Confusion

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Confusion
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Confusion)

Confusion

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Confusion

You confuse nearby enemies.

Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities.
Cone angle: (level based) degrees
Cone length: (level based)
Duration: (level based) rounds
Cooldown: 75

Confusion is a mental mutation that allows the player to confuse nearby enemies.

This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.

Any creatures caught within the cone of the ability will be inflicted with the confused status, penalizing their ○DV, MA, Willpower, Intelligence, and Ego by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures without a mind, such as oozes, robots, and plants, cannot be confused.

Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.

Formulas

The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.[1]

Mental Penalty
(Level - 1) / 2 + 3
Cone Angle
29 + Level
Cone Length
4 + Level / 3
Duration (Low End)
(Level / 2 + 10) × 0.8
Duration (High End)
(Level / 2 + 10) × 1.2

Note that the mental penalty cannot exceed -10.

Advancement Table

Mutation Level Mental Penalty Cone Angle Cone Length Duration
1 -3 30° 4 tiles 8-12 rounds
2 -3 31° 4 tiles 8-13 rounds
3 -4 32° 5 tiles 9-13 rounds
4 -4 33° 5 tiles 9-14 rounds
5 -5 34° 5 tiles 10-15 rounds
6 -5 35° 6 tiles 10-15 rounds
7 -6 36° 6 tiles 10-16 rounds
8 -6 37° 6 tiles 11-16 rounds
9 -7 38° 7 tiles 11-17 rounds
10 -7 39° 7 tiles 12-18 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Causes affected creatures to lose control of their actions, making them vulnerable
  • Penalizes mental attributes, making creatures more susceptible to other mental abilities and attacks
  • Decent area of effect

Disadvantages

  • High cost at character creation
  • Relatively poor range
  • Relatively long cooldown

References

  1. XRL.World.Parts.Mutation.Confusion