Double-muscled: Difference between revisions

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| image = none
| image = none
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| code = be
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.


+(2 + ((Level - 1) / 2)) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack
+&C(level based)&yStrength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
| realitydistort = no
| realitydistort = no
}}
}}
'''Doubled-muscled''' is one of the few mutations where its downsides increase alongside its benefits at higher levels. To minimize [[Movement Speed]] loss while still gaining strength, it can be beneficial to avoid leveling it into the next penalty threshold. In practice, this means leaving the mutation at levels 4 or 8. Additionally, it can be a good decision to stop leveling at levels 3, 7, and 9, as increasing its level from there gives only a small benefit to the already very small daze chance.
 


== Advancement Table ==
== Advancement Table ==

Revision as of 01:52, 8 October 2020

Double-muscled
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength, but your size renders your gait awkward and clumsy.

+(level based)Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds


Advancement Table

Mutation Level Strength Bonus Movespeed Penalty Daze Chance
1 +2 -6 (0.03 * Strength Modifier)%
2 +2 -6 (0.04 * Strength Modifier)%
3 +3 -6 (0.05 * Strength Modifier)%
4 +3 -6 (0.06 * Strength Modifier)%
5 +4 -12 (0.07 * Strength Modifier)%
6 +4 -12 (0.08 * Strength Modifier)%
7 +5 -12 (0.09 * Strength Modifier)%
8 +5 -12 (0.10 * Strength Modifier)%
9 +6 -18 (0.11 * Strength Modifier)%
10 +6 -18 (0.12 * Strength Modifier)%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional Strength causes the player to do more damage in melee and increases carrying capacity.
  • Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes.

Disadvantages

  • Having a lower Movement Speed than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
  • The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.