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{{As Of Patch|2.0.201.68}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = MultipleArms
| id = MultipleArms
| code = bn
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of arms.
| desc = You have an extra set of arms.


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| realitydistort =no
| realitydistort =no
}}
}}
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants the player two extra arms, complete with two extra hands, two extra arm slots, and one extra "Worn on Hands" slot.  
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.


== Overview ==
The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the [[Multiweapon Fighting]] skill tree. It is also affected by [[Jab]] and [[Flurry]] as expected.
Multiple Arms grants the player two extra arms that are identical to normal arms in most respects; they can wear items like bracelets and bucklers, hold items and weapons in their hands, wear gloves and gauntlets on their "Worn on Hands" slot, and can be dismembered and regenerated just as normal arms can.


The hands granted by Multiple Arms have a mutation level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) every time the player makes an attack in melee. This chance is unaffected by the [[Dual Wield]] skill tree, but is affected by [[Jab]]; additionally, the extra arms will participate if they player uses the [[Flurry]] ability.
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".


The arms and hands granted by Multiple Arms can be distinguished from any other arms and hands the player has by their designation as the player's "lower" arms and hands; for example, "Lower Left Arm", "Lower Right Hand", "Worn on Lower Hands", and so forth. Likewise, players with Multiple Arms will have their original, unmuted arms and hands designated as their "upper" arms and hands; "Upper Left Arm", "Upper Right Hand", "Worn on Upper Hands", and so forth.
Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as [[resistances]], stack.


Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms does not grant the player an advantage in the way of wearing extra glove pieces, as wearing two identical pairs of gloves will  still grant the same {{AV}}AV and <br>{{DV}}DV. Indeed, this can work to the player's detriment, as wearing only one pair of gloves will halve the usual {{AV}}AV and {{DV}}DV values granted by them.
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
 
Note that this mutation does ''not'' grant any missile weapon slots.


Multiple Arms does not specially interact with other mutations which also affect the hands slot. For example, the [[Flaming Hands]] mutation will still only affect one pair of hands, and will still prevent the player from taking the [[Freezing Hands]] mutation.
==Formulas==
==Formulas==
The following formula is used to determine melee attack chance based on mutation level.
The following formula is used to determine melee attack chance based on mutation level.
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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* Allows for the player to make more melee attacks per turn, dealing more damage as a result
* Allows for the player to make more melee attacks per turn, dealing more damage as a result
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time.
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
* If Multiple Arms is used only for extra slots to equip [[relic]]s for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment
* If Multiple Arms is used only for extra slots to equip [[relic]]s for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment
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=== Disadvantages ===
=== Disadvantages ===
* High cost at character generation
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* How often the arms attack are not affected by the [[Dual Wield]] skill tree, though [[Jab]] in the [[Short Blade]] skill tree does. To attack often with them, the mutation itself must be leveled
{{Mutation Navbox}}
{{Mutation Navbox}}
==Creatures with Multiple Arms==
{{Creatures with the mutation|Multiple Arms}}
==References==
==References==

Latest revision as of 23:55, 3 February 2024

Multiple Arms
Multiple arms mutation.png
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:MultipleArms)

MultipleArms

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Multiple Arms

You have an extra set of arms.

(level based)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack

Multiple Arms is a physical mutation that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.

The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the Multiweapon Fighting skill tree. It is also affected by Jab and Flurry as expected.

When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".

Due to the fact that ♦AV and ○DV values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as resistances, stack.

Hands granted by Multiple Arms aren't affected by Flaming Ray or Freezing Ray unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.

Note that this mutation does not grant any missile weapon slots.

Formulas

The following formula is used to determine melee attack chance based on mutation level.

Attack Chance
7 + Level × 3

Advancement Table

Mutation Level Attack Chance
1 10%
2 13%
3 16%
4 19%
5 22%
6 25%
7 28%
8 31%
9 34%
10 37%
Mutation Level Attack Chance
11 40%
12 43%
13 46%
14 49%
15 52%
16 55%
17 58%
18 61%
19 64%
20 67%
Mutation Level Attack Chance
21 70%
22 73%
23 76%
24 79%
25 82%
26 85%
27 88%
28 91%
29 94%
30 97%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows for the player to make more melee attacks per turn, dealing more damage as a result
  • Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating light source and dual-wield at the same time
  • Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
  • If Multiple Arms is used only for extra slots to equip relics for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment

Disadvantages

  • High cost at character generation
  • The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same ♦AV and ○DV as they would without the mutation


Creatures with Multiple Arms

References