Flaming Ray

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This information is reliable as of patch 2.0.200.88. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.88.
Flaming Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands

ExclusionsOther mutations that cannot be
selected with this mutation

Freezing Hands, Burrowing Claws

ID?Use this ID to wish for the mutation
(example: mutation:FlamingHands)

FlamingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Flaming Ray

You emit jets of flame from your hands.

Emits a 9-square ray of flame in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d4+(Num Hands)
Cannot wear gloves

Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals Heat damage as well as increase Temperature. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with Multiple Arms will have the bonus damage be +2.[1] The temperature increase each level is 310 + 25 * Level. This does not affect phased creatures, including their temperature.

Advancement Table

Where the bonus is the number of "Hands" slots (default 1):

Mutation Level Damage Temperature Increase
1 ♥1d41-4 (Avg: 2.5)+Bonus 335°
2 ♥2d42-8 (Avg: 5)+Bonus 360°
3 ♥3d43-12 (Avg: 7.5)+Bonus 385°
4 ♥4d44-16 (Avg: 10)+Bonus 410°
5 ♥5d45-20 (Avg: 12.5)+Bonus 435°
6 ♥6d46-24 (Avg: 15)+Bonus 460°
7 ♥7d47-28 (Avg: 17.5)+Bonus 485°
8 ♥8d48-32 (Avg: 20)+Bonus 510°
9 ♥9d49-36 (Avg: 22.5)+Bonus 535°
10 ♥10d410-40 (Avg: 25)+Bonus 560°

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals fairly high area damage
  • Very low cooldown
  • Can set enemies on fire, causing them to take more damage
  • Can be used over water to create clouds of Scalding Steam which will linger and damage creatures which enter them.
  • Like all heat inducing abilities, can evaporate harmful liquids like acid or black ooze to avoid stepping on them.

Disadvantages

  • High cost at character generation
  • Can destroy valuable items on the ground
  • Prevents the player from taking the Freezing Hands or Burrowing Claws mutations
  • Prevents the player from wearing gloves, and gives no AV or DV to compensate

References

  1. XRL.World.Parts.Mutation.FlamingHands