Two-hearted: Difference between revisions
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{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
Line 7: | Line 8: | ||
| code = b4 | | code = b4 | ||
| desc = You have two hearts. | | desc = You have two hearts. | ||
&C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer. | &C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer. | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Toughness]] increases their [[sprint]] duration by a mutation level based percentage. | |||
== Formulas == | |||
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedToughness}} | |||
{| class="wikitable" | |||
! Toughness Bonus | |||
| {{simple formula | (Level - 1) / 2 + 2 }} | |||
|- | |||
! Sprint Duration Bonus | |||
| {{simple formula | 20 + ( Level * 10 ) }} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 37: | Line 47: | ||
| 10 || +6 || +120% | | 10 || +6 || +120% | ||
|} | |} | ||
=== | ==Advantages & Disadvantages== | ||
===Advantages=== | |||
* Grants increased Toughness, which increases the player's health, bolsters their regeneration rate, and factors into certain [[Save|saving throws]] | |||
* Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily | |||
* Gaining Toughness through this mutation can allow one to spend their attribute points on other [[Attributes]] | |||
===Disadvantages=== | |||
* Moderate cost on character generation | |||
* Relatively low initial Toughness bonus; increases slowly with additional levels | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 05:43, 22 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
Two-hearted
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness ) |
HeightenedToughness |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Two-hearted
You have two hearts.
+(level based) Toughness
You can sprint for (level based)% longer.
Two-hearted is a physical mutation that increases the player's Toughness increases their sprint duration by a mutation level based percentage.
Formulas
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.[1]
Toughness Bonus | (Level - 1) / 2 + 2
|
---|---|
Sprint Duration Bonus | 20 + ( Level × 10 )
|
Advancement Table
Level | Toughness | Sprint Duration |
---|---|---|
1 | +2 | +30% |
2 | +2 | +40% |
3 | +3 | +50% |
4 | +3 | +60% |
5 | +4 | +70% |
6 | +4 | +80% |
7 | +5 | +90% |
8 | +5 | +100% |
9 | +6 | +110% |
10 | +6 | +120% |
Advantages & Disadvantages
Advantages
- Grants increased Toughness, which increases the player's health, bolsters their regeneration rate, and factors into certain saving throws
- Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
- Gaining Toughness through this mutation can allow one to spend their attribute points on other Attributes
Disadvantages
- Moderate cost on character generation
- Relatively low initial Toughness bonus; increases slowly with additional levels
References
- ↑
XRL.World.Parts.Mutation.HeightenedToughness