Horns: Difference between revisions
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When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. | When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. | ||
[[Bleeding]] effects inflicted by {{name}} do not stack. | |||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage and | The following formulas are used to determine damage and other effects based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}{{Code Reference|namespace=XRL.World.Parts|class=HornsProperties}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! AV | ! colspan="2" | Damage | ||
| {{simple formula | 2d(Level / 2 + 3) }} | |||
|- | |||
! colspan="2" | To-Hit Bonus | |||
| {{simple formula | Level }} | |||
|- | |||
! colspan="2" | AV | |||
| {{simple formula | (Level - 1) / 3 + 1 }} | | {{simple formula | (Level - 1) / 3 + 1 }} | ||
|- | |- | ||
! Damage | ! rowspan="2" | Bleeding Damage | ||
| {{simple formula | | ! Level 1-3 | ||
| {{simple formula | 1d1 }} | |||
|- | |||
! Level 4+ | |||
| {{simple formula | 1d2+(Floor((Level - 4) / 3)) }} | |||
|- | |- | ||
! | ! colspan="2" | Bleeding Toughness Save Difficulty | ||
| {{simple formula | Level }} | | {{simple formula | 20 + (Level * 3) }} | ||
|} | |} | ||
==Advancement Table== | ==Advancement Table== | ||
Line 61: | Line 74: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | ! rowspan="2" | Mutation Level | ||
!Damage | ! rowspan="2" | Damage | ||
!To-Hit | ! rowspan="2" | To-Hit | ||
!AV | ! rowspan="2" | AV | ||
! colspan="2" | Bleeding | |||
|- | |||
! Damage | |||
! Save Diff. | |||
|- | |- | ||
| 1 | | 1 | ||
Line 70: | Line 87: | ||
| +1 | | +1 | ||
| {{AV}}1 | | {{AV}}1 | ||
| 1d1 | |||
| 23 | |||
|- | |- | ||
| 2 | | 2 | ||
Line 75: | Line 94: | ||
| +2 | | +2 | ||
| {{AV}}1 | | {{AV}}1 | ||
| 1d1 | |||
| 26 | |||
|- | |- | ||
| 3 | | 3 | ||
Line 80: | Line 101: | ||
| +3 | | +3 | ||
| {{AV}}1 | | {{AV}}1 | ||
| 1d1 | |||
| 29 | |||
|- | |- | ||
| 4 | | 4 | ||
Line 85: | Line 108: | ||
| +4 | | +4 | ||
| {{AV}}2 | | {{AV}}2 | ||
| 1d2 | |||
| 32 | |||
|- | |- | ||
| 5 | | 5 | ||
Line 90: | Line 115: | ||
| +5 | | +5 | ||
| {{AV}}2 | | {{AV}}2 | ||
| 1d2 | |||
| 35 | |||
|- | |- | ||
| 6 | | 6 | ||
Line 95: | Line 122: | ||
| +6 | | +6 | ||
| {{AV}}2 | | {{AV}}2 | ||
| 1d2 | |||
| 38 | |||
|- | |- | ||
| 7 | | 7 | ||
Line 100: | Line 129: | ||
| +7 | | +7 | ||
| {{AV}}3 | | {{AV}}3 | ||
| 1d2+1 | |||
| 41 | |||
|- | |- | ||
| 8 | | 8 | ||
Line 105: | Line 136: | ||
| +8 | | +8 | ||
| {{AV}}3 | | {{AV}}3 | ||
| 1d2+1 | |||
| 44 | |||
|- | |- | ||
| 9 | | 9 | ||
Line 110: | Line 143: | ||
| +9 | | +9 | ||
| {{AV}}3 | | {{AV}}3 | ||
| 1d2+1 | |||
| 47 | |||
|- | |- | ||
| 10 | | 10 | ||
Line 115: | Line 150: | ||
| +10 | | +10 | ||
| {{AV}}4 | | {{AV}}4 | ||
| 1d2+2 | |||
| 50 | |||
|} | |} | ||
Line 122: | Line 159: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | ! rowspan="2" | Mutation Level | ||
!Damage | ! rowspan="2" | Damage | ||
!To-Hit | ! rowspan="2" | To-Hit | ||
!AV | ! rowspan="2" | AV | ||
! colspan="2" | Bleeding | |||
|- | |||
! Damage | |||
! Save Diff. | |||
|- | |- | ||
| 11 | | 11 | ||
Line 131: | Line 172: | ||
| +11 | | +11 | ||
| {{AV}}4 | | {{AV}}4 | ||
| 1d2+2 | |||
| 53 | |||
|- | |- | ||
| 12 | | 12 | ||
Line 136: | Line 179: | ||
| +12 | | +12 | ||
| {{AV}}4 | | {{AV}}4 | ||
| 1d2+2 | |||
| 56 | |||
|- | |- | ||
| 13 | | 13 | ||
Line 141: | Line 186: | ||
| +13 | | +13 | ||
| {{AV}}5 | | {{AV}}5 | ||
| 1d2+3 | |||
| 59 | |||
|- | |- | ||
| 14 | | 14 | ||
Line 146: | Line 193: | ||
| +14 | | +14 | ||
| {{AV}}5 | | {{AV}}5 | ||
| 1d2+3 | |||
| 62 | |||
|- | |- | ||
| 15 | | 15 | ||
Line 151: | Line 200: | ||
| +15 | | +15 | ||
| {{AV}}5 | | {{AV}}5 | ||
| 1d2+3 | |||
| 65 | |||
|- | |- | ||
| 16 | | 16 | ||
Line 156: | Line 207: | ||
| +16 | | +16 | ||
| {{AV}}6 | | {{AV}}6 | ||
| 1d2+4 | |||
| 68 | |||
|- | |- | ||
| 17 | | 17 | ||
Line 161: | Line 214: | ||
| +17 | | +17 | ||
| {{AV}}6 | | {{AV}}6 | ||
| 1d2+4 | |||
| 71 | |||
|- | |- | ||
| 18 | | 18 | ||
Line 166: | Line 221: | ||
| +18 | | +18 | ||
| {{AV}}6 | | {{AV}}6 | ||
| 1d2+4 | |||
| 74 | |||
|- | |- | ||
| 19 | | 19 | ||
Line 171: | Line 228: | ||
| +19 | | +19 | ||
| {{AV}}7 | | {{AV}}7 | ||
| 1d2+5 | |||
| 77 | |||
|- | |- | ||
| 20 | | 20 | ||
Line 176: | Line 235: | ||
| +20 | | +20 | ||
| {{AV}}7 | | {{AV}}7 | ||
| 1d2+5 | |||
| 80 | |||
|} | |} | ||
Line 183: | Line 244: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | ! rowspan="2" | Mutation Level | ||
!Damage | ! rowspan="2" | Damage | ||
!To-Hit | ! rowspan="2" | To-Hit | ||
!AV | ! rowspan="2" | AV | ||
! colspan="2" | Bleeding | |||
|- | |||
! Damage | |||
! Save Diff. | |||
|- | |- | ||
| 21 | | 21 | ||
Line 192: | Line 257: | ||
| +21 | | +21 | ||
| {{AV}}7 | | {{AV}}7 | ||
| 1d2+5 | |||
| 83 | |||
|- | |- | ||
| 22 | | 22 | ||
Line 197: | Line 264: | ||
| +22 | | +22 | ||
| {{AV}}8 | | {{AV}}8 | ||
| 1d2+6 | |||
| 86 | |||
|- | |- | ||
| 23 | | 23 | ||
Line 202: | Line 271: | ||
| +23 | | +23 | ||
| {{AV}}8 | | {{AV}}8 | ||
| 1d2+6 | |||
| 89 | |||
|- | |- | ||
| 24 | | 24 | ||
Line 207: | Line 278: | ||
| +24 | | +24 | ||
| {{AV}}8 | | {{AV}}8 | ||
| 1d2+6 | |||
| 92 | |||
|- | |- | ||
| 25 | | 25 | ||
Line 212: | Line 285: | ||
| +25 | | +25 | ||
| {{AV}}9 | | {{AV}}9 | ||
| 1d2+7 | |||
| 95 | |||
|- | |- | ||
| 26 | | 26 | ||
Line 217: | Line 292: | ||
| +26 | | +26 | ||
| {{AV}}9 | | {{AV}}9 | ||
| 1d2+7 | |||
| 98 | |||
|- | |- | ||
| 27 | | 27 | ||
Line 222: | Line 299: | ||
| +27 | | +27 | ||
| {{AV}}9 | | {{AV}}9 | ||
| 1d2+7 | |||
| 101 | |||
|- | |- | ||
| 28 | | 28 | ||
Line 227: | Line 306: | ||
| +28 | | +28 | ||
| {{AV}}10 | | {{AV}}10 | ||
| 1d2+8 | |||
| 104 | |||
|- | |- | ||
| 29 | | 29 | ||
Line 232: | Line 313: | ||
| +29 | | +29 | ||
| {{AV}}10 | | {{AV}}10 | ||
| 1d2+8 | |||
| 107 | |||
|- | |- | ||
| 30 | | 30 | ||
Line 237: | Line 320: | ||
| +30 | | +30 | ||
| {{AV}}10 | | {{AV}}10 | ||
| 1d2+8 | |||
| 110 | |||
|} | |} | ||
Revision as of 16:42, 12 December 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
no |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Horns, Horn, Antlers, Casque |
ID?Use this ID to wish for the mutation
(example: mutation:Horns ) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns jut out of your head.
20% chance on melee attack to gore your opponent
Damage increment: (level based)
Goring attacks may cause bleeding
Horns are a short-blade class melee weapon.
+(level based) AV
Cannot wear helmets
+100 reputation with antelopes and goatfolk
Horns is a mutation that grants the Horns natural equipment on the character's head.
Skill Used
|
|
---|---|
Character
|
* |
ID?
|
Horns |
Worn On
|
Head |
Extra Info: |
A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
When the player selects the Horns mutation, they can also Customize it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.
The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.
When a creature with Horns uses Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.
Bleeding effects inflicted by horns do not stack.
Formulas
The following formulas are used to determine damage and other effects based on mutation level.[1][2]
Damage | 2d(Level / 2 + 3)
| |
---|---|---|
To-Hit Bonus | Level
| |
AV | (Level - 1) / 3 + 1
| |
Bleeding Damage | Level 1-3 | 1d1
|
Level 4+ | 1d2+(Floor((Level - 4) / 3))
| |
Bleeding Toughness Save Difficulty | 20 + (Level × 3)
|
Advancement Table
Mutation Level | Damage | To-Hit | AV | Bleeding | |
---|---|---|---|---|---|
Damage | Save Diff. | ||||
1 | 2d32-6 (Avg: 4) | +1 | 1 | 1d1 | 23 |
2 | 2d42-8 (Avg: 5) | +2 | 1 | 1d1 | 26 |
3 | 2d42-8 (Avg: 5) | +3 | 1 | 1d1 | 29 |
4 | 2d52-10 (Avg: 6) | +4 | 2 | 1d2 | 32 |
5 | 2d52-10 (Avg: 6) | +5 | 2 | 1d2 | 35 |
6 | 2d62-12 (Avg: 7) | +6 | 2 | 1d2 | 38 |
7 | 2d62-12 (Avg: 7) | +7 | 3 | 1d2+1 | 41 |
8 | 2d72-14 (Avg: 8) | +8 | 3 | 1d2+1 | 44 |
9 | 2d72-14 (Avg: 8) | +9 | 3 | 1d2+1 | 47 |
10 | 2d82-16 (Avg: 9) | +10 | 4 | 1d2+2 | 50 |
Mutation Level | Damage | To-Hit | AV | Bleeding | |
---|---|---|---|---|---|
Damage | Save Diff. | ||||
11 | 2d82-16 (Avg: 9) | +11 | 4 | 1d2+2 | 53 |
12 | 2d92-18 (Avg: 10) | +12 | 4 | 1d2+2 | 56 |
13 | 2d92-18 (Avg: 10) | +13 | 5 | 1d2+3 | 59 |
14 | 2d102-20 (Avg: 11) | +14 | 5 | 1d2+3 | 62 |
15 | 2d102-20 (Avg: 11) | +15 | 5 | 1d2+3 | 65 |
16 | 2d112-22 (Avg: 12) | +16 | 6 | 1d2+4 | 68 |
17 | 2d112-22 (Avg: 12) | +17 | 6 | 1d2+4 | 71 |
18 | 2d122-24 (Avg: 13) | +18 | 6 | 1d2+4 | 74 |
19 | 2d122-24 (Avg: 13) | +19 | 7 | 1d2+5 | 77 |
20 | 2d132-26 (Avg: 14) | +20 | 7 | 1d2+5 | 80 |
Mutation Level | Damage | To-Hit | AV | Bleeding | |
---|---|---|---|---|---|
Damage | Save Diff. | ||||
21 | 2d132-26 (Avg: 14) | +21 | 7 | 1d2+5 | 83 |
22 | 2d142-28 (Avg: 15) | +22 | 8 | 1d2+6 | 86 |
23 | 2d142-28 (Avg: 15) | +23 | 8 | 1d2+6 | 89 |
24 | 2d152-30 (Avg: 16) | +24 | 8 | 1d2+6 | 92 |
25 | 2d152-30 (Avg: 16) | +25 | 9 | 1d2+7 | 95 |
26 | 2d162-32 (Avg: 17) | +26 | 9 | 1d2+7 | 98 |
27 | 2d162-32 (Avg: 17) | +27 | 9 | 1d2+7 | 101 |
28 | 2d172-34 (Avg: 18) | +28 | 10 | 1d2+8 | 104 |
29 | 2d172-34 (Avg: 18) | +29 | 10 | 1d2+8 | 107 |
30 | 2d182-36 (Avg: 19) | +30 | 10 | 1d2+8 | 110 |
Advantages & Disadvantages
Advantages
- Grants essentially free extra damage.
- Grants a very significant AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels.
- Horns are weightless and have no DV penalty.
Disadvantages
- Prevents the player from wearing any headgear
- Prevents the player from benefiting from any head mods, such as lanterned.