Corrosive Gas Generation: Difference between revisions

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m (Labeled advancement table)
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| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = GasGenerationAcidGas
| id = CorrosiveGasGeneration
| exclusions = Sleep Gas Generation
| code = bd
| code = bd
| desc = You release a burst of corrosive gas around yourself.
| desc = You release a burst of corrosive gas around yourself.


Releases gas for (1 + Level / 2) rounds\nCooldown: 35 rounds\n
Releases gas for &C(level based)&y rounds\nCooldown: 40 rounds\n
| realitydistort =no
| realitydistort =no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its GasObject constructor appended to it. The ingame id is GasGeneration with constructor="AcidGas".</i></span>


For each round that this mutation is active, you release gas at a density of 100 units in each tile around you. Gas density can accumulate over several rounds, but gas also spreads and slowly dissipates.
For each round that this mutation is active, the user releases a total density of 800 units of {{favilink|corrosive gas}}, spread evenly to the tiles surrounding the user. Generally this results in 100 density units of gas in each tile (in the 8 surrounding tiles), unless the user is at the edge or corner of a zone, in which case the gas release density will be slightly higher due to the reduced number of surrounding cells.


Gas damage is highly variable due to the way that gas spreads and dissipates. The table below lists the typical damage per round caused by gas at a density of 100 units. If you are in the corner of a zone or along the edge of a zone, your gas density could be slightly higher and you might do a bit more damage than described below. If your character is moving around a lot in a wide open space, you might do less damage than described below. Keep in mind that damage can also be affected by enemy acid resistance.
Released gas inherits the phase of its owner.
 
Gas damage is highly variable due to the way that gas damage spreads and dissipates, but the damaged caused by high-level Corrosive Gas Generation, with all gas being released from the same cell, can deal upwards of 50 damage per round. More more detail about corrosive gas damage, refer to the [[Corrosive gas]] page.


== Advancement Table ==
== Advancement Table ==
This tables shows only the mutation duration (the number of rounds during which the user will release corrosive gas).
'''For details about corrosive gas damage, refer to the [[corrosive gas]] article.'''
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!rowspan="2"|Mutation Level
! Mutation Level
!rowspan="2"|Active Duration
! Active Duration\
!colspan="2"|Gas damage per round
|-
|-
!creatures / robots
| 1
!walls / objects
| 3 rounds
|-
|-
|1
| 2
|1 round
| 4 rounds
|1
|100
|-
|-
|2
| 3
|2 rounds
| 5 rounds
|1
|200
|-
|-
|3
| 4
|2 rounds
| 6 rounds
|2
|300
|-
|-
|4
| 5
|3 rounds
| 7 rounds
|2
|400
|-
|-
|5
| 6
|3 rounds
| 8 rounds
|3
|400
|-
|-
|6
| 7
|4 rounds
| 9 rounds
|3
|500
|-
|-
|7
| 8
|4 rounds
| 10 rounds
|4
|600
|-
|-
|8
| 9
|5 rounds
| 11 rounds
|4
|700
|-
|-
|9
| 10
|5 rounds
| 12 rounds
|5
|700
|-
|-
|10
| 11
|6 rounds
| 13 rounds
|5
|-
|800
| 12
| 14 rounds
|-
| 13
| 15 rounds
|-
| 14
| 16 rounds
|-
| 15
| 17 rounds
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
! Mutation Level
! Active Duration\
|-
| 16
| 18 rounds
|-
| 17
| 19 rounds
|-
| 18
| 20 rounds
|-
| 19
| 21 rounds
|-
| 20
| 22 rounds
|-
| 21
| 23 rounds
|-
| 22
| 24 rounds
|-
| 23
| 25 rounds
|-
| 24
| 26 rounds
|-
| 25
| 27 rounds
|-
| 26
| 28 rounds
|-
| 27
| 29 rounds
|-
| 28
| 30 rounds
|-
| 29
| 31 rounds
|-
| 30
| 32 rounds
|}
</div>
</div>
=== Formulas ===
The following formula is used to determine duration.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=CorrosiveGasGeneration}}
<div style="display:inline-block;font-size:130%;color:#009403;">Level '''+ 2'''</div>
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals extremely high damage to walls and doors, even at low levels. This includes force walls.
* Can be used to break through walls and explore areas more easily, similar to [[Burrowing Claws]].
* Does not damage "loot" items, such as weapons, armor, or artifacts.
* At high mutation levels, can also deal significant damage per turn to creatures
* Synergizes well with other gas-generating mutations and abilities, such as [[Sleep Gas Generation]].
=== Disadvantages ===
* Can damage friendly creatures, turning them hostile toward you.
* The spread of gas cannot be easily controlled, so it's hard to target specific enemies or walls without affecting other things nearby.
* [[Desecrate]]s shrines that it comes into contact with.
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 17:27, 3 October 2020

Corrosive Gas Generation
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:CorrosiveGasGeneration)

CorrosiveGasGeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Corrosive Gas Generation

You release a burst of corrosive gas around yourself.

Releases gas for (level based) rounds
Cooldown: 40 rounds


For each round that this mutation is active, the user releases a total density of 800 units of corrosive gas, spread evenly to the tiles surrounding the user. Generally this results in 100 density units of gas in each tile (in the 8 surrounding tiles), unless the user is at the edge or corner of a zone, in which case the gas release density will be slightly higher due to the reduced number of surrounding cells.

Released gas inherits the phase of its owner.

Gas damage is highly variable due to the way that gas damage spreads and dissipates, but the damaged caused by high-level Corrosive Gas Generation, with all gas being released from the same cell, can deal upwards of 50 damage per round. More more detail about corrosive gas damage, refer to the Corrosive gas page.

Advancement Table

This tables shows only the mutation duration (the number of rounds during which the user will release corrosive gas).

For details about corrosive gas damage, refer to the corrosive gas article.

Mutation Level Active Duration\
1 3 rounds
2 4 rounds
3 5 rounds
4 6 rounds
5 7 rounds
6 8 rounds
7 9 rounds
8 10 rounds
9 11 rounds
10 12 rounds
11 13 rounds
12 14 rounds
13 15 rounds
14 16 rounds
15 17 rounds
Mutation Level Active Duration\
16 18 rounds
17 19 rounds
18 20 rounds
19 21 rounds
20 22 rounds
21 23 rounds
22 24 rounds
23 25 rounds
24 26 rounds
25 27 rounds
26 28 rounds
27 29 rounds
28 30 rounds
29 31 rounds
30 32 rounds

Formulas

The following formula is used to determine duration.[1]

Level + 2

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals extremely high damage to walls and doors, even at low levels. This includes force walls.
  • Can be used to break through walls and explore areas more easily, similar to Burrowing Claws.
  • Does not damage "loot" items, such as weapons, armor, or artifacts.
  • At high mutation levels, can also deal significant damage per turn to creatures
  • Synergizes well with other gas-generating mutations and abilities, such as Sleep Gas Generation.

Disadvantages

  • Can damage friendly creatures, turning them hostile toward you.
  • The spread of gas cannot be easily controlled, so it's hard to target specific enemies or walls without affecting other things nearby.
  • Desecrates shrines that it comes into contact with.

References

  1. XRL.World.Parts.Mutation.CorrosiveGasGeneration