Flaming Ray: Difference between revisions
m (Jakusio moved page Flaming Hands to Flaming Ray) |
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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.44}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
Line 5: | Line 5: | ||
| type = Physical | | type = Physical | ||
| cost = 5 | | cost = 5 | ||
| slots = Hands | | slots = Hands, Feet, Face | ||
| exclusions = Freezing Hands, | | canequipslots = yes | ||
| exclusions = Freezing Ray | |||
| variants = Hands, Feet, Face | |||
| id = FlamingHands | | id = FlamingHands | ||
| code = bh | | code = bh | ||
| desc = You emit | | desc = You emit a ray of flame from your hands. | ||
Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds | Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds | ||
Melee attacks heat opponents by &C(level based)&y degrees | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} |
Revision as of 00:48, 2 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
5 |
Body LocationThe body part(s) where this
mutation can be located |
Hands, Feet, Face |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
yes |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Hands, Feet, Face |
ID?Use this ID to wish for the mutation
(example: mutation:FlamingHands ) |
FlamingHands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You emit a ray of flame from your hands.
Emits a 9-square ray of flame in the direction of your choice.
Damage: (level based)
Cooldown: 10 rounds
Melee attacks heat opponents by (level based) degrees
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals Heat damage as well as increase Temperature. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with Multiple Arms will have the bonus damage be +2.[1] The temperature increase each level is 310 + 25 * Level. If a creature with Flaming Hands hits something with a melee weapon, the target's temperature will also increase by 100°. This mutation does not affect phased creatures, including their temperature.
Advancement Table
Where the bonus is the number of "Hands" slots (default 1):
Mutation Level | Damage | Temperature Increase |
---|---|---|
1 | 1d41-4 (Avg: 2.5)+Bonus | 335° |
2 | 2d42-8 (Avg: 5)+Bonus | 360° |
3 | 3d43-12 (Avg: 7.5)+Bonus | 385° |
4 | 4d44-16 (Avg: 10)+Bonus | 410° |
5 | 5d45-20 (Avg: 12.5)+Bonus | 435° |
6 | 6d46-24 (Avg: 15)+Bonus | 460° |
7 | 7d47-28 (Avg: 17.5)+Bonus | 485° |
8 | 8d48-32 (Avg: 20)+Bonus | 510° |
9 | 9d49-36 (Avg: 22.5)+Bonus | 535° |
10 | 10d410-40 (Avg: 25)+Bonus | 560° |
Advantages & Disadvantages
Advantages
- Deals fairly high area damage
- Very low cooldown
- Can set enemies on fire, causing them to take more damage
- Can be used over water to create clouds of Scalding Steam which will linger and damage creatures which enter them.
- Like all heat inducing abilities, can evaporate harmful liquids like acid or black ooze to avoid stepping on them.
Disadvantages
- High cost at character generation
- Turns creatures to ash on death.
- Defeated creatures will not drop a corpse, so they cannot be butchered.
- Defeated creatures will still drop items on death.
- Can destroy valuable items on the ground
- Prevents the player from taking the Freezing Hands or Burrowing Claws mutations
- Prevents the player from wearing gloves, and gives no AV or DV to compensate
References
- ↑
XRL.World.Parts.Mutation.FlamingHands