Blinking Tic: Difference between revisions
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{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | | title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | ||
Line 6: | Line 7: | ||
| id = BlinkingTic | | id = BlinkingTic | ||
| code = eb | | code = eb | ||
| desc = You teleport about uncontrollably. | | desc = You teleport about uncontrollably. | ||
Small chance each round you're in combat that you randomly teleport to a nearby location. | |||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
If | {{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat. | ||
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal [[Teleportation]], this can be to an unexplored tile. | |||
Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}} | |||
When Blinking Tic triggers, the message log returns the following: | |||
{{qud quote notxml|&rYou lurch suddenly!}} | {{qud quote notxml|&rYou lurch suddenly!}} | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants 3 extra points to spend during character creation | |||
* Can be negated by wearing an ontological anchor or an item with the [[nulling]] modification | |||
* Low rate of occurrence | |||
=== Disadvantage === | |||
* Can teleport the player into a dangerous situation | |||
* The player must constantly be astrally tethered to counteract it's effects | |||
* Sources of constant normality fields can be difficult to locate | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Defects]] | [[Category:Defects]] |
Revision as of 11:06, 28 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
Blinking Tic (D)
Category
|
Mental defect |
---|---|
Cost
|
-3 |
ID?Use this ID to wish for the mutation
(example: mutation:BlinkingTic ) |
BlinkingTic |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Blinking Tic (D)
You teleport about uncontrollably.
Small chance each round you're in combat that you randomly teleport to a nearby location.
Blinking Tic (D) is a mental defect that causes the player to randomly teleport on occasion while in combat.
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal Teleportation, this can be to an unexplored tile.
Players with Blinking Tic will not be able to teleport if they are affected by normality, such as when they are wearing an ontological anchor.[1]
When Blinking Tic triggers, the message log returns the following:
You lurch suddenly! |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants 3 extra points to spend during character creation
- Can be negated by wearing an ontological anchor or an item with the nulling modification
- Low rate of occurrence
Disadvantage
- Can teleport the player into a dangerous situation
- The player must constantly be astrally tethered to counteract it's effects
- Sources of constant normality fields can be difficult to locate
References
- ↑
XRL.World.Parts.Mutation.BlinkingTic