Time Dilation: Difference between revisions
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| id = TimeDilation | | id = TimeDilation | ||
| code = dz | | code = dz | ||
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (0. | | desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n | ||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
== | == Range == | ||
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user. | |||
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times | == Quickness Penalty == | ||
Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}} | |||
{| class="wikitable" | |||
! rowspan="2" | Mutation level | |||
! colspan="3" | Quickness penalty{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}} | |||
|- | |||
! Distance 1 | |||
! Distance 4 | |||
! Distance 7 | |||
|- | |||
! 1 | |||
| 57.6% | |||
| 22.5% | |||
| 3.6% | |||
|- | |||
! 2 | |||
| 60.8% | |||
| 23.7% | |||
| 3.8% | |||
|- | |||
! 3 | |||
| 64.0% | |||
| 25.0% | |||
| 4.0% | |||
|- | |||
! 4 | |||
| 67.2% | |||
| 26.2% | |||
| 4.2% | |||
|- | |||
! 5 | |||
| 70.4% | |||
| 27.5% | |||
| 4.4% | |||
|- | |||
! 6 | |||
| 73.6% | |||
| 28.7% | |||
| 4.6% | |||
|- | |||
! 7 | |||
| 76.8% | |||
| 30.0% | |||
| 4.8% | |||
|- | |||
! 8 | |||
| 80.0% | |||
| 31.2% | |||
| 5.0% | |||
|- | |||
! 9 | |||
| 83.2% | |||
| 32.5% | |||
| 5.2% | |||
|- | |||
! 10 | |||
| 86.4% | |||
| 33.7% | |||
| 5.4% | |||
|- | |||
! 11 | |||
| 89.6% | |||
| 35.0% | |||
| 5.6% | |||
|- | |||
! 12 | |||
| 92.8% | |||
| 36.2% | |||
| 5.8% | |||
|- | |||
! 13 | |||
| 96.0% | |||
| 37.5% | |||
| 6.0% | |||
|- | |||
! 14 | |||
| 99.2% | |||
| 38.7% | |||
| 6.2% | |||
|- | |||
! 15 | |||
| 102.4% | |||
| 40.0% | |||
| 6.4% | |||
|} | |||
=== Formula === | |||
The full quickness penalty formula is: | |||
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times (0.0005 \times \text{Level} + 0.0085)</math> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 00:27, 29 September 2020
This information is reliable as of patch 2.0.196.1. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation ) |
TimeDilation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
You distort time around your person in order to slow down your enemies.
Creatures within 9 tiles are slowed according to how close they are to you.
Cooldown: 125 rounds
Duration: 15 rounds
Distance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Range
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.
Quickness Penalty
Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.[1] Time dilation will always apply at least a 1-point quickness penalty.[2]
Mutation level | Quickness penalty[3] | ||
---|---|---|---|
Distance 1 | Distance 4 | Distance 7 | |
1 | 57.6% | 22.5% | 3.6% |
2 | 60.8% | 23.7% | 3.8% |
3 | 64.0% | 25.0% | 4.0% |
4 | 67.2% | 26.2% | 4.2% |
5 | 70.4% | 27.5% | 4.4% |
6 | 73.6% | 28.7% | 4.6% |
7 | 76.8% | 30.0% | 4.8% |
8 | 80.0% | 31.2% | 5.0% |
9 | 83.2% | 32.5% | 5.2% |
10 | 86.4% | 33.7% | 5.4% |
11 | 89.6% | 35.0% | 5.6% |
12 | 92.8% | 36.2% | 5.8% |
13 | 96.0% | 37.5% | 6.0% |
14 | 99.2% | 38.7% | 6.2% |
15 | 102.4% | 40.0% | 6.4% |
Formula
The full quickness penalty formula is: