Flaming Ray

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This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Flaming Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands, Feet, Face

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ExclusionsOther mutations that cannot be
selected with this mutation

Freezing Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

ID?Use this ID to wish for the mutation
(example: mutation:FlamingHands)

FlamingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Flaming Ray

You emit a ray of flame from your hands.

Emits a 9-square ray of flame in the direction of your choice.
Damage: (level based)
Cooldown: 10 rounds
Melee attacks heat opponents by (level based) degrees

<nowiki>Flaming Ray is a physical mutation that grants the ghostly flames

When activated, the ghostly flames will emit a straight line of fire that deals Heat damage as well as increase Temperature. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with Multiple Arms will have the bonus damage be +2.[1] The temperature increase each level is 310 + 25 * Level. If a creature with Flaming Hands hits something with a melee weapon, the target's temperature will also increase by 100°. This mutation does not affect phased creatures, including their temperature.

Advancement Table

Where the bonus is the number of "Hands" slots (default 1):

Mutation Level Damage Temperature Increase
1 ♥1d41-4 (Avg: 2.5)+Bonus 335°
2 ♥2d42-8 (Avg: 5)+Bonus 360°
3 ♥3d43-12 (Avg: 7.5)+Bonus 385°
4 ♥4d44-16 (Avg: 10)+Bonus 410°
5 ♥5d45-20 (Avg: 12.5)+Bonus 435°
6 ♥6d46-24 (Avg: 15)+Bonus 460°
7 ♥7d47-28 (Avg: 17.5)+Bonus 485°
8 ♥8d48-32 (Avg: 20)+Bonus 510°
9 ♥9d49-36 (Avg: 22.5)+Bonus 535°
10 ♥10d410-40 (Avg: 25)+Bonus 560°

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals fairly high area damage
  • Very low cooldown
  • Can set enemies on fire, causing them to take more damage
  • Can be used over water to create clouds of Scalding Steam which will linger and damage creatures which enter them.
  • Like all heat inducing abilities, can evaporate harmful liquids like acid or black ooze to avoid stepping on them.

Disadvantages

  • High cost at character generation
  • Turns creatures to ash on death.
    • Defeated creatures will not drop a corpse, so they cannot be butchered.
    • Defeated creatures will still drop items on death.
  • Can destroy valuable items on the ground
  • Prevents the player from taking the Freezing Hands or Burrowing Claws mutations
  • Prevents the player from wearing gloves, and gives no AV or DV to compensate

References

  1. XRL.World.Parts.Mutation.FlamingHands