yuckwheat stems does not help in fighting off2 KB (219 words) - 16:37, 18 January 2024
- afflicted with itchy skin, which eventually leads to the fungal infection after 2-3 days. Drinking honey or eating yuckwheat stems does not help in fighting off2 KB (219 words) - 16:37, 18 January 2024
- afflicted with itchy skin, which eventually leads to the fungal infection after 2-3 days. Drinking honey or eating yuckwheat stems does not help in fighting off2 KB (219 words) - 16:37, 18 January 2024
- glint with larvae burning to be born. Perfect A giant centipede nest spawns 1-3 giant centipedes every 15 to 20 turns. After the nest has spawned a total of2 KB (126 words) - 16:38, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (178 words) - 14:38, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Aloysius with damage reflection, immunity to the quills of6 KB (639 words) - 04:29, 1 April 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (189 words) - 16:29, 18 January 2024
- disallows gaining the other. Note that this mutation does not grant any missile weapon slots. The following formula is used to determine melee attack chance4 KB (454 words) - 23:31, 14 May 2024
- Missile weapon combat (section Missile Weapon Accuracy)equipped in a Missile Weapon body equipment slot and fired at targets using the Fire missile weapon keybind. The first component to a missile weapon attack12 KB (1,222 words) - 18:56, 16 June 2022
- shot going wild. -25 move speed Perfect The flamethrower is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite4 KB (371 words) - 21:18, 18 January 2024
- Expertise Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)3 KB (154 words) - 16:34, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (184 words) - 16:29, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (144 words) - 14:38, 18 January 2024
- attack in melee with their \fists. They may also spawn with an additional missile weapon, which they may opt to swap out their laser rifle for if the new8 KB (692 words) - 04:46, 26 February 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (84 words) - 14:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (232 words) - 16:30, 18 January 2024
- [20] Complexity 3 Tier 3 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm2 KB (88 words) - 21:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (206 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (108 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (116 words) - 16:29, 18 January 2024
- eventually disappear. Specifically, the giant beetle nest will spawn 1-31-3 (Avg: 2) giant beetles every 15-2015-20 (Avg: 17.5) turns. It will continue2 KB (110 words) - 16:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (174 words) - 16:30, 18 January 2024
- can be disarmed. Shooting a booster gun has the base action cost of 3000 (3 full turns, normally), otherwise it's equivalent to a dart gun. This section1 KB (131 words) - 21:36, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (93 words) - 13:20, 10 February 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (128 words) - 16:30, 18 January 2024
- Floating Nearby (Floating Nearby) Back (Back) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) Muscular Foot (Tail) * Excludes limbs1 KB (54 words) - 14:35, 18 January 2024
- relief. Weapon Class: Heavy Weapon Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 5 Spray fire: This item can be fired while adjacent2 KB (107 words) - 21:18, 18 January 2024
- Back (Back) Feelers (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (107 words) - 14:37, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Sparafucile with damage reflection, immunity to the quills6 KB (604 words) - 03:32, 26 February 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Barathrum with damage reflection, immunity to the quills of7 KB (778 words) - 04:40, 26 February 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (96 words) - 16:36, 18 January 2024
- Freezing Ray (3) Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Freezing Ray (3) Horns (3) Multiple Legs (3) Thick Fur (1)4 KB (148 words) - 16:34, 18 January 2024
- → 6 PV 1d3 Damage average: 2range: 1-3 $ 25.00 Commerce Value 5 lbs. Weight Accuracy Shots per Action 1 Ammo per Action 1 Max Volume 4 drams Liquid Generation2 KB (55 words) - 21:34, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Iseppa with damage reflection, immunity to the quills of other5 KB (563 words) - 03:29, 26 February 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Jacobo with damage reflection, immunity to the quills of other6 KB (545 words) - 03:27, 26 February 2024
- Back (Back) Feelers (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (114 words) - 14:38, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Q Girl with damage reflection, immunity to the quills of other9 KB (1,049 words) - 05:47, 27 February 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (78 words) - 14:38, 18 January 2024
- snail corpse may be butchered into an enigma cap or enigma cone which grant 3 levels of the Confusion mutation. Enigma snails are one of only a few types2 KB (124 words) - 14:38, 18 January 2024
- Fighting Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (107 words) - 16:34, 18 January 2024
- melee with their \claws, natural short blade weapons that deal 1d61-6 (Avg: 3.5) damage each. Girshlings are swarmers, meaning a girshling will receive a3 KB (251 words) - 18:06, 21 January 2023
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (106 words) - 16:29, 18 January 2024
- 5-7 Something from Ammo 3 3-5 Something from Ammo 4 3-5 Something from Ammo 5 3-5 Something from Ammo 6 3-5 Something from Ammo 7 3-5 canteen with 1d65-10-643 KB (86 words) - 17:36, 2 February 2024
- Generation 1 dram of sap every 50 turns Complexity 3 Tier 2 Skill Used Bow and Rifle Potential Mods? missile weapon, firearm, general, rifle, magazine Character2 KB (76 words) - 21:34, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (115 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (208 words) - 16:29, 18 January 2024
- when you sprint. Deft Throwing 50 10 Agility Your throw range is increased by 3 and your throw variance is halved when throwing at a target inside your throw512 bytes (102 words) - 13:26, 2 July 2022
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (269 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (236 words) - 16:29, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (114 words) - 16:30, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (116 words) - 16:29, 18 January 2024
- Back (Back) Feelers (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (82 words) - 14:37, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (157 words) - 16:33, 18 January 2024
- Skills Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (135 words) - 16:34, 18 January 2024
- (Cudgel) Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (143 words) - 16:34, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Dardi with damage reflection, immunity to the quills of other5 KB (561 words) - 14:49, 26 April 2024
- Chromelings also attack with their \bite, a natural axe weapon that deals 1d31-3 (Avg: 2) damage. This information is reliable as of patch 2.0.201.75. GritGate2 KB (172 words) - 14:56, 18 January 2024
- Legs (Feet) Hind Legs (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (68 words) - 14:36, 18 January 2024
- Class: Bows & Rifles Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 3 Perfect The carbine is a mid-tier rifle that is notable for3 KB (262 words) - 21:34, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (116 words) - 16:34, 18 January 2024
- and knowledge of the Jump skill enhance her ranged combat. She will use missile weapons as well if given one, and though she lacks any related skills, her3 KB (264 words) - 19:59, 3 February 2024
- Blade Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)4 KB (308 words) - 16:34, 18 January 2024
- with one piece of equipment, a clay pot, which will grant xem an AV bonus of 3. Xe possesses no weaponry, and will simply attack in melee with xyr manipulators6 KB (485 words) - 01:41, 25 February 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (107 words) - 16:31, 18 January 2024
- natural axe weapon that deals 1d31-3 (Avg: 2) damage, while their claws are natural short blade weapons that each deal 1d31-3 (Avg: 2) damage. Bears have a2 KB (167 words) - 14:07, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Hortensa with damage reflection, immunity to the quills of7 KB (576 words) - 04:27, 26 February 2024
- Feet (Feet) Hind Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations5 KB (113 words) - 14:39, 18 January 2024
- Up to three items from Junk 2 (25% chance each) Up to three items from Junk 3 (25% chance each) Up to one item from Junk 4 (5% chance) A guaranteed ranged3 KB (181 words) - 16:31, 18 January 2024
- They attack with their \fists, natural cudgel weapons that deal 2d22-4 (Avg: 3) damage. When an albino ape dies, it has a 10% chance to drop an albino ape3 KB (278 words) - 16:36, 18 January 2024
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess4 KB (306 words) - 14:25, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (104 words) - 14:38, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite tinker with damage reflection, immunity to3 KB (254 words) - 02:55, 26 February 2024
- knollworms are very similar to plated knollworms, but with a lower AV stat (3 rather than 6) which makes them easier to kill. This lower durability also2 KB (182 words) - 14:38, 18 January 2024
- chromeling's in that it is a natural long blade weapon that deals 1d3+12-4 (Avg: 3) damage. This information is reliable as of patch 2.0.201.76. GritGate3 KB (190 words) - 14:56, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (111 words) - 16:21, 18 January 2024
- for the fact that they will always be carrying a cybernetics credit wedge 3¢, and they also have the highest chance to be implanted among Putus Templar3 KB (224 words) - 16:32, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (87 words) - 16:30, 18 January 2024
- Legs (Feet) Hind Legs (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (103 words) - 14:36, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations6 KB (430 words) - 16:31, 18 January 2024
- Harvestry Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (110 words) - 16:33, 18 January 2024
- natural shield of his \curved horns. He's also a light source with a radius of 3. His light-refracting hide and elemental resistances allow him to retain viability5 KB (452 words) - 18:56, 3 February 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (185 words) - 16:34, 18 January 2024
- 2d22-4 (Avg: 3) damage, and has a →penetration value that depends on the particular blue jell's Strength modifier. Blue jells also possess 3 other "pseudopods"3 KB (309 words) - 14:37, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (75 words) - 14:38, 18 January 2024
- Mechanimist zealot spawns with either of the following: A weapon from Melee Weapons 3 (75% chance) A weapon from Melee Weapons 4 (25% chance) This information is2 KB (89 words) - 16:31, 18 January 2024
- relief. Weapon Class: Heavy Weapon Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 5 Spray fire: This item can be fired while adjacent3 KB (282 words) - 21:18, 18 January 2024
- Harvestry Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (109 words) - 16:33, 18 January 2024
- encounters throughout other parts of the world. The psyberneticist will always have 3 random mental mutations of levels between 1 and 4. This information is reliable2 KB (145 words) - 16:32, 18 January 2024
- to inflict shamed on a target. Yurl possesses Burgeoning at mutation level 3, Confusion at level 4, Force Bubble at level 2, Photosynthetic Skin at level6 KB (537 words) - 16:37, 18 January 2024
- Class: Bows & Rifles Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 3 ♂: This weapon bears the mark of Sparafucile. Perfect The3 KB (304 words) - 21:34, 18 January 2024
- Back (Back) Feelers (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (70 words) - 14:37, 18 January 2024
- phylactery is activated. Because they are legendary, they also come with a +3 ego bonus. The summoned Wraith-Knight will be holographic, meaning that they4 KB (265 words) - 16:32, 18 January 2024
- simultaneously are preferred, such as using grenades, piercing/spraying missile weapons like the eigenrifle or flamethrower, or area damage effects like3 KB (252 words) - 14:38, 18 January 2024
- + (level * 3) Level 1-3: 1d11 Level 4+: 1d2+[(level-4)/3] No Unarmed attacks made while spiked gauntlets are equipped 20 + (tier * 2) 1d31-3 (Avg: 2) No6 KB (521 words) - 07:38, 23 December 2023
- → 8 PV 1d6 Damage average: 3.5range: 1-6 $ 300.00 Commerce Value 6 lbs. Weight Ammo Type lead slug Accuracy Shots per Action 4 Ammo per Action 4 Max Ammo2 KB (102 words) - 21:35, 18 January 2024
- highlighted in red; creatures remaining in these tiles when the gaze is triggered (3 turns later) must make a Toughness save with difficulty 20 or be instantly2 KB (180 words) - 14:39, 18 January 2024
- Skills Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (111 words) - 16:33, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (83 words) - 06:43, 29 February 2024
- combat (if they are E-Ros's leader) whenever they are separated more than 3 tiles apart. While teleporting, E-Ros will say "I'm coming, (player's name)3 KB (407 words) - 15:18, 20 January 2023
- launcher and 6-106-10 (Avg: 8) mk III grenades (11.6% chance) light rail (3.5% chance) Two mk II or mk III grenades (or a stack of sower's seed) As is4 KB (259 words) - 16:32, 18 January 2024
- Feet (Feet) Hind Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (69 words) - 14:39, 18 January 2024
- clay pot, which it will wear on its roots. This will grant it an additional 3 AV. Euclid does not have set dialogue, and instead will generate a random passage4 KB (364 words) - 16:37, 18 January 2024
- Rodanis Y will also deactivate. If Rodanis Y is higher in elevation than 3 strata below the surface, they will be able to generate their own energy via6 KB (672 words) - 14:58, 18 January 2024
- of junk from Junk 1R and a 50% chance to have one piece of junk from Junk 3. Legendary snapjaws will be named, along with a procedurally generated title5 KB (338 words) - 16:33, 18 January 2024
- method GetFor XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissileWeaponPerformanceEvent) XRL.World.Parts.Gaslight XRL.World.Parts.RealityStabilization10 KB (572 words) - 22:57, 4 March 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations5 KB (415 words) - 16:31, 18 January 2024
- For tinkering-based builds, pump shotguns can be a good early source of <3> bits.2 KB (169 words) - 21:34, 18 January 2024
- Harvestry Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (166 words) - 16:33, 18 January 2024
- considered as an off hand weapon with a base 15% chance to strike for 2d22-4 (Avg: 3) damage with a 25% chance of poison. For more information, visit Bilge Sphincter7 KB (789 words) - 22:07, 30 March 2024
- weight of the missiles within the swarm rack itself, but not offset the amount required to reload. As a gigantic weapon, it takes up four missile weapon slots6 KB (733 words) - 21:17, 18 January 2024
- realized that they were "not what [they] could be", and "downgraded" themselves 3 times, hence their current title. Shem -1 appears to be naive and childlike4 KB (404 words) - 14:56, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Otho with damage reflection, immunity to the quills of other8 KB (942 words) - 05:40, 27 February 2024
- Skills Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)2 KB (161 words) - 16:33, 18 January 2024
- rapidly advance one of their physical mutations, causing it to gain a permanent 3 level bonus. Levels gained in this way do not count towards the usual 10 level10 KB (1,197 words) - 05:40, 24 February 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (152 words) - 16:32, 18 January 2024
- knollworms are very similar to knollworms, but with a higher AV (6 rather than 3) which makes them much harder to kill. This higher durability also makes plated3 KB (213 words) - 14:38, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (85 words) - 14:25, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (103 words) - 16:28, 18 January 2024
- Back (Back) Feelers (Face) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (325 words) - 03:52, 3 February 2024
- attack in melee with their \bite, a natural short blade weapon that deals 1d31-3 (Avg: 2) damage. Feral dogs are swarmers, meaning they gain +1 to their to-hit3 KB (240 words) - 14:07, 18 January 2024
- attack in melee with their \peck, a natural short blade weapon that deals 1d31-3 (Avg: 2) damage. Glowcrows, being birds, possess the Wings mutation at mutation3 KB (222 words) - 14:35, 18 January 2024
- Left Fin (Fin) Tail Fin (Fin) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (109 words) - 14:35, 18 January 2024
- damage, and their claws are short blade class weapons that each deal 1d31-3 (Avg: 2) damage. To supplement their bite and their claws, barkbiters possess3 KB (221 words) - 14:07, 18 January 2024
- of which they possess 4. Each pseudopod is a cudgel weapon that deals 1d31-3 (Avg: 2) damage, and has a →penetration value that depends on the particular3 KB (218 words) - 14:37, 18 January 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (101 words) - 14:38, 18 January 2024
- boulderer for each use, in addition to incurring a cooldown period of 1d2+12-3 (Avg: 2.5). Each use of the ability will produce 1 boulder. Boulderers cannot4 KB (383 words) - 16:34, 18 January 2024
- (Floating Nearby) Arm (Arm) Breadth (Back) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (301 words) - 14:55, 18 January 2024
- Skills Jump Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1) Mutations Horns (3) Multiple Legs (3) Thick Fur (1) Heightened Hearing (1)4 KB (424 words) - 16:33, 18 January 2024
- Feet (Feet) Hind Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (325 words) - 23:27, 24 April 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (122 words) - 19:14, 28 February 2024
- 2d22-4 (Avg: 3) damage, and has a →penetration value that depends on the particular brown jell's Strength modifier. Brown jells also possess 3 other "pseudopods"3 KB (270 words) - 14:37, 18 January 2024
- Girsh Qon is one of the six Girsh Nephilim. She will be found with Girsh Qas 3 strata underneath their "chuppah" in the Moon Stair.2 KB (146 words) - 07:05, 30 March 2024
- (Floating Nearby) Back (Back) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (132 words) - 14:38, 18 January 2024
- Floating Nearby slot. Missile weapons can be fired when equipped in the Floating Nearby slot. They will alternate fire with missile weapons held in your3 KB (388 words) - 21:09, 24 February 2024
- Nearly all baboon heroes will spawn accompanied by a group of 4-8 baboons and 1-3 hulking baboons, who will be followers to the baboon hero. Baboon heroes will5 KB (401 words) - 16:35, 18 January 2024
- dueling stance is increased to +3. Improved Defensive Stance 100 23 Agility Your DV bonus in defensive stance is increased to +3. Improved Aggressive Stance4 KB (551 words) - 06:28, 16 November 2023
- 2d22-4 (Avg: 3) damage, and has a →penetration value that depends on the particular black jell's Strength modifier. Black jells also possess 3 other "pseudopods"3 KB (312 words) - 14:37, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (115 words) - 16:22, 18 January 2024
- with their \claws, natural long blade weapons that each deal 1d61-6 (Avg: 3.5) damage. Slumberlings possess the Long Blade Proficiency (starting in Aggressive4 KB (356 words) - 14:07, 18 January 2024
- with their \armored claws, natural short blade weapons that each deal 1d31-3 (Avg: 2) damage. Additionally, chitinous pumas possess the Short Blade Expertise2 KB (152 words) - 14:07, 18 January 2024
- Girsh Qas is one of the six Girsh Nephilim. She will be found with Girsh Qon 3 strata underneath their "chuppah" in the Moon Stair.2 KB (144 words) - 07:04, 30 March 2024
- Legs (Feet) Hind Legs (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (86 words) - 20:15, 28 November 2023
- 2d22-4 (Avg: 3) damage, and has a →penetration value that depends on the particular green jell's Strength modifier. Green jells also possess 3 other "pseudopods"3 KB (301 words) - 14:37, 18 January 2024
- Juicing cannibal (section Missile Cannibal)skills, respectively. A "missile cannibal", as it is referred to internally, is a unique variant of juicing cannibal. A single missile cannibal can always be4 KB (323 words) - 16:28, 18 January 2024
- goatfolk, he may also come with additional equipment from Melee Weapons 3, Armor 3, and Junk 3, and will choose to switch out his normal equipment if this random10 KB (1,148 words) - 06:57, 25 February 2024
- (Back) Face (Face) Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (86 words) - 14:35, 18 January 2024
- the six Girsh Nephilim. They will be found in their cradle, which extends 3 strata beneath a random surface zone in the Palladium Reef.2 KB (152 words) - 07:07, 30 March 2024
- Movement Speed penalty of 100 - 10 * MutationLevel. They cannot attack or fire missile weapons without emerging from the ground. They will be invisible until they3 KB (320 words) - 14:38, 18 January 2024
- claw(favilink error!), natural cudgel weapons that each deal 1d61-6 (Avg: 3.5) damage. To supplement their claws, eyeless king crabs possess the Cudgel4 KB (451 words) - 13:25, 18 January 2024
- caravan, which will include the trader along with 1-31-3 (Avg: 2) great saltbacks and 2-42-4 (Avg: 3) caravan guards. The main exception to this rule is when5 KB (554 words) - 16:34, 18 January 2024
- with their \rust-encrusted claws, natural cudgel weapons that each deal 1d31-3 (Avg: 2) damage. To compliment their claws, rustaceans have the Cudgel Proficiency2 KB (380 words) - 14:35, 18 January 2024
- Manipulators (Hands) Control Unit (Head) Right Hardpoint (Missile Weapon) Left Hardpoint (Missile Weapon) Right Tread (Tread) Left Tread (Tread) * Excludes2 KB (89 words) - 14:56, 18 January 2024
- or occasionally equipped by creatures. Mechanimist rummagers have about a 3% chance of spawning with a sniper rifle. Crowsong is guaranteed to have a sniper3 KB (237 words) - 21:34, 18 January 2024
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess3 KB (274 words) - 14:25, 18 January 2024
- three extradimensional hunters when first damaged, and summons an additional 1-3 extradimensional hunters every 150-200 turns until the player kills it, leaves4 KB (417 words) - 14:35, 18 January 2024
- the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite arconaut with damage reflection, immunity to3 KB (254 words) - 02:39, 26 February 2024
- Scorpiocks attack in melee with their \claws, natural axe weapons that deal 1d31-3 (Avg: 2) damage each, and their \bite, a natural short blade weapon that deals3 KB (225 words) - 00:35, 19 January 2024
- each of his pistols in a single turn, respectively. After Tszappur fires a missile weapon or uses a thrown item, he will retreat from his target for 1d11 rounds7 KB (565 words) - 16:34, 18 January 2024
- him, you're basically set in terms of ammo for the rest of the game. All missile weapons that use lead slugs are much more powerful than anthing else you2 KB (299 words) - 22:16, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (286 words) - 16:35, 18 January 2024
- Ogre apes attack with their \ape fists, natural cudgel weapons that deal 3d33-9 (Avg: 6) damage. To complement their fists, ogre apes possess the Cudgel3 KB (257 words) - 16:36, 18 January 2024
- (Back) Face (Face) Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations1 KB (83 words) - 14:35, 18 January 2024
- Nulling (category Missile Weapon Mods)normality for its wearer. It requires 750 charge each turn until fully booted, and 3 charge per turn afterwards. Its boot time is based on the tier of the item:2 KB (310 words) - 07:02, 3 May 2022
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations6 KB (544 words) - 16:29, 18 January 2024
- creatures will move along with the frustum. Engulfed creatures will suffer 3-7 damage every round and will be unable to move of their own accord; attempting3 KB (259 words) - 14:37, 18 January 2024
- Left Fin (Fin) Tail Fin (Fin) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (319 words) - 14:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (92 words) - 16:35, 18 January 2024
- extrudes itself forward in wedge form. Perfect A gelatinous wedge is a tier 3 creature belonging to the oozes faction, and is typically found underground3 KB (230 words) - 14:37, 18 January 2024
- (Back) Face (Face) Feet (Feet) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (411 words) - 19:07, 31 July 2023
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess5 KB (505 words) - 14:25, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (203 words) - 16:35, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (111 words) - 16:33, 18 January 2024
- Found as a guaranteed loot drop from mercurials, who will also be carrying 3 chem cells. However, note that the mercurial will teleport away from its attacker3 KB (263 words) - 21:34, 18 January 2024
- occasionally equipped by high-tier creatures. Notably, Gunner-Knight Templars have a 3.5% chance to be carrying a light rail. Crafted with the Tinker II skill, after3 KB (163 words) - 21:35, 18 January 2024
- Leaf (Hand) Leaves (Hands) Blossom (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) Roots (Roots) * Excludes limbs granted3 KB (217 words) - 16:36, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations4 KB (432 words) - 16:30, 18 January 2024
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations2 KB (118 words) - 02:05, 23 August 2022
- Left Hand (Hand) Hands (Hands) Head (Head) Right Missile Weapon (Missile Weapon) Left Missile Weapon (Missile Weapon) * Excludes limbs granted via mutations3 KB (186 words) - 14:25, 18 January 2024
- engulfing, and will remain completely stationary. Engulfed creatures will suffer 3-7 damage every round and will be unable to move; attempting to move will instead4 KB (395 words) - 14:37, 18 January 2024
- and a damage of 3d33-9 (Avg: 6). They will also attack at range with their Stunning Force mutation, which they possess at mutation level 3. To supplement3 KB (242 words) - 16:34, 18 January 2024