Corrosive Gas Generation: Difference between revisions
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__NOTOC__{{ | __NOTOC__{{Aliases|ids=GasGenerationAcidGas}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
| id = CorrosiveGasGeneration | | id = CorrosiveGasGeneration | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You release a burst of corrosive gas around yourself. | | desc = You release a burst of corrosive gas around yourself. | ||
Line 14: | Line 15: | ||
{{name}} is a physical mutation generates {{favilink|corrosive gas}}. For each round that this mutation is active, the user releases a total density of 800 units of corrosive gas, spread evenly into the tiles surrounding the user. Generally this results in 100 density units of gas in each tile (in the 8 surrounding tiles), unless the user is at the edge or corner of a zone, in which case the gas release density will be slightly higher due to the reduced number of surrounding cells. | {{name}} is a physical mutation generates {{favilink|corrosive gas}}. For each round that this mutation is active, the user releases a total density of 800 units of corrosive gas, spread evenly into the tiles surrounding the user. Generally this results in 100 density units of gas in each tile (in the 8 surrounding tiles), unless the user is at the edge or corner of a zone, in which case the gas release density will be slightly higher due to the reduced number of surrounding cells. | ||
Creatures with this mutation are immune to all sources of | Creatures with this mutation are immune to all sources of corrosive gas. They are not immune to {{favilink|acid}} or {{favilink|poison gas}}. | ||
Released gas inherits the phase of its owner. | Released gas inherits the phase of its owner. | ||
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{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Deals extremely high damage to walls and doors, even at low levels | * Deals extremely high damage to walls and doors, even at low levels (this includes force walls) | ||
* Can be used to break through walls and explore areas more easily, similar to | * Can be used to break through walls and explore areas more easily, similar to {{favilink|Burrowing Claws}} | ||
* Does not damage "loot" items, such as weapons, armor, or artifacts | * Does not damage "loot" items, such as weapons, armor, or artifacts | ||
* At high mutation levels, can also deal significant damage per turn to creatures | * At high mutation levels, can also deal significant damage per turn to creatures | ||
* Synergizes well with other gas-generating mutations and abilities, such as | * Synergizes well with other gas-generating mutations and abilities, such as {{favilink|Sleep Gas Generation}} | ||
*Most enemies will usually avoid entering corrosive gas cloud, making this mutation a powerful zoning tool, especially in early game | * Most enemies will usually avoid entering corrosive gas cloud, making this mutation a powerful zoning tool, especially in early game | ||
=== Disadvantages === | === Disadvantages === | ||
* Can damage friendly creatures, turning them hostile toward you | * Can damage friendly creatures, turning them hostile toward you | ||
* The spread of gas cannot be easily controlled, so it's hard to target specific enemies or walls without affecting other things nearby | * The spread of gas cannot be easily controlled, so it's hard to target specific enemies or walls without affecting other things nearby | ||
* [[Desecrated|Desecrates]] shrines that it comes into contact with | * [[Desecrated|Desecrates]] shrines that it comes into contact with | ||
==Creatures with Corrosive Gas Generation== | |||
* {{favilink|Honey skunk}} | |||
{{Creatures with the mutation|no default message}} | |||
== References == | == References == |
Latest revision as of 23:50, 3 February 2024
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:CorrosiveGasGeneration ) |
CorrosiveGasGeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You release a burst of corrosive gas around yourself.
Releases gas for (level based) rounds
Cooldown: 40 rounds
Corrosive Gas Generation is a physical mutation generates corrosive gas. For each round that this mutation is active, the user releases a total density of 800 units of corrosive gas, spread evenly into the tiles surrounding the user. Generally this results in 100 density units of gas in each tile (in the 8 surrounding tiles), unless the user is at the edge or corner of a zone, in which case the gas release density will be slightly higher due to the reduced number of surrounding cells.
Creatures with this mutation are immune to all sources of corrosive gas. They are not immune to acid or poison gas.
Released gas inherits the phase of its owner.
Gas damage is highly variable due to the way that gas spreads and dissipates, but the damage caused by high-level Corrosive Gas Generation, with all gas being released from the same cell, can deal upwards of 50 damage per round.
Advancement Table
This table shows only the mutation duration (the number of rounds during which the user will release corrosive gas) and the level of gas released.
For details about corrosive gas damage, refer to the corrosive gas article.
Mutation Level | Gas Level | Active Duration |
---|---|---|
1 | 1 | 3 rounds |
2 | 2 | 4 rounds |
3 | 3 | 5 rounds |
4 | 4 | 6 rounds |
5 | 5 | 7 rounds |
6 | 6 | 8 rounds |
7 | 7 | 9 rounds |
8 | 8 | 10 rounds |
9 | 9 | 11 rounds |
10 | 10 | 12 rounds |
Mutation Level | Gas Level | Active Duration |
---|---|---|
11 | 11 | 13 rounds |
12 | 12 | 14 rounds |
13 | 13 | 15 rounds |
14 | 14 | 16 rounds |
15 | 15 | 17 rounds |
16 | 16 | 18 rounds |
17 | 17 | 19 rounds |
18 | 18 | 20 rounds |
19 | 19 | 21 rounds |
20 | 20 | 22 rounds |
Mutation Level | Gas Level | Active Duration |
---|---|---|
21 | 21 | 23 rounds |
22 | 22 | 24 rounds |
23 | 23 | 25 rounds |
24 | 24 | 26 rounds |
25 | 25 | 27 rounds |
26 | 26 | 28 rounds |
27 | 27 | 29 rounds |
28 | 28 | 30 rounds |
29 | 29 | 31 rounds |
30 | 30 | 32 rounds |
Formulas
The following formulas are used to determine gas level and release duration.[1]
Gas Level | Level
|
---|---|
Emission Duration | Level + 2
|
Ability Cooldown
Corrosive Gas Generation's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Advantages & Disadvantages
Advantages
- Deals extremely high damage to walls and doors, even at low levels (this includes force walls)
- Can be used to break through walls and explore areas more easily, similar to Burrowing Claws
- Does not damage "loot" items, such as weapons, armor, or artifacts
- At high mutation levels, can also deal significant damage per turn to creatures
- Synergizes well with other gas-generating mutations and abilities, such as Sleep Gas Generation
- Most enemies will usually avoid entering corrosive gas cloud, making this mutation a powerful zoning tool, especially in early game
Disadvantages
- Can damage friendly creatures, turning them hostile toward you
- The spread of gas cannot be easily controlled, so it's hard to target specific enemies or walls without affecting other things nearby
- Desecrates shrines that it comes into contact with
Creatures with Corrosive Gas Generation
References
- ↑
XRL.World.Parts.Mutation.CorrosiveGasGeneration