Carapace: Difference between revisions

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(→‎Advancement Table: reformatted numbers so its closer to ingame presentation)
(Provided some of the missing information requested.)
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| desc = +(3 Floor(Level / 2)) AV\n-(7 - Ceiling(Level / 2)) DV\n+(5 + 5 * Level) Heat Resistance\n+(5 + 5 * Level) Cold Resistance\nYou may tighten your carapace to receive double the AV bonus\nCannot wear armor\n+400 reputation with &Ctortoises&y\n(35 - Level * 2)% chance of becoming immobilized when knocked prone
| desc = +(3 Floor(Level / 2)) AV\n-(7 - Ceiling(Level / 2)) DV\n+(5 + 5 * Level) Heat Resistance\n+(5 + 5 * Level) Cold Resistance\nYou may tighten your carapace to receive double the AV bonus\nCannot wear armor\n+400 reputation with &Ctortoises&y\n(35 - Level * 2)% chance of becoming immobilized when knocked prone
| realitydistort = no
| realitydistort = no
}}
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.{{Missing info|Need a description of how being immobilized works}}
{{Missing info|Need a description of what tightening your carapace means and how being immobilized works}}


== Advancement Table ==
== Advancement Table ==
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===Disadvantages===
===Disadvantages===
*At low levels, the [[DV]] penalty is strong enough to outweigh the [[AV]] bonus.
*At low levels, the [[DV]] penalty is strong enough to outweigh the [[AV]] bonus.
*Recovering from prone will take longer.
*Recovering from prone may take longer.
*Permanently takes up the player's body slot.
*Permanently takes up the player's body slot.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 14:55, 24 April 2020

Carapace
Carapace.png
Category

Physical

Cost

4

Body LocationThe body part(s) where this
mutation can be located

Body

ExclusionsOther mutations that cannot be
selected with this mutation

Quills

ID?Use this ID to wish for the mutation
(example: mutation:Carapace)

Carapace

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Carapace

+(3 Floor(Level / 2)) AV
-(7 - Ceiling(Level / 2)) DV
+(5 + 5 * Level) Heat Resistance
+(5 + 5 * Level) Cold Resistance
You may tighten your carapace to receive double the AV bonus
Cannot wear armor
+400 reputation with tortoises
(35 - Level * 2)% chance of becoming immobilized when knocked prone

Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV); however, most non-mental actions (e.g. moving, attacking, using Sting or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of Teleportation) will loosen the carapace, as will waiting more than one turn.

This article has information that is missing or not up to par.
Reason: Need a description of how being immobilized works

Advancement Table

Mutation Level AV Bonus DV Penalty Heat Resist Cold Resist Immobilization Chance
1 ♦3 ○-6 +10 +10 33%
2 ♦4 ○-6 +15 +15 31%
3 ♦4 ○-5 +20 +20 29%
4 ♦5 ○-5 +25 +25 27%
5 ♦5 ○-4 +30 +30 25%
6 ♦6 ○-4 +35 +35 23%
7 ♦6 ○-3 +40 +40 21%
8 ♦7 ○-3 +45 +45 19%
9 ♦7 ○-2 +50 +50 17%
10 ♦8 ○-2 +55 +55 15%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives excellent armor which scales extremely well with level.
  • Gives heat resist and cold resist which scale well with level.
  • Completely weightless.
  • Causes members of the Tortoise faction to start friendly to the player.
  • At 10th level, is equivalent to a zetachrome lune with a higher heat and cold resistance and no acid/electric resistance.

Disadvantages

  • At low levels, the DV penalty is strong enough to outweigh the AV bonus.
  • Recovering from prone may take longer.
  • Permanently takes up the player's body slot.