Spinnerets: Difference between revisions
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{{Mutation | {{As Of Patch|2.0.201.47}}__NOTOC__{{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = web.png | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
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| desc = You can spin sticky silk webs. | | desc = You can spin sticky silk webs. | ||
While spinning, you leave webs in your wake as you move | While spinning, you leave webs in your wake as you move.\nDuration: &C(level based)&y\n+&C(level based)&y to saves vs. forced movement\nCooldown: 80 rounds\nYou don't get stuck in other creatures' webs.\n+300 reputation with &warachnids | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
Having ' | {{name}} allows a creature to spin {{favilink|web|plural}} (and to spin {{favilink|phase web|plural}} while [[phased]]). Having {{name}} also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as {{favilink|asphalt}} or {{favilink|honey}}). Beginning to spin webs is a free action that does not take up a turn. | ||
As the level of {{name}} is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard. | |||
== Formulas == | |||
The following formulas are used to determine various features of the {{name}} mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Spinnerets}} | |||
{|class="wikitable" | |||
! Spin duration | |||
| {{simple formula| Level + 5 }} | |||
|- | |||
! Save bonus against [[forced movement]] effects | |||
| {{simple formula| Level + 5 }} | |||
|- | |||
! Save difficulty for escaping {{favilink|web|plural}} | |||
| {{simple formula| 14 + (2 * Level) }} | |||
|- | |||
! Max weight held by {{favilink|web|plural}} | |||
| {{simple formula| 120 + (80 * Level) }} | |||
|- | |||
! Save difficulty for escaping {{favilink|phase web|plural}} | |||
| {{simple formula| 18 + (2 * Level) }} | |||
|- | |||
! Max weight held by {{favilink|phase web|plural}} | |||
| {{simple formula| 520 + (80 * Level) }} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
{| class="wikitable" | {| class="wikitable" | ||
!rowspan = 2 | Mutation Level | !rowspan = 2 | Mutation<br>Level | ||
!rowspan = 2 | Duration | !rowspan = 2 | Duration | ||
!rowspan = 2 | Forced Movement Save Bonus | !rowspan = 2 | Forced Movement<br>Save Bonus | ||
!colspan = 2 | Save Target | !colspan = 2 | Save Target | ||
!colspan = 2 | Max Weight | !colspan = 2 | Max Weight | ||
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| +6 | | +6 | ||
|16 | |16 | ||
| | |20 | ||
|200 | |200 | ||
|600 | |600 | ||
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|7 rounds | |7 rounds | ||
| +7 | | +7 | ||
| | |18 | ||
| | |22 | ||
|280 | |280 | ||
|680 | |680 | ||
Line 49: | Line 69: | ||
|8 rounds | |8 rounds | ||
| +8 | | +8 | ||
| | |20 | ||
| | |24 | ||
|360 | |360 | ||
|760 | |760 | ||
Line 57: | Line 77: | ||
|9 rounds | |9 rounds | ||
| +9 | | +9 | ||
| | |22 | ||
| | |26 | ||
|440 | |440 | ||
|840 | |840 | ||
Line 65: | Line 85: | ||
|10 rounds | |10 rounds | ||
| +10 | | +10 | ||
| | |24 | ||
| | |28 | ||
|520 | |520 | ||
|920 | |920 | ||
Line 73: | Line 93: | ||
|11 rounds | |11 rounds | ||
| +11 | | +11 | ||
| | |26 | ||
| | |30 | ||
|600 | |600 | ||
|1000 | |1000 | ||
Line 81: | Line 101: | ||
|12 rounds | |12 rounds | ||
| +12 | | +12 | ||
| | |28 | ||
|32 | |32 | ||
|680 | |680 | ||
Line 89: | Line 109: | ||
|13 rounds | |13 rounds | ||
| +13 | | +13 | ||
| | |30 | ||
| | |34 | ||
|760 | |760 | ||
|1160 | |1160 | ||
Line 97: | Line 117: | ||
|14 rounds | |14 rounds | ||
| +14 | | +14 | ||
| | |32 | ||
| | |36 | ||
|840 | |840 | ||
|1240 | |1240 | ||
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|15 rounds | |15 rounds | ||
| +15 | | +15 | ||
| | |34 | ||
| | |38 | ||
|920 | |920 | ||
|1320 | |1320 | ||
|- | |||
|11 | |||
|16 rounds | |||
| +16 | |||
|36 | |||
|40 | |||
|1000 | |||
|1400 | |||
|- | |||
|12 | |||
|17 rounds | |||
| +17 | |||
|38 | |||
|42 | |||
|1080 | |||
|1480 | |||
|- | |||
|13 | |||
|18 rounds | |||
| +18 | |||
|40 | |||
|44 | |||
|1160 | |||
|1560 | |||
|- | |||
|14 | |||
|19 rounds | |||
| +19 | |||
|42 | |||
|46 | |||
|1240 | |||
|1640 | |||
|- | |||
|15 | |||
|20 rounds | |||
| +20 | |||
|44 | |||
|48 | |||
|1320 | |||
|1720 | |||
|} | |} | ||
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=== Advantages === | === Advantages === | ||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10 | * Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit. | ||
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack. | * It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack. | ||
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | * The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | ||
* The ability to, while [[phased]], create {{favilink|phase web|plural}} | * The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}}. | ||
* | ** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects. | ||
** This can be used in combination with [[Harvestry]] as an effective method of money farming. | |||
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction. | |||
=== Disadvantages === | === Disadvantages === | ||
* Relatively long cooldown. | * Relatively long cooldown. | ||
* Moderately high mutation point cost | * Moderately high mutation point cost. | ||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 18:55, 30 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Spinnerets ) |
Spinnerets |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You can spin sticky silk webs.
While spinning, you leave webs in your wake as you move.
Duration: (level based)
+(level based) to saves vs. forced movement
Cooldown: 80 rounds
You don't get stuck in other creatures' webs.
+300 reputation with arachnids
Spinnerets allows a creature to spin webs (and to spin phase webs while phased). Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as asphalt or honey). Beginning to spin webs is a free action that does not take up a turn.
As the level of Spinnerets is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.
Formulas
The following formulas are used to determine various features of the Spinnerets mutation.[1]
Spin duration | Level + 5
|
---|---|
Save bonus against forced movement effects | Level + 5
|
Save difficulty for escaping webs | 14 + (2 × Level)
|
Max weight held by webs | 120 + (80 × Level)
|
Save difficulty for escaping phase webs | 18 + (2 × Level)
|
Max weight held by phase webs | 520 + (80 × Level)
|
Advancement Table
Mutation Level |
Duration | Forced Movement Save Bonus |
Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
1 | 6 rounds | +6 | 16 | 20 | 200 | 600 |
2 | 7 rounds | +7 | 18 | 22 | 280 | 680 |
3 | 8 rounds | +8 | 20 | 24 | 360 | 760 |
4 | 9 rounds | +9 | 22 | 26 | 440 | 840 |
5 | 10 rounds | +10 | 24 | 28 | 520 | 920 |
6 | 11 rounds | +11 | 26 | 30 | 600 | 1000 |
7 | 12 rounds | +12 | 28 | 32 | 680 | 1080 |
8 | 13 rounds | +13 | 30 | 34 | 760 | 1160 |
9 | 14 rounds | +14 | 32 | 36 | 840 | 1240 |
10 | 15 rounds | +15 | 34 | 38 | 920 | 1320 |
11 | 16 rounds | +16 | 36 | 40 | 1000 | 1400 |
12 | 17 rounds | +17 | 38 | 42 | 1080 | 1480 |
13 | 18 rounds | +18 | 40 | 44 | 1160 | 1560 |
14 | 19 rounds | +19 | 42 | 46 | 1240 | 1640 |
15 | 20 rounds | +20 | 44 | 48 | 1320 | 1720 |
Advantages & Disadvantages
Advantages
- Creatures that are stuck in a web are unable to move and, as a result, have a fixed DV of -10[2], making them very easy to hit.
- It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
- The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
- The ability to, while phased, create phase webs, allows constant harvesting of phase silk.
- The reputation bonus is enough to bring a player from "disliked" to "not cared about" by the arachnids faction.
Disadvantages
- Relatively long cooldown.
- Moderately high mutation point cost.