Stinger (Paralyzing Venom)
Revision as of 21:34, 21 April 2020 by Pokedragonboy (talk | contribs) (Added a toughness save column to the advancement table, and slightly reworded one of the advantages)
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
Stinger (Paralyzing Venom)
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:StingerParalyze ) |
StingerParalyze |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Stinger (Paralyzing Venom)
You bear a tail with a stinger that delivers paralyzing venom to your enemies.
20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) 1d(Floor(Level/2)+3)
Stinger venom paralyzes opponent
Paralyzation duration: 1d(Level based range) rounds
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".
When striking, the stinger has a chance of injecting paralyzing venom with a toughness save of (14 + Level).
Duration Calculation
Level | Duration |
---|---|
[1,2] | 1d2+1 |
[3,4] | 1d3+1 |
[5,6] | 1d4+1 |
> 6 | 1d5+((Level - 6) / 2 + 1) |
Advancement Table
Mutation Level | Stinger Attack | Paralysis Duration | Toughness Save |
---|---|---|---|
1 | 4 1d3 | 1d2 + 1 rounds | 15 |
2 | 4 1d4 | 1d2 + 1 rounds | 16 |
3 | 5 1d4 | 1d3 + 1 rounds | 17 |
4 | 5 1d5 | 1d3 + 1 rounds | 18 |
5 | 6 1d5 | 1d4 + 1 rounds | 19 |
6 | 6 1d6 | 1d4 + 1 rounds | 20 |
7 | 7 1d6 | 1d5 + 1 rounds | 21 |
8 | 7 1d7 | 1d5 + 2 rounds | 22 |
9 | 8 1d7 | 1d5 + 2 rounds | 23 |
10 | 8 1d8 | 1d5 + 3 rounds | 24 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
- Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.