Tonic Allergy: Difference between revisions
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__NOTOC__ | __NOTOC__{{Aliases|names=tonic allergy}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|Tonic Allergy (&rD&y)|notxml}} | | title = {{qud text|Tonic Allergy (&rD&y)|notxml}} | ||
Line 6: | Line 6: | ||
| cost = -4 | | cost = -4 | ||
| id = TonicAllergy | | id = TonicAllergy | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You are allergic to tonics. | | desc = You are allergic to tonics. | ||
Line 18: | Line 19: | ||
===Advantages=== | ===Advantages=== | ||
* Provides four extra points for choosing other starting mutations | * Provides four extra points for choosing other starting mutations | ||
* Makes {{favilink|Salve injector|plural}} and {{favilink|Ubernostrum injector|plural}} always heal you for the full strength, which otherwise only grant 1 tick of healing from the default adverse reaction. | |||
===Disadvantages=== | ===Disadvantages=== |
Latest revision as of 00:07, 4 February 2024
Tonic Allergy (D)
Category
|
Physical defect |
---|---|
Cost
|
-4 |
ID?Use this ID to wish for the mutation
(example: mutation:TonicAllergy ) |
TonicAllergy |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
Tonic Allergy (D)
You are allergic to tonics.
The chance your mutant physiology reacts adversely to a tonic is increased to 33%.
If you react adversely this way to a salve or ubernostrum tonic, the adverse reaction effect is chosen randomly from among other tonic effects. You will still heal.
Tonic Allergy (D) is a physical defect that raises the chance of reacting adversely to tonics up to 33% (up from the default 5% for mutants). Creatures with this defect also may have a random adverse reaction in response to salve injectors or ubernostrum injectors, which don't ordinarily cause adverse reactions. The effect is chosen randomly from other adverse tonic reactions.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Provides four extra points for choosing other starting mutations
- Makes salve injectors and ubernostrum injectors always heal you for the full strength, which otherwise only grant 1 tick of healing from the default adverse reaction.
Disadvantages
- Makes all injectors riskier to use
- Can cause random adverse reactions in response to salve injectors or ubernostrum injectors, making using these items to heal risky. Notably, this includes a chance for the Evil Twin (D) reaction from shade oil injectors
- This also applies to the freezing adverse reaction of luminous hoarshroom (which cannot be fully prevented by 100 cold resistance)