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{{As Of Patch|2.0.189.1}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 3
| cost = 3
| id = Burgeoning
| id = Burgeoning
| code = db
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies.
| desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies.


Cooldown: (115 - 10 * Level, minimum 5) rounds\nRange: 8\nArea: 3x3 + growth into adjacent tiles\n+200 reputation with &Cthe Consortium of Phyta&y\n
Range: 8\nArea: 3x3 + growth into adjacent tiles\nCooldown: &C(level based)&y rounds\n+200 reputation with &wthe Consortium of Phyta&y
| realitydistort =no
| realitydistort =no
}}
}}{{tocright}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to summon allied plants to fight for them.


==Summoning Plants==
Using Burgeoning on a non-occluding tile within 8 tiles will spawn plants in a 3x3 radius centered on the chosen tile, with a 20% chance for additional plants to grow in the surrounding tiles. These plants will be allied to the creature who summoned them, and thus hostile to anything that is hostile towards said creature. The plants summoned by Burgeoning can be attacked by the creature who summoned them without fear of retaliation, but will grant no [[Experience|XP]] when defeated.
Summoning a plant on an nonoccluding tile will spawn a plant on top. The surrounding cells will also have a 20% chance of spawning an additional plant. The plant spawned has a 50% chance of being the "main plant" type and the other 50% chance will be randomly chosen based on burgeoning level.


===Main Plant by Tier===
What plants are summoned specifically when Burgeoning is used is determined by mutation level. This in turn determines the user's "[[#Summoning Tier|plant summoning level]]" from which burgeoned plants can be chosen from.
Plant tier is determined by <math>\bigg\lceil\frac{\text{Level}}{2.0}\bigg\rceil + \text{Random}(-1, 2)</math>, where 0 is the lowest possible tier and 8 is the highest possible tier. The population table that this mutation rolls from depends on this tier. If <code>bQudzuOnly</code> is set to true, then it will only spawn {{favilink|Qudzu}}.
==Summoning Tier==


One plant will be chosen from this chosen weighted table and will be selected as the "main plant" that will be the majority of the plants in that burgeoning spawned.
Each plant that can be summoned when Burgeoning is used falls into one or more "tiers". What tier of plants the user's Burgeoning will draw from is determined by mutation level. The formula is:


====PlantSummoning0====
<math alt="the mutation level/2, rounded up, with -1 to 2 added afterwards"> \bigg\lceil\frac{\text{Mutation Level}}{2}\bigg\rceil + \text{Range}(-1, 2) </math>
 
0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier.  {{favilink|Mechanimist choraler|plural}} have a special version of {{name}} that only summons {{favilink|qudzu}} regardless of mutation level.
 
To see a list of all possible plants and their weights, see [[Data:PlantSummoning]].
 
==Formulas==
The following formulas are used to determine cooldown and plant summoning tier (rounded up) based on mutation level.
{|class="wikitable"
{|class="wikitable"
!Plant
! Cooldown
!Weight
| {{simple formula| 115 - 10 * Level }}
|-
|-
|{{favilink|Watervine}}
! Plant Summoning Tier
|10
| {{simple formula| (Level/2) + Random(-1, 2)}}
|-
|}
|{{favilink|Shimscale mangrove tree}}
Note in this case that "Random" designates that a random number between those provided will be factored into the formula. Additionally, if the cooldown formula returns a number less than 5, the cooldown will be set to 5 rounds instead.
|10
== Advancement Table ==
|-
 
|{{favilink|dogthorn tree}}
<div style="display:flex;flex-wrap:wrap;">
|10
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Cooldown
! Plant Tier
|-
|-
|{{favilink|witchwood tree}}
| 1
|10
| 105 rounds
| 0-3
|-
|-
|{{favilink|Swarmshade tree}}
| 2
|10
| 95 rounds
| 0-3
|-
|-
|{{favilink|Tanglewood tree}}
| 3
|10
| 85 rounds
| 1-4
|-
|-
|{{favilink|Scumgrass}}
| 4
|10
| 75 rounds
| 1-4
|-
|-
|{{favilink|brinestalk}}
| 5
|10
| 65 rounds
| 2-5
|-
|-
|{{favilink|yuckwheat}}
| 6
|10
| 55 rounds
| 2-5
|-
|-
|{{favilink|starapple tree}}
| 7
|10
| 45 rounds
| 3-6
|-
|-
|{{favilink|glowpad}}
| 8
|10
| 35 rounds
| 3-6
|-
|-
|{{favilink|fractus}}
| 9
|10
| 25 rounds
| 4-7
|-
|-
|A plant from [[#PlantSummoning1]]
| 10
|15
| 15 rounds
| 4-7
|}
|}


====PlantSummoning1====
{| class="wikitable"
!Plant
!Weight
|-
|{{favilink|Qudzu}}
|10
|-
|{{favilink|Dreadroot}}
|10
|-
|{{favilink|jilted lover}}
|10
|-
|{{favilink|young ivory}}
|10
|-
|{{favilink|seed-spitting vine}}
|10
|-
|{{favilink|aloe porta}}
|5
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning2]]
|10
|}


====PlantSummoning2====
</div>
{| class="wikitable"
 
!Plant
<div style="margin-right: 2.5em;">
!Weight
 
{|class="wikitable"
! Mutation Level
! Cooldown
! Plant Tier
|-
|-
|{{favilink|Thirst thistle}}
| 11
|10
| 5 rounds
| 5-8
|-
|-
|{{favilink|prickler}}
| 12
|10
| 5 rounds
| 5-8
|-
|-
|{{favilink|feral lah}}
| 13
|10
| 5 rounds
|-
| 6-9
|{{favilink|aloe porta}}
|5
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning1]]
|10
|-
|A plant from [[#PlantSummoning3]]
|10
|}
 
====PlantSummoning3====
{| class="wikitable"
!Plant
!Weight
|-
|-
|{{favilink|Luminous hoarshroom}}
| 14
|10
| 5 rounds
| 6-9
|-
|-
|{{favilink|yonderbrush}}
| 15
|10
| 5 rounds
| 7-9
|-
|-
|{{favilink|aloe volta}}
| 16
|10
| 5 rounds
| 7-9
|-
|-
|{{favilink|aloe porta}}
| 17
|5
| 5 rounds
| 8-9
|-
|-
|A plant from [[#PlantSummoning0]]
| 18
|10
| 5 rounds
| 8-9
|-
|-
|A plant from [[#PlantSummoning2]]
| 19
|10
| 5 rounds
| 9
|-
|-
|A plant from [[#PlantSummoning4]]
| 20
|10
| 5 rounds
| 9
|}
|}


====PlantSummoning4====
</div>
{| class="wikitable"
!Plant
!Weight
|-
|{{favilink|yonderbrush}}
|5
|-
|{{favilink|aloe pyra}}
|10
|-
|{{favilink|aloe porta}}
|5
|-
|{{favilink|livid creeper}}
|10
|-
|{{favilink|lurking beth}}
|10
|-
|{{favilink|holographic ivory}}
|10
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning3]]
|10
|-
|A plant from [[#PlantSummoning5]]
|10
|}


====PlantSummoning5====
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Plant
!Weight
|-
|{{favilink|yonderbrush}}
|5
|-
|{{favilink|aloe pyra}}
|10
|-
|{{favilink|aloe porta}}
|5
|-
|{{favilink|livid creeper}}
|10
|-
|{{favilink|Aloe fugues}}
|2
|-
|{{favilink|red death dacca}}
|10
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning4]]
|10
|-
|A plant from [[#PlantSummoning6]]
|10
|}


====PlantSummoning6====
{|class="wikitable"
{| class="wikitable"
! Mutation Level
!Plant
! Cooldown
!Weight
! Plant Tier
|-
|-
|{{favilink|yonderbrush}}
| 21
|5
| 5 rounds
| 9
|-
|-
|{{favilink|aloe fugues}}
| 22
|2
| 5 rounds
| 9
|-
|-
|{{favilink|aloe porta}}
| 23
|5
| 5 rounds
| 9
|-
|-
|{{favilink|lagroot}}
| 24
|10
| 5 rounds
| 9
|-
|-
|{{favilink|holographic beth}}
| 25
|10
| 5 rounds
| 9
|-
|-
|{{favilink|vantabud}}
| 26
|10
| 5 rounds
| 9
|-
|-
|{{favilink|red death dacca}}
| 27
|10
| 5 rounds
| 9
|-
|-
|A plant from [[#PlantSummoning0]]
| 28
|10
| 5 rounds
| 9
|-
|-
|A plant from [[#PlantSummoning5]]
| 29
|10
| 5 rounds
| 9
|-
|-
|A plant from [[#PlantSummoning7]]
| 30
|10
| 5 rounds
| 9
|}
|}


====PlantSummoning7====
</div>
{| class="wikitable"
</div>
!Plant
 
!Weight
==Advantages & Disadvantages ==
|-
{{Opinion}}
|{{favilink|yonderbrush}}
===Advantages===
|5
* Allows you to summon allies at a distance to fight for you, letting you avoid direct conflict if needed
|-
**Allows you to prepare for combat against neutral targets by filling a zone with friendly plants
|{{favilink|aloe fugues}}
* Cooldown rapidly decreases with mutation levels and is decreased further by [[Willpower]]
|2
* Low cost at character generation for a damage dealing mental mutation
|-
* {{Favilink|Livid creeper}}s will follow the user between floors as permanent followers
|{{favilink|aloe porta}}
 
|5
===Disadvantages===
|-
* Relatively short range that cannot be increased
|{{favilink|elder lagroot}}
* Many summoned plants are extremely dangerous to user
|10
**{{Favilink|Feral lah}}, {{Favilink|Aloe volta}}, and {{Favilink|Aloe pyra}} are particularly likely to misfire
|-
 
|{{favilink|vantabud}}
==Creatures with Burgeoning==
|10
{{Creatures with the mutation|Burgeoning}}
|-
|{{favilink|red death dacca}}
|10
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning6]]
|10
|-
|A plant from [[#PlantSummoning8]]
|10
|}


====PlantSummoning8====
{{Mutation Navbox}}
{| class="wikitable"
!Plant
!Weight
|-
|{{favilink|yonderbrush}}
|5
|-
|{{favilink|aloe fugues}}
|3
|-
|{{favilink|aloe porta}}
|5
|-
|{{favilink|elder lagroot}}
|10
|-
|{{favilink|vantabloom}}
|10
|-
|{{favilink|red death dacca}}
|10
|-
|A plant from [[#PlantSummoning0]]
|10
|-
|A plant from [[#PlantSummoning7]]
|10
|}

Latest revision as of 00:08, 4 February 2024

Burgeoning
Burgeoning mutation.png
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Burgeoning)

Burgeoning

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Burgeoning

You cause plants to spontaneously grow in a nearby area, hindering your enemies.

Range: 8
Area: 3x3 + growth into adjacent tiles
Cooldown: (level based) rounds
+200 reputation with the Consortium of Phyta

Burgeoning is a mental mutation that allows the player to summon allied plants to fight for them.

Using Burgeoning on a non-occluding tile within 8 tiles will spawn plants in a 3x3 radius centered on the chosen tile, with a 20% chance for additional plants to grow in the surrounding tiles. These plants will be allied to the creature who summoned them, and thus hostile to anything that is hostile towards said creature. The plants summoned by Burgeoning can be attacked by the creature who summoned them without fear of retaliation, but will grant no XP when defeated.

What plants are summoned specifically when Burgeoning is used is determined by mutation level. This in turn determines the user's "plant summoning level" from which burgeoned plants can be chosen from.

Summoning Tier

Each plant that can be summoned when Burgeoning is used falls into one or more "tiers". What tier of plants the user's Burgeoning will draw from is determined by mutation level. The formula is:

0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier. Mechanimist choralers have a special version of Burgeoning that only summons qudzu regardless of mutation level.

To see a list of all possible plants and their weights, see Data:PlantSummoning.

Formulas

The following formulas are used to determine cooldown and plant summoning tier (rounded up) based on mutation level.

Cooldown
115 - 10 × Level
Plant Summoning Tier
(Level/2) + Random(-1, 2)

Note in this case that "Random" designates that a random number between those provided will be factored into the formula. Additionally, if the cooldown formula returns a number less than 5, the cooldown will be set to 5 rounds instead.

Advancement Table

Mutation Level Cooldown Plant Tier
1 105 rounds 0-3
2 95 rounds 0-3
3 85 rounds 1-4
4 75 rounds 1-4
5 65 rounds 2-5
6 55 rounds 2-5
7 45 rounds 3-6
8 35 rounds 3-6
9 25 rounds 4-7
10 15 rounds 4-7


Mutation Level Cooldown Plant Tier
11 5 rounds 5-8
12 5 rounds 5-8
13 5 rounds 6-9
14 5 rounds 6-9
15 5 rounds 7-9
16 5 rounds 7-9
17 5 rounds 8-9
18 5 rounds 8-9
19 5 rounds 9
20 5 rounds 9
Mutation Level Cooldown Plant Tier
21 5 rounds 9
22 5 rounds 9
23 5 rounds 9
24 5 rounds 9
25 5 rounds 9
26 5 rounds 9
27 5 rounds 9
28 5 rounds 9
29 5 rounds 9
30 5 rounds 9

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows you to summon allies at a distance to fight for you, letting you avoid direct conflict if needed
    • Allows you to prepare for combat against neutral targets by filling a zone with friendly plants
  • Cooldown rapidly decreases with mutation levels and is decreased further by Willpower
  • Low cost at character generation for a damage dealing mental mutation
  • livid creepers will follow the user between floors as permanent followers

Disadvantages

  • Relatively short range that cannot be increased
  • Many summoned plants are extremely dangerous to user

Creatures with Burgeoning