Regeneration: Difference between revisions
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{{As Of Patch|2.0.201.44}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
| type = Physical | | type = Physical | ||
| cost = | | cost = 4 | ||
| id = Regeneration | | id = Regeneration | ||
| code = bt | | code = bt | ||
| desc = Your wounds heal very quickly. | | desc = Your wounds heal very quickly. | ||
Your full nature healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n%C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} |
Revision as of 05:30, 2 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Regeneration ) |
Regeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Your wounds heal very quickly.
Your full nature healing rate applies in combat.
+(level based)% faster natural healing rate
(level based)% chance to regrow a missing limb each round
%C(level based)% chance to remove a minor physical debuff at random each round
Regeneration is a physical mutation which improves the player’s natural HP regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is .
Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
Regenerating Limbs
The amount of time before a limb is regrown is determined by the following formula:
5000 - (400 * Level) + 1d((11 - Level) * 1000
Advancement Table
Mutation Level | Regeneration Bonus | Time to Regenerate 1 Limb |
---|---|---|
1 | + 0.24 HP / Turn | Avg: 9,600.5 turns
Range: 4,601 - 14,600 turns |
2 | + 0.28 HP / Turn | Avg: 8,700.5 turns
Range: 4,201 - 13,200 turns |
3 | + 0.32 HP / Turn | Avg: 7,800.5 turns
Range: 3,801 - 11,800 turns |
4 | + 0.36 HP / Turn | Avg: 6,900.5 turns
Range: 3,401 - 10,400 turns |
5 | + 0.40 HP / Turn | Avg: 6,000.5 turns
Range: 3,001 - 9,000 turns |
6 | + 0.44 HP / Turn | Avg: 5,100.5 turns
Range: 2,601 - 7,600 turns |
7 | + 0.48 HP / Turn | Avg: 4,200.5 turns
Range: 2,201 - 6,200 turns |
8 | + 0.52 HP / Turn | Avg: 3,300.5 turns
Range: 1,801 - 4,800 turns |
9 | + 0.56 HP / Turn | Avg: 2,400.5 turns
Range: 1,401 - 3,400 turns |
10 | + 0.60 HP / Turn | Avg: 1,500.5 turns
Range: 1,001 - 2,000 turns |
Advantages & Disadvantages
Advantages
- Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors.
- Increases the player’s passive HP regeneration.
- Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.
Disadvantages
- Very high Mutation Point cost at character generation.
- The bonus to passive HP regeneration is too low to make a significant difference in most fights.
- Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs.
- hyperbiotic beds are easily found in Grit Gate, so a source of limb regeneration is always available if the player has a recoiler.