Amphibious: Difference between revisions

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{{As Of Patch|2.0.194.1}}
{{Aliases|names=amphibious}}
{{Mutation
{{Mutation
| title = {{qud text|Amphibious (&rD&y)|notxml}}
| title = {{qud text|Amphibious (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -3
| cost = -3
| id = Amphibious
| id = Amphibious
| code = cb
| startingmutation = yes
| desc = You require submersion in fresh water.\n\nYou submerge yourself in water rather than drinking it to quench your thirst.\n\nYou require approximately 67% more water than usual.\n\n+100 reputation with &Cfrogs
| gameversion = 2.0.206.63
| desc = Your skin must be kept moist with fresh water.
 
You pour water on yourself rather than drinking it to quench your thirst.\nYou require about two-thirds more water than usual.\n+100 reputation with &wfrogs&y
| realitydistort = no
| realitydistort = no
}}
}}
{{name}} is a physical defect that can be chosen upon character creation. Amphibious creatures will [[thirst]] 2/3 faster than one without amphibious. By default, the player character loses 20 water units a turn. With Amphibious, this becomes about 33 thirst units a turn.
{{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]] (though this bonus alone is not enough to bump the player into the next reputation bracket).
 
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes  
a dram every 300 turns.
 
Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal.
 
Amphibious creatures with [[glotrot]] cannot contaminate containers they drink from with {{favilink|putrescence}} when the automatically drink automation function is used. However, this is still possible when choosing to manually drink from a container. Amphibious creatures are also unable to vomit due to overdrinking.
== Cosmetic Differences ==
Players with Amphibious have several cosmetic changes compared to players without.  


Quenching thirst while amphibious does not require any special actions. Despite the description, the player character does not need to swim through fresh water or pour on themselves (chosen from the container context menu). In fact, these actions do not quench thirst at all. The only way to quench thirst is to choose Drink or use auto drink.
When a player with Amphibious drinks water, the following message will be displayed:
==Hidden Effects==
{{qud quote|You pour the water on yourself! You are now &Y<Thirst level>&y.}}
A hidden effect that Amphibious has is that due to not consuming water through the mouth, [[glotrot]] cannot putrefy water containers. Amphibious creatures are also unable to vomit due to overdrinking {{favilink|water}} as the excessive amount runs off.
Additionally, the player's thirst levels will have different names:
{| class="wikitable"
!Thirst Level (Default)
!Thirst Level (Amphibious)
|-
|{{qud text|&GTumescent|notxml}}
|{{qud text|&BSoaked|notxml}}
|-
|{{qud text|&gQuenched|notxml}}
|{{qud text|&bWet|notxml}}
|-
|{{qud text|&YThirsty|notxml}}
|{{qud text|&cMoist|notxml}}
|-
|{{qud text|&rParched|notxml}}
|{{qud text|&rDry|notxml}}
|-
|{{qud text|&RDehydrated!|notxml}}
|{{qud text|&RDessicated!|notxml}}
|}


==Combating the Effects==
== Advantages and Disadvantages ==
Two skills in the [[Self-discipline]] skill tree affect how quickly water depletes:
{{Opinion}}
* [[Fasting Way]] (17 willpower) decreases the rate of thirst by one half.
=== Advantages ===
* [[Mind over Body]] (29 willpower) decreases the rate of thirst by 0.84.
* Grants 3 extra points to use during character creation
These skills stack each other, so taking Amphibious and Fasting Way would make the rate of thirst about 16 units (20(Base rate) * 1.67 (Amphibious) * 0.5 (Fasting Way).
* Grants bonus reputation with Frogs and Svardym
* Easily counteracted with the [[Fasting Way]] skill
* Can be beneficial if the player has glotrot


=== Disadvantages ===
* Dangerous for [[Callings]] that begin the game with little freshwater, if they are unable to find more quickly
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]

Latest revision as of 00:04, 4 February 2024

Amphibious (D)
Amphibious mutation.png
Category

Physical defect

Cost

-3

ID?Use this ID to wish for the mutation
(example: mutation:Amphibious)

Amphibious

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Amphibious (D)

Your skin must be kept moist with fresh water.

You pour water on yourself rather than drinking it to quench your thirst.
You require about two-thirds more water than usual.
+100 reputation with frogs

Amphibious (D) is a physical defect that affects the player's thirst. It also provides a 100 point reputation bonus with frogs, and an unlisted 100 point bonus with svardym (though this bonus alone is not enough to bump the player into the next reputation bracket).

Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes a dram every 300 turns.

Despite the description, players with Amphibious still have to drink water as normal to hydrate themselves; pouring water over themselves does nothing. Automatic drinking also functions as normal.

Amphibious creatures with glotrot cannot contaminate containers they drink from with putrescence when the automatically drink automation function is used. However, this is still possible when choosing to manually drink from a container. Amphibious creatures are also unable to vomit due to overdrinking.

Cosmetic Differences

Players with Amphibious have several cosmetic changes compared to players without.

When a player with Amphibious drinks water, the following message will be displayed:

You pour the water on yourself! You are now <Thirst level>.

Additionally, the player's thirst levels will have different names:

Thirst Level (Default) Thirst Level (Amphibious)
Tumescent Soaked
Quenched Wet
Thirsty Moist
Parched Dry
Dehydrated! Dessicated!

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 3 extra points to use during character creation
  • Grants bonus reputation with Frogs and Svardym
  • Easily counteracted with the Fasting Way skill
  • Can be beneficial if the player has glotrot

Disadvantages

  • Dangerous for Callings that begin the game with little freshwater, if they are unable to find more quickly