Horns
Horns
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
ID?Use this ID to wish for the mutation
(example: mutation:Horns ) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns is a mutation that grants the Horns items on the character's head.
horns
Skill Used
|
|
---|---|
Character
|
* |
ID?
|
Horns |
Worn On
|
|
Extra Info: |
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
There is a 20% chance to use the horns to attack the opponent, but during a Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.
Advancement Table
Mutation Level | Damage | AV |
---|---|---|
1 | 2d3 | 0 |
2 | 2d4 | 0 |
3 | 2d4 | 1 |
4 | 2d5 | 1 |
5 | 2d5 | 1 |
6 | 2d6 | 1 |
7 | 2d6 | 2 |
8 | 2d7 | 2 |
9 | 2d7 | 2 |
10 | 2d8 | 2 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants essentially free extra damage.
- Grants 1AV at levels 3-6 and 2 AV at levels 7-10. This is equivalent to a leather cap or steel helmet, respectively, though horns are weightless and have no DV penalty.
Disadvantages
- Prevents the player from wearing any headgear
- Prevents the player from benefiting from any head mods, such as lanterned.