Horns

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This information is reliable as of patch 2.0.201.56. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.56.
Horns
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Head

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Psionic Migraines

VariantsThe Customize options that may
be selected for this mutation

Horns, Horn, Antlers, Casque

ID?Use this ID to wish for the mutation
(example: mutation:Horns)

Horns

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Horns

Horns jut out of your head.

20% chance on melee attack to gore your opponent
Damage increment: (level based)
Goring attacks may cause bleeding
Horns are a short-blade class melee weapon.
+(level based) AV
Cannot wear helmets
+100 reputation with antelopes and goatfolk

Horns is a mutation that grants the Horns natural equipment on the character's head.

horns
Horns.png
4/104
PV/Max PV
♥
2
average: 2
♦
0
Armor Value
$
0.00
Commerce Value
0
lbs.
Weight
Skill Used

Short Blade

Character

*

ID?Use this ID to Wish for the item

Horns

Worn On

Head

Extra Info:
    horns

    A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.

    Perfect

    When the player selects the Horns mutation, they can also Customize it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.

    The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.

    When a creature with Horns uses Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.

    Bleeding effects inflicted by horns do not stack.

    Formulas

    The following formulas are used to determine damage and other effects based on mutation level.[1][2]

    Damage
    2d(Level / 2 + 3)
    To-Hit Bonus
    Level
    AV
    (Level - 1) / 3 + 1
    Bleeding Damage Level 1-3
    1d1
    Level 4+
    1d2+(Floor((Level - 4) / 3))
    Bleeding Toughness Save Difficulty
    20 + (Level × 3)

    Advancement Table

    Mutation
    Level
    Damage To-Hit AV Bleeding
    Damage Save Diff.
    1 ♥2d32-6 (Avg: 4) +1 ♦1 ♥1d11 23
    2 ♥2d42-8 (Avg: 5) +2 ♦1 ♥1d11 26
    3 ♥2d42-8 (Avg: 5) +3 ♦1 ♥1d11 29
    4 ♥2d52-10 (Avg: 6) +4 ♦2 ♥1d21-2 (Avg: 1.5) 32
    5 ♥2d52-10 (Avg: 6) +5 ♦2 ♥1d21-2 (Avg: 1.5) 35
    6 ♥2d62-12 (Avg: 7) +6 ♦2 ♥1d21-2 (Avg: 1.5) 38
    7 ♥2d62-12 (Avg: 7) +7 ♦3 ♥1d2+12-3 (Avg: 2.5) 41
    8 ♥2d72-14 (Avg: 8) +8 ♦3 ♥1d2+12-3 (Avg: 2.5) 44
    9 ♥2d72-14 (Avg: 8) +9 ♦3 ♥1d2+12-3 (Avg: 2.5) 47
    10 ♥2d82-16 (Avg: 9) +10 ♦4 ♥1d2+23-4 (Avg: 3.5) 50
    Mutation
    Level
    Damage To-Hit AV Bleeding
    Damage Save Diff.
    11 ♥2d82-16 (Avg: 9) +11 ♦4 ♥1d2+23-4 (Avg: 3.5) 53
    12 ♥2d92-18 (Avg: 10) +12 ♦4 ♥1d2+23-4 (Avg: 3.5) 56
    13 ♥2d92-18 (Avg: 10) +13 ♦5 ♥1d2+34-5 (Avg: 4.5) 59
    14 ♥2d102-20 (Avg: 11) +14 ♦5 ♥1d2+34-5 (Avg: 4.5) 62
    15 ♥2d102-20 (Avg: 11) +15 ♦5 ♥1d2+34-5 (Avg: 4.5) 65
    16 ♥2d112-22 (Avg: 12) +16 ♦6 ♥1d2+45-6 (Avg: 5.5) 68
    17 ♥2d112-22 (Avg: 12) +17 ♦6 ♥1d2+45-6 (Avg: 5.5) 71
    18 ♥2d122-24 (Avg: 13) +18 ♦6 ♥1d2+45-6 (Avg: 5.5) 74
    19 ♥2d122-24 (Avg: 13) +19 ♦7 ♥1d2+56-7 (Avg: 6.5) 77
    20 ♥2d132-26 (Avg: 14) +20 ♦7 ♥1d2+56-7 (Avg: 6.5) 80
    Mutation
    Level
    Damage To-Hit AV Bleeding
    Damage Save Diff.
    21 ♥2d132-26 (Avg: 14) +21 ♦7 ♥1d2+56-7 (Avg: 6.5) 83
    22 ♥2d142-28 (Avg: 15) +22 ♦8 ♥1d2+67-8 (Avg: 7.5) 86
    23 ♥2d142-28 (Avg: 15) +23 ♦8 ♥1d2+67-8 (Avg: 7.5) 89
    24 ♥2d152-30 (Avg: 16) +24 ♦8 ♥1d2+67-8 (Avg: 7.5) 92
    25 ♥2d152-30 (Avg: 16) +25 ♦9 ♥1d2+78-9 (Avg: 8.5) 95
    26 ♥2d162-32 (Avg: 17) +26 ♦9 ♥1d2+78-9 (Avg: 8.5) 98
    27 ♥2d162-32 (Avg: 17) +27 ♦9 ♥1d2+78-9 (Avg: 8.5) 101
    28 ♥2d172-34 (Avg: 18) +28 ♦10 ♥1d2+89-10 (Avg: 9.5) 104
    29 ♥2d172-34 (Avg: 18) +29 ♦10 ♥1d2+89-10 (Avg: 9.5) 107
    30 ♥2d182-36 (Avg: 19) +30 ♦10 ♥1d2+89-10 (Avg: 9.5) 110

    Advantages & Disadvantages

    This section is opinion-based. Your mileage may vary.

    Advantages

    • Grants essentially free extra damage.
    • Grants a very significant ♦AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels.
    • Horns are weightless and have no DV penalty.
    • Very accurate even with low Agility due to their significant to-hit bonus.
    • At high levels, the significant bleeding save difficulty will cause creatures to bleed for many turns just from being hit one time.

    Disadvantages

    • Prevents the player from wearing any headgear
    • Prevents the player from benefiting from any head mods, such as lanterned.

    References

    1. XRL.World.Parts.Mutation.Horns
    2. XRL.World.Parts.HornsProperties