Narcolepsy: Difference between revisions

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{{Aliases|names=narcolepsy}}
{{Mutation
{{Mutation
| title = {{qud text|Narcolepsy (&rD&y)|notxml}}
| title = {{qud text|Narcolepsy (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Mental defect
| type = Mental defect
| cost = -4
| cost = -3
| id = Narcolepsy
| id = Narcolepsy
| code = ed
| startingmutation = yes
| desc = You fall asleep involuntarily from time to time.\n\nThere is a small chance each round that you fall asleep for 20-29 rounds.
| desc = You fall asleep involuntarily from time to time.
 
Small chance each round you're in combat that you fall asleep for 20-29 rounds.
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.47
}}
}}
Any creature with this defect has a 0.1% chance every turn of falling asleep for 20-29 turns.  
{{Name}} is a mental defect that causes the player to fall [[asleep]] on occasion will in combat.
 
If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Narcolepsy}} Sleep will render the player unable to move or act, while lowering the player's <br>{{DV}}[[DV]] by 12 and adding 4 to the [[PV|penetration]] roll of creatures who attack them.{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} Falling asleep will also cause the player to go [[prone]].


==Strategies==
Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the [[dazed]] effect. Awakening from Narcolepsy for any reason will grant the [[wakeful]] effect, preventing the player from falling asleep again for several rounds.
To make sleeping pass by faster, it is recommended to hold down a button that will less likely cause danger if held too long, like autoexplore or forcing an attack on an empty square.
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to spend during character creation
* Low rate of occurence
* Only occurs in combat
=== Disadvantages ===
* The combination of the {{DV}}DV penalties from asleep and prone will virtually guarantee attackers a free hit with +4 penetration
**If the player falls asleep while flying, they will fall out of the sky, making them vulnerable to ground-bound enemies
* Awaking from sleep due to taking damage inflicts the dazed debuff, decreasing Agility, Intelligence, and movespeed
* The player will fall asleep for a very long time before awaking automatically, leaving them extremely vulnerable
== References ==
<references/>
{{Mutation Navbox}}

Latest revision as of 23:42, 3 February 2024

Narcolepsy (D)
Narcolepsy mutation.png
Category

Mental defect

Cost

-3

ID?Use this ID to wish for the mutation
(example: mutation:Narcolepsy)

Narcolepsy

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Narcolepsy (D)

You fall asleep involuntarily from time to time.

Small chance each round you're in combat that you fall asleep for 20-29 rounds.

Narcolepsy (D) is a mental defect that causes the player to fall asleep on occasion will in combat.

If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.[1] Sleep will render the player unable to move or act, while lowering the player's
○DV by 12 and adding 4 to the penetration roll of creatures who attack them.[2] Falling asleep will also cause the player to go prone.

Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the dazed effect. Awakening from Narcolepsy for any reason will grant the wakeful effect, preventing the player from falling asleep again for several rounds.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 3 extra points to spend during character creation
  • Low rate of occurence
  • Only occurs in combat

Disadvantages

  • The combination of the ○DV penalties from asleep and prone will virtually guarantee attackers a free hit with +4 penetration
    • If the player falls asleep while flying, they will fall out of the sky, making them vulnerable to ground-bound enemies
  • Awaking from sleep due to taking damage inflicts the dazed debuff, decreasing Agility, Intelligence, and movespeed
  • The player will fall asleep for a very long time before awaking automatically, leaving them extremely vulnerable

References

  1. XRL.World.Parts.Mutation.Narcolepsy
  2. XRL.World.Effects.Asleep