Horns
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
ID?Use this ID to wish for the mutation
(example: mutation:Horns ) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns jut out of your head.
20% chance on melee attack to gore your opponent
Damage increment: (Level Based)
Goring attacks may cause bleeding
+(level based) AV
Cannot wear helmets
+100 reputation with antelopes and goatfolk
Horns is a mutation that grants the Horns items on the character's head.
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
Skill Used
|
|
---|---|
Character
|
* |
ID?
|
Horns |
Worn On
|
Head |
Extra Info: |
A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
There is a 20% chance to use the horns to attack the opponent, but during a Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.
Advancement Table
Mutation Level | Damage | AV |
---|---|---|
1 | 2d3 | 0 |
2 | 2d4 | 0 |
3 | 2d4 | 1 |
4 | 2d5 | 1 |
5 | 2d5 | 1 |
6 | 2d6 | 1 |
7 | 2d6 | 2 |
8 | 2d7 | 2 |
9 | 2d7 | 2 |
10 | 2d8 | 2 |
Advantages & Disadvantages
Advantages
- Grants essentially free extra damage.
- Grants 1 AV at levels 3-6 and 2 AV at levels 7-10. This is equivalent to a leather cap or steel helmet, respectively, though horns are weightless and have no DV penalty.
Disadvantages
- Prevents the player from wearing any headgear
- Prevents the player from benefiting from any head mods, such as lanterned.