Stinger (Poisoning Venom)
Revision as of 21:37, 21 April 2020 by Pokedragonboy (talk | contribs) (Decided to add the poison duration to the advancement table even though it doesn't change so that players can see all the stats for a given mutation level in one place)
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
Stinger (Poisoning Venom)
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ExclusionsOther mutations that cannot be
selected with this mutation |
Stinger (Paralyzing Venom), Stinger (Confusing Venom), Wings |
ID?Use this ID to wish for the mutation
(example: mutation:StingerPoison ) |
StingerPoison |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Stinger (Poisoning Venom)
You bear a tail with a stinger that delivers poisonous venom to your enemies.
20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) 1d(Floor(Level/2)+3)
Stinger venom poisons opponent
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".
When striking, the stinger has a chance of injecting poisoning venom with a toughness save of (14+Level). The duration is 1d4+45-8 (Avg: 6.5) with (level)d2 damage increment.
Advancement Table
Mutation Level | Stinger Attack | Poison Duration | Poison Damage | Toughness Save |
---|---|---|---|---|
1 | 4 1d3 | 1d4 + 4 rounds | 1d2 | 15 |
2 | 4 1d4 | 1d4 + 4 rounds | 2d2 | 16 |
3 | 5 1d4 | 1d4 + 4 rounds | 3d2 | 17 |
4 | 5 1d5 | 1d4 + 4 rounds | 4d2 | 18 |
5 | 6 1d5 | 1d4 + 4 rounds | 5d2 | 19 |
6 | 6 1d6 | 1d4 + 4 rounds | 6d2 | 20 |
7 | 7 1d6 | 1d4 + 4 rounds | 7d2 | 21 |
8 | 7 1d7 | 1d4 + 4 rounds | 8d2 | 22 |
9 | 8 1d7 | 1d4 + 4 rounds | 9d2 | 23 |
10 | 8 1d8 | 1d4 + 4 rounds | 10d2 | 24 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.
- Unlike the other two stinger types, has no defensive utility.