Horns: Difference between revisions

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(added note that charge increases hit chance to 100%)
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If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.


There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to hit will be 100% with the bonus penetration from charging.
There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging.
==Advancement==
==Advancement==
{| class="wikitable"
{| class="wikitable"

Revision as of 16:20, 8 October 2019

Horns
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Head

ID?Use this ID to wish for the mutation
(example: mutation:Horns)

Horns

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Horns

Horns jut out of your head.

20% chance on melee attack to gore your opponent
Damage increment: (Level Based)
Goring attacks may cause bleeding
+(level based) AV
Cannot wear helmets
+100 reputation with antelopes and goatfolk

Horns is a mutation that grants the Horns items on the character's head.

horns
Horns.png
4/4
PV/Max PV
♥
2
average: 2
♦
0
Armor Value
$
0.00
Commerce Value
0
lbs.
Weight
Skill Used

Short Blade

Character

*

ID?Use this ID to Wish for the item

Horns

Worn On

Head

Extra Info:
horns

A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.

Perfect

If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.

There is a 20% chance to use the horns to attack the opponent, but during a Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.

Advancement

Mutation Level Damage AV
1 2d3 0
2 2d4 0
3 2d4 1
4 2d5 1
5 2d5 1
6 2d6 1
7 2d6 2
8 2d7 2
9 2d7 2
10 2d8 2

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants essentially free extra damage.
  • Grants 1♦ AV at levels 3-6 and 2♦ AV at levels 7-10. This is equivalent to a leather cap or steel helmet, respectively, though horns are weightless and have no DV penalty.

Disadvantages

  • Prevents the player from wearing any headgear
  • Prevents the player from benefiting from any head mods, such as lanterned.