Blinking Tic: Difference between revisions

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{{Aliases|names=blinking tic}}
{{Mutation
{{Mutation
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}}
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Mental defect
| type = Mental defect
| cost = -3
| cost = -3
| id = BlinkingTic
| id = BlinkingTic
| code = eb
| startingmutation = yes
| desc = You teleport about uncontrollably.\n\nThere is a small chance each round that you randomly teleport to a nearby location.
| gameversion = 2.0.206.63
| desc = You teleport about uncontrollably.
 
Small chance each round you're in combat that you randomly teleport to a nearby location.
| realitydistort =yes
| realitydistort =yes
}}
}}
If not stabilized by normality effects, there is a 0.5% chance of teleporting to a random location.
{{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat.
 
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal {{favilink|Teleportation}}, this can be to an unexplored tile.
 
Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}}
 
When Blinking Tic triggers, the message log returns the following:


{{qud quote notxml|&rYou lurch suddenly!}}
{{qud quote notxml|&rYou lurch suddenly!}}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to spend during character creation
* Can be negated by wearing an ontological anchor or an item with the [[nulling]] modification
* Low rate of occurrence
=== Disadvantage ===
* Can teleport the player into a dangerous situation
* The player must constantly be astrally tethered to counteract its effects, and astral tethering impedes other mental mutations
* Sources of constant normality fields can be difficult to locate


Unlike regular [[teleportation]], this can teleport a creature to a previously unexplored cell.
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]

Latest revision as of 00:14, 4 February 2024

Blinking Tic (D)
Blinking tic mutation.png
Category

Mental defect

Cost

-3

ID?Use this ID to wish for the mutation
(example: mutation:BlinkingTic)

BlinkingTic

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Blinking Tic (D)

You teleport about uncontrollably.

Small chance each round you're in combat that you randomly teleport to a nearby location.

Blinking Tic (D) is a mental defect that causes the player to randomly teleport on occasion while in combat.

If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal Teleportation, this can be to an unexplored tile.

Players with Blinking Tic will not be able to teleport if they are affected by normality, such as when they are wearing an ontological anchor.[1]

When Blinking Tic triggers, the message log returns the following:

You lurch suddenly!

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 3 extra points to spend during character creation
  • Can be negated by wearing an ontological anchor or an item with the nulling modification
  • Low rate of occurrence

Disadvantage

  • Can teleport the player into a dangerous situation
  • The player must constantly be astrally tethered to counteract its effects, and astral tethering impedes other mental mutations
  • Sources of constant normality fields can be difficult to locate

References

  1. XRL.World.Parts.Mutation.BlinkingTic