Stinger (Confusing Venom)
Stinger (Confusing Venom)
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ExclusionsOther mutations that cannot be
selected with this mutation |
Stinger (Paralyzing Venom), Stinger (Poisoning Venom), Wings |
ID?Use this ID to wish for the mutation
(example: mutation:StingerConfuse ) |
StingerConfuse |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".
When striking, the stinger has a chance of injecting confusion venom with a toughness save of (14+Level).
Advancement Table
Mutation Level | Stinger Attack | Confusion Duration |
---|---|---|
1 | 4 1d3 | 3d3 rounds |
2 | 4 1d4 | 4d3 rounds |
3 | 5 1d4 | 4d3 rounds |
4 | 5 1d5 | 5d3 rounds |
5 | 6 1d5 | 5d3 rounds |
6 | 6 1d6 | 6d3 rounds |
7 | 7 1d6 | 6d3 rounds |
8 | 7 1d7 | 7d3 rounds |
9 | 8 1d7 | 7d3 rounds |
10 | 8 1d8 | 8d3 rounds |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a "free" attack each round in melee, assuming that the stinger is off cooldown.
- Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
- Confused enemies are more susceptible to mental attacks.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.
- Confusion venom has a much shorter duration than the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
- Confused creatures may wander away from combat, possibly making battles take longer.