Stinger (Confusing Venom)
Stinger (Confusing Venom)
|  Category  | Physical | 
|---|---|
|  Cost  | 3 | 
|  Body LocationThe body part(s) where this mutation can be located | Back | 
|  ExclusionsOther mutations that cannot be selected with this mutation | Stinger (Paralyzing Venom), Stinger (Poisoning Venom), Wings | 
|  ID?Use this ID to wish for the mutation (example: mutation:StingerConfuse) | StingerConfuse | 
|  Reality DistortingReality distorting mutations cannot be used under the effects of normality. | no | 
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".
When striking, the stinger has a chance of injecting confusion venom with a toughness save of (14+Level).
Advancement Table
| Mutation Level | Stinger Attack | Confusion Duration | Toughness Save | 
|---|---|---|---|
| 1 | 4 1d3 | 3d3 rounds | 15 | 
| 2 | 4 1d4 | 4d3 rounds | 16 | 
| 3 | 5 1d4 | 4d3 rounds | 17 | 
| 4 | 5 1d5 | 5d3 rounds | 18 | 
| 5 | 6 1d5 | 5d3 rounds | 19 | 
| 6 | 6 1d6 | 6d3 rounds | 20 | 
| 7 | 7 1d6 | 6d3 rounds | 21 | 
| 8 | 7 1d7 | 7d3 rounds | 22 | 
| 9 | 8 1d7 | 7d3 rounds | 23 | 
| 10 | 8 1d8 | 8d3 rounds | 24 | 
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
- Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
- Confused enemies are more susceptible to mental attacks.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.
- Confusion venom has a much shorter duration than the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
- Confused creatures may wander away from combat, possibly making battles take longer.

