Night Vision: Difference between revisions

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(Redundant citation removed. updating cargo store. limit creature with night vision query bc its too long)
 
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{{DisambigMsg|the mutation|the true kin implant|Night vision (implant)}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 1
| cost = 1
| id = DarkVision
| id = DarkVision
| code = bp
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You see in the dark.
| desc = You see in the dark.
| realitydistort =no
| realitydistort =no
}}
}}
A player using with '''Night Vision''' is equivalent to having a light source of light radius 5. Light sources can have much larger radii as their tier increases, but '''Night Vision''' allows characters to free up a slot if they are willing to sacrifice a greater vision radius. It also gives characters a chance to free up their other hand slot in the early game as a {{favilink|torch}} only has a light radius of 4.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows a creature to see in the dark for a short radius.
 
Players with Night Vision essentially have a permanent light source that is active at all times, with a circular radius of 5 tiles.
 
Having Night Vision allows the player to see {{favilink|Haggabah, Who Plies the Umbral Path}}.
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game
* Very low-cost
* Does not take up an item slot
===Disadvantages===
* Provides a poor light radius which cannot be improved
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare
* Every creature has advanced night vision or sensory abilities well beyond the player's ability to match, negating any stealth advantages that not having a light source may have provided
 
== Related Mutations ==
The NPC-only mutation, [[Dark Vision]] is similar to {{name}} but with a smaller radius.
 
==Creatures with Night Vision==
{{#cargo_query:
| tables  = CreatureMutations=CM,GeneralData=GD
| join on  = CM._pageName=GD._pageName
| fields  = CONCAT('{{(}}favilink id{{!}}', GD.ObjectID, '{{)}}')=Name
| where    = Mutation = '{{PAGENAME}}' AND CM._pageNamespace='0'
| groupBy  = CM._pageName
| template = favilink format
| format  = ul
| limit    = 5
}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 23:58, 3 February 2024

AmboxVisage.png This article is about the mutation. For the true kin implant, see Night vision (implant).
Night Vision
Night vision mutation.png
Category

Physical

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:DarkVision)

DarkVision

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Night Vision

You see in the dark.

Night Vision is a physical mutation that allows a creature to see in the dark for a short radius.

Players with Night Vision essentially have a permanent light source that is active at all times, with a circular radius of 5 tiles.

Having Night Vision allows the player to see Haggabah, Who Plies The Umbral Path.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Frees up a hand slot which would be taken up by a torch or glowsphere in the early game
  • Very low-cost
  • Does not take up an item slot

Disadvantages

  • Provides a poor light radius which cannot be improved
  • Is easily outstripped in terms of light radius by a glowsphere or floating glowsphere, neither of which are restrictively rare
  • Every creature has advanced night vision or sensory abilities well beyond the player's ability to match, negating any stealth advantages that not having a light source may have provided

Related Mutations

The NPC-only mutation, Dark Vision is similar to Night Vision but with a smaller radius.

Creatures with Night Vision

More...