Stinger (Poisoning Venom)

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Revision as of 21:37, 21 April 2020 by Pokedragonboy (talk | contribs) (Decided to add the poison duration to the advancement table even though it doesn't change so that players can see all the stats for a given mutation level in one place)
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This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.189.0.
Stinger (Poisoning Venom)
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Back

ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Paralyzing Venom), Stinger (Confusing Venom), Wings

ID?Use this ID to wish for the mutation
(example: mutation:StingerPoison)

StingerPoison

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Stinger (Poisoning Venom)

You bear a tail with a stinger that delivers poisonous venom to your enemies.

20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) ♥1d(Floor(Level/2)+3)
Stinger venom poisons opponent
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".

When striking, the stinger has a chance of injecting poisoning venom with a toughness save of (14+Level). The duration is 1d4+45-8 (Avg: 6.5) with ♥(level)d2 damage increment.

Advancement Table

Mutation Level Stinger Attack Poison Duration Poison Damage Toughness Save
1 4 ♥1d3 1d4 + 4 rounds ♥1d2 15
2 4 ♥1d4 1d4 + 4 rounds ♥2d2 16
3 5 ♥1d4 1d4 + 4 rounds ♥3d2 17
4 5 ♥1d5 1d4 + 4 rounds ♥4d2 18
5 6 ♥1d5 1d4 + 4 rounds ♥5d2 19
6 6 ♥1d6 1d4 + 4 rounds ♥6d2 20
7 7 ♥1d6 1d4 + 4 rounds ♥7d2 21
8 7 ♥1d7 1d4 + 4 rounds ♥8d2 22
9 8 ♥1d7 1d4 + 4 rounds ♥9d2 23
10 8 ♥1d8 1d4 + 4 rounds ♥10d2 24

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that.
  • Synergizes extremely well with builds focused on making multiple attacks per round.
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default.

Disadvantages

  • Prevents the player from wearing any back-slot equipment.
  • Moderately expensive.
  • Unlike the other two stinger types, has no defensive utility.