Light Manipulation: Difference between revisions

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(Undo revision 38996 by Pokedragonboy (talk) - today's patch restored this behavior)
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__NOTOC__{{As Of Patch|2.0.201.47}}{{Mutation
{{As Of Patch|2.0.201.65}}{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = none
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| desc = You manipulate light to your advantage.
| desc = You manipulate light to your advantage.


You produce ambient light within a radius of &C(level based)&y\nYou may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)\nLaser damage increment: &C(level based)&y\nLaser penetration bonus: &C(level based)&y\nAmbient light radius increases by 1 every 15 rounds until it reaches its maximum value\n&C(level based)%&y chance to reflect light-based damage
You produce ambient light within a radius of &C(level based)&y.\nYou may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1).\nLaser damage increment: &C(level based)&y\nLaser penetration bonus: &C(level based)&y\nAmbient light radius increases by 1 every 15 rounds until it reaches its maximum value.\n&C(level based)%&y chance to reflect light-based damage
| realitydistort = no
| realitydistort = no
}}
}}
{{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
{{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around themselves.


A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
== Overview ==


One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
Creatures with Light Manipulation passively generate light in a circular area around themselves via the "Ambient Light" toggleable ability. The radius of this area is determined by mutation level. Ambient Light can be toggled to enable and disable this light generation, and has no action cost.
 
Additionally, Light Manipulation grants the "Lase" activated ability. When Lase is used by the player, they will be prompted to select a tile within the current zone; any tile may be selected, regardless of distance, visibility, or any obstacles that may be in the way. When a tile is selected, the user will fire a beam of light towards that tile. This beam deals light-based damage and is perfectly accurate, having no accuracy variance and being impossible to dodge. Additionally, it is able to pass through {{favilink|forcefield|plural}} generated by the user, and over low walls such as {{favilink|brinestalk fence|plural}}. Its damage and penetration are determined by mutation level. As it deals light-based damage, creatures killed by Lase will turn into {{favilink|ashes}} instead of dropping a corpse.
 
Lase possesses a certain number of charges, equal in number to the maximum radius of Ambient Light. The user's current number of charges is directly proportional to the current radius of Ambient Light; utilizing Lase will expend 1 charge and will cause Ambient Light's radius to shrink by 1 tile, and having 0 charges completely disables Ambient Light and further use of Lase. Charges are regenerated once every 15 turns, on a continuous cycle that runs independently of the user's expenditure of charges. Using [[Mass Mind]] will regenerate all of the user's charges instantly.
 
Finally, creatures with Light Manipulation have a mutation level-based chance to reflect light-based damage sources, including Lase projectiles fired by other creatures. Successful reflections will not damage the user and will cause projectiles to be reflected 180 degrees, returning them to their source.  


As light-based damage, creatures killed with lase will turn into ashes, so if you are trying to complete a quest that requires retrieving a corpse to complete, avoid finishing it off with your lase.
== Formulas ==
== Formulas ==
The following formulas are used to determine damage, {{PV}}PV, maximum charges/light radius and reflect chance based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
The following formulas are used to determine damage, {{PV}}PV, maximum charges/light radius and reflect chance based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
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* Never misses and has infinite range.
* Never misses and has infinite range.
* Provides light without taking up an equipment slot, as other [[:Category:Light Sources|Light Sources]] do.
* Provides light without taking up an equipment slot, as other [[:Category:Light Sources|light sources]] do.
* Decent early-game damage and [[PV]] which scales with level.
* Decent early-game damage and [[PV]] which scales with level.
*Can infrequently to consistently reflect light based damage depending on mutation level.
* Can reflect light based damage, with incidence depending on mutation level.


=== Disadvantages ===
=== Disadvantages ===


* Light radius is small at low levels.
* Light radius is relatively small at low levels.
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time, as utilizing Lase will cause the user's light radius to shrink.
* Use of [[Mass Mind]] is the only way to regenerate charges more quickly.
* Regenerating charges is relatively slow, and unaffected by [[Willpower]].
* Cannot fire through {{favilink|forcefield|plural}}.
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier.


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 18:07, 24 January 2021

This information is reliable as of patch 2.0.201.65. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.65.
Light Manipulation
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation)

LightManipulation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Light Manipulation

You manipulate light to your advantage.

You produce ambient light within a radius of (level based).
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1).
Laser damage increment: (level based)
Laser penetration bonus: (level based)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value.
(level based)% chance to reflect light-based damage

Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around themselves.

Overview

Creatures with Light Manipulation passively generate light in a circular area around themselves via the "Ambient Light" toggleable ability. The radius of this area is determined by mutation level. Ambient Light can be toggled to enable and disable this light generation, and has no action cost.

Additionally, Light Manipulation grants the "Lase" activated ability. When Lase is used by the player, they will be prompted to select a tile within the current zone; any tile may be selected, regardless of distance, visibility, or any obstacles that may be in the way. When a tile is selected, the user will fire a beam of light towards that tile. This beam deals light-based damage and is perfectly accurate, having no accuracy variance and being impossible to dodge. Additionally, it is able to pass through forcefields generated by the user, and over low walls such as brinestalk fences. Its damage and penetration are determined by mutation level. As it deals light-based damage, creatures killed by Lase will turn into ashes instead of dropping a corpse.

Lase possesses a certain number of charges, equal in number to the maximum radius of Ambient Light. The user's current number of charges is directly proportional to the current radius of Ambient Light; utilizing Lase will expend 1 charge and will cause Ambient Light's radius to shrink by 1 tile, and having 0 charges completely disables Ambient Light and further use of Lase. Charges are regenerated once every 15 turns, on a continuous cycle that runs independently of the user's expenditure of charges. Using Mass Mind will regenerate all of the user's charges instantly.

Finally, creatures with Light Manipulation have a mutation level-based chance to reflect light-based damage sources, including Lase projectiles fired by other creatures. Successful reflections will not damage the user and will cause projectiles to be reflected 180 degrees, returning them to their source.

Formulas

The following formulas are used to determine damage, PV, maximum charges/light radius and reflect chance based on mutation level.[1]

Formula Applicable Levels
Damage
1d5+(Level - 6)
Level 10+
PV
4 + Floor((Level - 1) / 2)
All levels
Maximum Charges/Light Radius
4 + Floor(Level / 2)
All levels
Reflect Chance
(3 × Level + 10)%
All levels

Advancement Table

Mutation
Level
Damage PV Max Charges/
Light Radius
Percent Chance
to Reflect
1 ♥1d31-3 (Avg: 2) 4 4 13%
2 ♥1d41-4 (Avg: 2.5) 4 5 16%
3 ♥1d51-5 (Avg: 3) 5 5 19%
4 ♥1d4+12-5 (Avg: 3.5) 5 6 22%
5 ♥1d5+12-6 (Avg: 4) 6 6 25%
6 ♥1d4+23-6 (Avg: 4.5) 6 7 28%
7 ♥1d5+23-7 (Avg: 5) 7 7 31%
8 ♥1d4+34-7 (Avg: 5.5) 7 8 34%
9 ♥1d5+34-8 (Avg: 6) 8 8 37%
10 ♥1d5+45-9 (Avg: 7) 8 9 40%
Mutation
Level
Damage PV Max Charges/
Light Radius
Percent Chance
to Reflect
11 ♥1d5+56-10 (Avg: 8) 9 9 43%
12 ♥1d5+67-11 (Avg: 9) 9 10 46%
13 ♥1d5+78-12 (Avg: 10) 10 10 49%
14 ♥1d5+89-13 (Avg: 11) 10 11 52%
15 ♥1d5+910-14 (Avg: 12) 11 11 55%
16 ♥1d5+1011-15 (Avg: 13) 11 12 58%
17 ♥1d5+1112-16 (Avg: 14) 12 12 61%
18 ♥1d5+1213-17 (Avg: 15) 12 13 64%
19 ♥1d5+1314-18 (Avg: 16) 13 13 67%
20 ♥1d5+1415-19 (Avg: 17) 13 14 70%
Mutation
Level
Damage PV Max Charges/
Light Radius
Percent Chance
to Reflect
21 ♥1d5+1516-20 (Avg: 18) 14 14 73%
22 ♥1d5+1617-21 (Avg: 19) 14 15 76%
23 ♥1d5+1718-22 (Avg: 20) 15 15 79%
24 ♥1d5+1819-23 (Avg: 21) 15 16 82%
25 ♥1d5+1920-24 (Avg: 22) 16 16 85%
26 ♥1d5+2021-25 (Avg: 23) 16 17 88%
27 ♥1d5+2122-26 (Avg: 24) 17 17 91%
28 ♥1d5+2223-27 (Avg: 25) 17 18 94%
29 ♥1d5+2324-28 (Avg: 26) 18 18 97%
30 ♥1d5+2425-29 (Avg: 27) 18 19 100%

Tips

This section is opinion-based. Your mileage may vary.

Advantages

  • Never misses and has infinite range.
  • Provides light without taking up an equipment slot, as other light sources do.
  • Decent early-game damage and PV which scales with level.
  • Can reflect light based damage, with incidence depending on mutation level.

Disadvantages

  • Light radius is relatively small at low levels.
  • It is difficult to use Light Manipulation as both a weapon and a light source at the same time, as utilizing Lase will cause the user's light radius to shrink.
  • Regenerating charges is relatively slow, and unaffected by Willpower.

References

  1. XRL.World.Parts.Mutation.LightManipulation