Stinger (Poisoning Venom): Difference between revisions
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(Added an Advancement table and an Advantages & Disadvantages section) |
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When striking, the stinger has a chance of injecting [[poisoned|poisoning]] venom with a toughness save of (14+Level). The duration is {{dice tooltip|1d4+4}} with {{heart}}(level)d2 damage increment. | When striking, the stinger has a chance of injecting [[poisoned|poisoning]] venom with a toughness save of (14+Level). The duration is {{dice tooltip|1d4+4}} with {{heart}}(level)d2 damage increment. | ||
==Advancement Table== | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Stinger Attack | |||
!Poison Damage | |||
!Toughness Save | |||
|- | |||
|1 | |||
|{{PV}}4 {{Heart}}1d3 | |||
|{{Heart}}1d2 | |||
|15 | |||
|- | |||
| 2 | |||
|{{PV}}4 {{Heart}}1d4 | |||
|{{Heart}}2d2 | |||
|16 | |||
|- | |||
| 3 | |||
|{{PV}}5 {{Heart}}1d4 | |||
|{{Heart}}3d2 | |||
|17 | |||
|- | |||
| 4 | |||
|{{PV}}5 {{Heart}}1d5 | |||
|{{Heart}}4d2 | |||
|18 | |||
|- | |||
| 5 | |||
|{{PV}}6 {{Heart}}1d5 | |||
|{{Heart}}5d2 | |||
|19 | |||
|- | |||
| 6 | |||
|{{PV}}6 {{Heart}}1d6 | |||
|{{Heart}}6d2 | |||
|20 | |||
|- | |||
|7 | |||
|{{PV}}7 {{Heart}}1d6 | |||
|{{Heart}}7d2 | |||
|21 | |||
|- | |||
|8 | |||
|{{PV}}7 {{Heart}}1d7 | |||
|{{Heart}}8d2 | |||
|22 | |||
|- | |||
| 9 | |||
|{{PV}}8 {{Heart}}1d7 | |||
|{{Heart}}9d2 | |||
|23 | |||
|- | |||
|10 | |||
|{{PV}}8 {{Heart}}1d8 | |||
|{{Heart}}10d2 | |||
|24 | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that. | |||
* Synergizes extremely well with builds focused on making multiple attacks per round. | |||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default. | |||
=== Disadvantages === | |||
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]]. | |||
* Moderately expensive. | |||
* Unlike the other two stinger types, has no defensive utility. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 21:33, 21 April 2020
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
Stinger (Poisoning Venom)
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ExclusionsOther mutations that cannot be
selected with this mutation |
Stinger (Paralyzing Venom), Stinger (Confusing Venom), Wings |
ID?Use this ID to wish for the mutation
(example: mutation:StingerPoison ) |
StingerPoison |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Stinger (Poisoning Venom)
You bear a tail with a stinger that delivers poisonous venom to your enemies.
20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) 1d(Floor(Level/2)+3)
Stinger venom poisons opponent
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".
When striking, the stinger has a chance of injecting poisoning venom with a toughness save of (14+Level). The duration is 1d4+45-8 (Avg: 6.5) with (level)d2 damage increment.
Advancement Table
Mutation Level | Stinger Attack | Poison Damage | Toughness Save |
---|---|---|---|
1 | 4 1d3 | 1d2 | 15 |
2 | 4 1d4 | 2d2 | 16 |
3 | 5 1d4 | 3d2 | 17 |
4 | 5 1d5 | 4d2 | 18 |
5 | 6 1d5 | 5d2 | 19 |
6 | 6 1d6 | 6d2 | 20 |
7 | 7 1d6 | 7d2 | 21 |
8 | 7 1d7 | 8d2 | 22 |
9 | 8 1d7 | 9d2 | 23 |
10 | 8 1d8 | 10d2 | 24 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.
- Unlike the other two stinger types, has no defensive utility.