Adrenal Control: Difference between revisions

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__NOTOC__{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = AdrenalControl2
| id = AdrenalControl2
| code = ba
| startingmutation = yes
| desc = You regulate your body's release of adrenaline.
| desc = You regulate your body's release of adrenaline.


You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain &C+(level-based)&y quickness and other physical mutations gain &C+(level based)&y rank.\nCooldown: 200 rounds
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
| gameversion= 2.0.201.48
}}
}}
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses.
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the {{qud text|&Radrenaline flowing}} status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's [[Quickness]] by a mutation level-based amount.
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements.
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]).
== Formulas ==
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{| class="wikitable"
! Quickness Bonus
|{{simple formula | 9 + Level }}
|-
! Other Mutations' Rank Bonus
|{{simple formula | ( Level / 3 ) + 1 }}
|}
== Advancement Table ==
== Advancement Table ==


Line 19: Line 35:


{| class="wikitable"
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
!Mutation Level
! [[Quickness]] Bonus
! Quickness Bonus
! Other Mutations' Rank
! Other Mutations' Rank
|-
|-
! Level 1
|1
| +10
| +10
| +1
| +1
|-
|-
! Level 2
|2
| +11
| +11
| +1
| +1
|-
|-
! Level 3
|3
| +12
| +12
| +2
| +2
|-
|-
! Level 4
|4
| +13
| +13
| +2
| +2
|-
|-
! Level 5
|5
| +14
| +14
| +2
| +2
|-
|-
! Level 6
|6
| +15
| +15
| +3
| +3
|-
|-
! Level 7
|7
| +16
| +16
| +3
| +3
|-
|-
! Level 8
|8
| +17
| +17
| +3
| +3
|-
|-
! Level 9
|9
| +18
| +18
| +4
| +4
|-
|-
! Level 10
|10
| +19
| +19
| +4
| +4
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|-
! Level 11
|11
| +20
| +20
| +4
| +4
|-
|-
! Level 12
|12
| +21
| +21
| +5
| +5
|-
|-
! Level 13
|13
| +22
| +22
| +5
| +5
|-
|-
! Level 14
|14
| +23
| +23
| +5
| +5
|-
|-
! Level 15
|15
| +24
| +24
| +6
| +6
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
! [[Quickness]] Bonus
! Other Mutations' Rank
|-
|-
! Level 16
|16
| +25
| +25
| +6
| +6
|-
|-
! Level 17
|17
| +26
| +26
| +6
| +6
|-
|-
! Level 18
|18
| +27
| +27
| +7
| +7
|-
|-
! Level 19
|19
| +28
| +28
| +7
| +7
|-
|-
! Level 20
|20
| +29
| +29
| +7
| +7
|}
</div>
<div style="margin-right: 2.5em;"> 
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|-
! Level 21
|21
| +30
| +30
| +8
| +8
|-
|-
! Level 22
|22
| +31
| +31
| +8
| +8
|-
|-
! Level 23
|23
| +32
| +32
| +8
| +8
|-
|-
! Level 24
|24
| +33
| +33
| +9
| +9
|-
|-
! Level 25
|25
| +34
| +34
| +9
| +9
|-
|-
! Level 26
|26
| +35
| +35
| +9
| +9
|-
|-
! Level 27
|27
| +36
| +36
| +10
| +10
|-
|-
! Level 28
|28
| +37
| +37
| +10
| +10
|-
|-
! Level 29
|29
| +38
| +38
| +10
| +10
|-
|-
! Level 30
|30
| +39
| +39
| +11
| +11
Line 158: Line 184:
</div>
</div>


=== Formulas ===
== Ability Cooldown ==
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{{willpower cooldown table | 200 }}
{| class="wikitable"
! Quickness Bonus
| {{simple formula | 9 + Level }}
|-
! Other Mutations' Rank Bonus
| {{simple formula | ( Level / 3 ) + 1 }}
|}


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Synergizes extremely well with [[Chimera]] builds that plan to learn many physical mutations.
* Synergizes extremely well with {{favilink|Chimera}} builds that plan to gain many physical mutations
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels.
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels
* Increases the [[Quickness]] of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn <ref name="AdrenalControl2" />


===Disadvantages===
===Disadvantages===
* Relatively high cost.
* High cost at character creation
* Large cooldown and short duration
 
==Creatures with Adrenal Control==
{{Creatures with the mutation|Adrenal Control}}


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 23:22, 3 February 2024

Adrenal Control
Adrenal control mutation.png
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:AdrenalControl2)

AdrenalControl2

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Adrenal Control

You regulate your body's release of adrenaline.

You can increase your body's adrenaline flow for 20 rounds.
While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank.
Cooldown: 200 rounds

Adrenal Control is a physical mutation that allows the player to control the flow of their adrenaline, granting them various bonuses.

Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the adrenaline flowing status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's Quickness by a mutation level-based amount.

Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as Double-muscled) will be temporary and will not count towards satisfying skill requirements.

The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high quickness or movespeed (such as during Sprint).

Formulas

The following formulas are used to determine bonuses based on mutation level.[1]

Quickness Bonus
9 + Level
Other Mutations' Rank Bonus
( Level / 3 ) + 1

Advancement Table

Mutation Level Quickness Bonus Other Mutations' Rank
1 +10 +1
2 +11 +1
3 +12 +2
4 +13 +2
5 +14 +2
6 +15 +3
7 +16 +3
8 +17 +3
9 +18 +4
10 +19 +4
Mutation Level Quickness Bonus Other Mutations' Rank
11 +20 +4
12 +21 +5
13 +22 +5
14 +23 +5
15 +24 +6
16 +25 +6
17 +26 +6
18 +27 +7
19 +28 +7
20 +29 +7
Mutation Level Quickness Bonus Other Mutations' Rank
21 +30 +8
22 +31 +8
23 +32 +8
24 +33 +9
25 +34 +9
26 +35 +9
27 +36 +10
28 +37 +10
29 +38 +10
30 +39 +11

Ability Cooldown

Adrenal Control's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
927015210211502790
1026016200221402880
1125017190231302970
1224018180241203060
1323019170251103150
1422020160261003240

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Synergizes extremely well with Chimera builds that plan to gain many physical mutations
  • Allows boosting rapidly-advanced mutations even further, to the highest possible levels
  • Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
  • Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn [1]

Disadvantages

  • High cost at character creation
  • Large cooldown and short duration

Creatures with Adrenal Control

References

  1. 1.0 1.1 XRL.World.Parts.Mutation.AdrenalControl2