Confusion: Difference between revisions
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{{Mutation | {{Mutation | ||
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Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. | Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}} | The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}} | ||
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| {{Simple formula| (Level / 2 + 10) * 1.2 }} | | {{Simple formula| (Level / 2 + 10) * 1.2 }} | ||
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Note that the mental penalty cannot be any lower than -10. | Note that the mental penalty cannot be any lower than -10. | ||
== Advancement Table == | == Advancement Table == | ||
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| 12-18 rounds | | 12-18 rounds | ||
|} | |} | ||
</div> | </div> | ||
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== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Causes affected creatures to lose control of their actions, making them vulnerable | * Causes affected creatures to lose control of their actions, making them vulnerable | ||
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* Relatively poor range | * Relatively poor range | ||
* Relatively long cooldown | * Relatively long cooldown | ||
{{References|2.0.203.27}} | |||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 22:45, 29 March 2022
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Confusion ) |
Confusion |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You confuse nearby enemies.
Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities.
Cone angle: (level based) degrees
Cone length: (level based)
Duration: (level based) rounds
Cooldown: 75
Confusion is a mental mutation that allows the player to confuse nearby enemies.
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.
Any creatures caught within the cone of the ability will be inflicted with the confused status, penalizing their DV, MA, Willpower, Intelligence, and Ego by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted[1] (or reflected if the creature has Mental Mirror active). Creatures with a mental shield, such as oozes, robots, and plants, cannot be confused.
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
Formulas
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.[2]
Mental Penalty | (Level - 1) / 2 + 3
|
---|---|
Cone Angle | 29 + Level
|
Cone Length | 4 + Level / 3
|
Duration (Low End) | (Level / 2 + 10) × 0.8
|
Duration (High End) | (Level / 2 + 10) × 1.2
|
Note that the mental penalty cannot be any lower than -10.
Advancement Table
Mutation Level |
Mental Penalty |
Cone Angle |
Cone Length |
Duration |
---|---|---|---|---|
1 | -3 | 30° | 4 tiles | 8-12 rounds |
2 | -3 | 31° | 4 tiles | 8-13 rounds |
3 | -4 | 32° | 5 tiles | 9-13 rounds |
4 | -4 | 33° | 5 tiles | 9-14 rounds |
5 | -5 | 34° | 5 tiles | 10-15 rounds |
6 | -5 | 35° | 6 tiles | 10-15 rounds |
7 | -6 | 36° | 6 tiles | 10-16 rounds |
8 | -6 | 37° | 6 tiles | 11-16 rounds |
9 | -7 | 38° | 7 tiles | 11-17 rounds |
10 | -7 | 39° | 7 tiles | 12-18 rounds |
Mutation Level |
Mental Penalty |
Cone Angle |
Cone Length |
Duration |
---|---|---|---|---|
11 | -8 | 40° | 7 tiles | 12-18 rounds |
12 | -8 | 41° | 8 tiles | 12-19 rounds |
13 | -9 | 42° | 8 tiles | 13-19 rounds |
14 | -9 | 43° | 8 tiles | 13-20 rounds |
15 | -10 | 44° | 9 tiles | 14-21 rounds |
16 | -10 | 45° | 9 tiles | 14-21 rounds |
17 | -10 | 46° | 9 tiles | 14-22 rounds |
18 | -10 | 47° | 10 tiles | 15-22 rounds |
19 | -10 | 48° | 10 tiles | 15-23 rounds |
20 | -10 | 49° | 10 tiles | 16-24 rounds |
Mutation Level |
Mental Penalty |
Cone Angle |
Cone Length |
Duration |
---|---|---|---|---|
21 | -10 | 50° | 11 tiles | 16-24 rounds |
22 | -10 | 51° | 11 tiles | 16-25 rounds |
23 | -10 | 52° | 11 tiles | 17-25 rounds |
24 | -10 | 53° | 12 tiles | 17-26 rounds |
25 | -10 | 54° | 12 tiles | 18-27 rounds |
26 | -10 | 55° | 12 tiles | 18-27 rounds |
27 | -10 | 56° | 13 tiles | 18-28 rounds |
28 | -10 | 57° | 13 tiles | 19-28 rounds |
29 | -10 | 58° | 13 tiles | 19-29 rounds |
30 | -10 | 59° | 14 tiles | 20-30 rounds |
Ability Cooldown
Confusion's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 102 | 15 | 79 | 21 | 57 | 27 | 34 |
10 | 98 | 16 | 75 | 22 | 53 | 28 | 30 |
11 | 94 | 17 | 72 | 23 | 49 | 29 | 27 |
12 | 90 | 18 | 68 | 24 | 45 | 30 | 23 |
13 | 87 | 19 | 64 | 25 | 42 | 31 | 19 |
14 | 83 | 20 | 60 | 26 | 38 | 32 | 15 |
Advantages & Disadvantages
Advantages
- Causes affected creatures to lose control of their actions, making them vulnerable
- Penalizes mental attributes, making creatures more susceptible to other mental abilities and attacks
- Decent area of effect
Disadvantages
- High cost at character creation
- Relatively poor range
- Relatively long cooldown
References
This information is reliable as of patch 2.0.203.27. |