Two-hearted: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(use simple formula template)
mNo edit summary
Line 1: Line 1:
{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 7: Line 8:
| code = b4
| code = b4
| desc = You have two hearts.
| desc = You have two hearts.
&C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer.
&C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer.
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Toughness]] increases their [[sprint]] duration by a mutation level based percentage.
== Formulas ==
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedToughness}}
{| class="wikitable"
! Toughness Bonus
| {{simple formula | (Level - 1) / 2 + 2 }}
|-
! Sprint Duration Bonus
| {{simple formula | 20 + ( Level * 10 ) }}
|}
== Advancement Table  ==
== Advancement Table  ==
{| class="wikitable"
{| class="wikitable"
Line 37: Line 47:
| 10 || +6 || +120%
| 10 || +6 || +120%
|}
|}
=== Formulas ===
==Advantages & Disadvantages==
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedToughness}}
===Advantages===
{| class="wikitable"
* Grants increased Toughness, which increases the player's health, bolsters their regeneration rate, and factors into certain [[Save|saving throws]]
! Toughness Bonus
* Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
| {{simple formula | ( Level - 1 ) / 2 + 2 }}
* Gaining Toughness through this mutation can allow one to spend their attribute points on other [[Attributes]]
|-
===Disadvantages===
! Sprint Duration Bonus
* Moderate cost on character generation
| {{simple formula | ( 20 + ( Level * 10 ))% }}
* Relatively low initial Toughness bonus; increases slowly with additional levels
|}
 
== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 05:43, 22 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Two-hearted
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness)

HeightenedToughness

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Two-hearted

You have two hearts.
+(level based) Toughness
You can sprint for (level based)% longer.

Two-hearted is a physical mutation that increases the player's Toughness increases their sprint duration by a mutation level based percentage.

Formulas

The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.[1]

Toughness Bonus
(Level - 1) / 2 + 2
Sprint Duration Bonus
20 + ( Level × 10 )

Advancement Table

Level Toughness Sprint Duration
1 +2 +30%
2 +2 +40%
3 +3 +50%
4 +3 +60%
5 +4 +70%
6 +4 +80%
7 +5 +90%
8 +5 +100%
9 +6 +110%
10 +6 +120%

Advantages & Disadvantages

Advantages

  • Grants increased Toughness, which increases the player's health, bolsters their regeneration rate, and factors into certain saving throws
  • Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
  • Gaining Toughness through this mutation can allow one to spend their attribute points on other Attributes

Disadvantages

  • Moderate cost on character generation
  • Relatively low initial Toughness bonus; increases slowly with additional levels

References

  1. XRL.World.Parts.Mutation.HeightenedToughness