Slime Glands
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This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Slime Glands
Category
|
Physical |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands ) |
SlimeGlands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Slime Glands
You produce a viscous slime that you can spit at things.
Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.
Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants Slimewalking.[1]
Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Very low mutation point cost
- Can be used to hinder enemy movement by filling tight corridors with slippery slime.
- Allows you to walk over slime without slipping.
Disadvantages
- Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player.
- Some creatures, such as those found in slime biomes, are immune to slipping on slime.
References
- ↑
XRL.World.Parts.Mutation.SlimeGlands