Multiple Legs

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Revision as of 17:07, 3 October 2020 by imported>Scungilli Man (→‎Advancement Table: Changed to reflect game version 2.0.201.44.)
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This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.80.
Multiple Legs
Category

Physical

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:MultipleLegs)

MultipleLegs

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Multiple Legs

You have an extra set of legs.

+(20 * Level) move speed
+(5 + Level) carry capacity

Multiple Legs grants an extra feet slot. However, this does not grant any special advantage in terms of armor, as the AV and DV of armor worn on the extra slots are averaged with the natural slots into a single score.

Advancement Table

Mutation Level Movement Speed Bonus Carrying Capacity Bonus
1 20 6%
2 40 7%
3 60 8%
4 80 9%
5 100 10%
6 120 11%
7 140 12%
8 160 13%
9 180 14%
10 200 15%
11+ (20*lvl) (5+lvl)%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants extra Movement Speed, making running away a far more effective strategy.
  • Allows the player to more effectively kite enemies.
  • Grants extra carrying capacity without taking up any slots, unlike nylon bodypacks or similar items.

Disadvantages

  • The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same AV and DV as they would without the mutation.
  • High mutation point cost at character generation.