Space-Time Vortex: Difference between revisions

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Note that the cooldown cannot be any lower than 5 rounds.
Note that the cooldown cannot be any lower than 5 rounds.
== Advancement Table ==
== Advancement Table ==
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}

Revision as of 23:49, 16 November 2020

This page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time vortex (phenomenon).
Disambiguation This page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time vortex (phenomenon).
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Space-Time Vortex
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:SpacetimeVortex)

SpacetimeVortex

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Space-Time Vortex

You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric.

Summons a vortex that extinguishes everything in its path
Cooldown: (level based)
You may enter the vortex to teleport to a random location in Qud.
+200 reputation with highly entropic beings

Space-Time Vortex is a mental mutation that allows the player to create a Space-Time Vortex in a nearby area.

This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to appear in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds.

Once created, the vortex will begin to move around randomly. If the player, a creature, or another object passes into the same tile as the vortex, or the vortex passes into the same tile as them, they will be teleported to a randomly chosen location somewhere in Qud, be it on the surface, underground, etc. The chosen location will be consistent for anything that crosses through that particular vortex. If the player enters the vortex, they will become lost upon arriving at their destination.

There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic encounters.[1]

The space-time vortex will persist for 1d4+1415-18 (Avg: 16.5) rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of normality will instantly collapse and disappear.

Formulas

The following formulas are used to determine cooldown and bonus duration based on mutation level.[2]

Cooldown
550 - 50 × Level
Bonus Duration (if Level > 10)
Level - 10

Note that the cooldown cannot be any lower than 5 rounds.

Advancement Table

Mutation Level Cooldown
1 500 rounds
2 450 rounds
3 400 rounds
4 350 rounds
5 300 rounds
6 250 rounds
7 200 rounds
8 150 rounds
9 100 rounds
10 50 rounds
Mutation Level Cooldown
11 5 rounds
12 5 rounds
13 5 rounds
14 5 rounds
15 5 rounds
16 5 rounds
17 5 rounds
18 5 rounds
19 5 rounds
20 5 rounds
Mutation Level Cooldown
21 5 rounds
22 5 rounds
23 5 rounds
24 5 rounds
25 5 rounds
26 5 rounds
27 5 rounds
28 5 rounds
29 5 rounds
30 5 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to teleport themselves out of a dangerous location
  • Players can also use the vortex to get rid of unwanted creatures
  • Beneficial creatures can sometimes emerge from the vortex
  • A lucky player may be able to obtain very advanced gear at low levels if they teleport to a fortuitous location deep underground.

Disadvantages

  • Moderate cost at character creation
  • Vortexes do not kill enemies, rather they only teleport them away. Thus the player will not gain XP from using this mutation
  • Vortex will move randomly after creation, potentially teleporting things the player doesn't want to teleport
  • If the player doesn't go into a vortex themselves, anything that enters it will be lost once it disappears
  • Can potentially teleport the player to a more dangerous area
  • Dangerous creatures can sometimes emerge from the vortex

References

  1. XRL.World.Parts.SpaceTimeVortex
  2. XRL.World.Parts.Mutation.SpacetimeVortex