Phasing: Difference between revisions

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| desc = You may phase through solid objects for brief periods of time.
| desc = You may phase through solid objects for brief periods of time.


Cooldown: (103 - 3 * Level) rounds\nDuration: (6 + Level) rounds
Cooldown: &C(level based)&y rounds\nDuration: &C(level based)&y rounds
| realitydistort = Yes
| realitydistort = Yes
}}
}}
'''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes the player physically intangible to any creature or object that is not phased itself, or that is not [[omniphase]].


This grants the ability to willingly shift between [[phased]] and not. When phased, if a creature also uses [[spinnerets]] to spin webs, those webs will be [[phase web]]s.
The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.


==Stablization==
Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. It's cooldown is not incurred until the player phases back in, whether manually or through the duration running out.
If a creature is forced back out of phase due to [[Normality gas]] or any other reason, the creature will suffer {{heart}}2d6 damage.
 
{{qud quote|You take 2d6 damage from being forced into phase.}}
 
This damage is of Normality and Phase attribute.


If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.
== Formulas ==
The following formulas are used to determine duration and cooldown based on mutation level.
{| class="wikitable"
!Duration
|{{simple formula| (6 + Level) }}
|-
!Cooldown
|{{simple formula| (103 - 3 * Level) }}
|}
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
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=== Advantages ===
=== Advantages ===


* Provides an extremely effective panic button.
* Provides an extremely effective panic button
* Allows for easy production of phase webs if combined with the [[Spinnerets]] mutation.
* Allows for easy production of phase webs if combined with the [[Spinnerets]] mutation
* Allows for easy exploration of areas with many security doors without requiring keycards or [[Psychometry]].
* Allows for easy exploration of areas with many security doors without requiring keycards or [[Psychometry]]


=== Disadvantages ===
=== Disadvantages ===


* If the player (or any creature) phases in inside a wall which is surrounded on all right sides by other walls, they instantly die. (And receive an [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|Achievement]])
* High cost at character creation
* Has a relatively high mutation point cost at character generation.
* If the player (or any creature) phases in inside a wall which is surrounded on all right sides by other walls, they instantly die, making phasing risky in certain situations
* Requires significant mutation level investment to counteract the low duration and high cooldown
 
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 21:12, 12 October 2020

Phasing
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Phasing)

Phasing

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

Yes

Phasing

You may phase through solid objects for brief periods of time.

Cooldown: (level based) rounds
Duration: (level based) rounds

Phasing is a physical mutation that grants the ability to willingly shift between out-of-phase, or "phased", and in-phase. Being phased makes the player physically intangible to any creature or object that is not phased itself, or that is not omniphase.

The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will violate the Pauli exclusion principle, killing them instantly. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.

Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. It's cooldown is not incurred until the player phases back in, whether manually or through the duration running out.

If a creature is forced to phase back in for any reason, such as by coming into contact with normality gas, the creature will suffer ♥2d62-12 (Avg: 7) damage.

Formulas

The following formulas are used to determine duration and cooldown based on mutation level.

Duration
(6 + Level)
Cooldown
(103 - 3 × Level)

Advancement Table

Mutation Level Duration Cooldown
1 7 rounds 100 rounds
2 8 rounds 97 rounds
3 9 rounds 94 rounds
4 10 rounds 91 rounds
5 11 rounds 88 rounds
6 12 rounds 85 rounds
7 13 rounds 82 rounds
8 14 rounds 79 rounds
9 15 rounds 76 rounds
10 16 rounds 73 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Provides an extremely effective panic button
  • Allows for easy production of phase webs if combined with the Spinnerets mutation
  • Allows for easy exploration of areas with many security doors without requiring keycards or Psychometry

Disadvantages

  • High cost at character creation
  • If the player (or any creature) phases in inside a wall which is surrounded on all right sides by other walls, they instantly die, making phasing risky in certain situations
  • Requires significant mutation level investment to counteract the low duration and high cooldown