Confusion: Difference between revisions

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(Created page with "{{Mutation | title = {{PAGENAME}} | image = none | type = Mental | cost = 3 | id = Confusion | code = dd | desc = You confuse nearby enemies. Affected creatures act semi-rand...")
 
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When a creature uses '''Confusion''', they roll a penetrating attempt versus the victim's [[MA]], with [[PV|penetration]] 1d8 + Ego modifier. (If modifier is negative, the penetration is just 1d8.) If it penetrates, it will inflict the victim with [[Confused]] for (5+Level)d3 turns. If the victim has [[mental mirror]], this will reflect back to the user and roll a new penetration attempt against the user's [[MA]].
When a creature uses '''Confusion''', they roll a penetrating attempt versus the victim's [[MA]], with [[PV|penetration]] 1d8 + Ego modifier. (If modifier is negative, the penetration is just 1d8.) If it penetrates, it will inflict the victim with [[Confused]] for (5+Level)d3 turns. If the victim has [[mental mirror]], this will reflect back to the user and roll a new penetration attempt against the user's [[MA]].
{{Mutation Navbox}}

Revision as of 23:06, 22 August 2019

Confusion
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Confusion)

Confusion

Confusion

You confuse nearby enemies.

Affected creatures act semi-randomly and receive a -(2 + Level) penalty to their mental abilities.
Cooldown: 40 rounds
Range: 8 squares
Area: 3x3
Duration: (5 + Level)d3 rounds

When a creature uses Confusion, they roll a penetrating attempt versus the victim's MA, with penetration 1d8 + Ego modifier. (If modifier is negative, the penetration is just 1d8.) If it penetrates, it will inflict the victim with Confused for (5+Level)d3 turns. If the victim has mental mirror, this will reflect back to the user and roll a new penetration attempt against the user's MA.