Regeneration

From Caves of Qud Wiki
Revision as of 19:58, 17 February 2020 by Pokedragonboy (talk | contribs) (Added an advancement table and and advantages & disadvantages section)
Jump to navigation Jump to search
Regeneration
Category

Physical

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Regeneration)

Regeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Regeneration

Your wounds heal very quickly.

Increased natural healing rate
Severed limbs regrow over time


Regeneration is a physical mutation which improves the player’s natural regeneration rate and allows the player to regrow lost limbs, given enough time.

Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.

This article has information that is missing or not up to par.
Reason: Does the improvement to natural HP regeneration add to the player’s base Regen rate, or does it replace the base Regen rate?
This article has information that is missing or not up to par.
Reason: In what order are missing limbs regrown?

Regenerating Limbs

This article has information that is missing or not up to par.
Reason: My brain's too brain dead for this. Figure out what this means later
...
public int nNextLimb = 5000;
...
 if (E.ID == "Regenerating")
      {
        ++this.nRegrowCount;
        if (this.nRegrowCount >= this.nNextLimb)
        {
          this.nRegrowCount = 0;
          this.nNextLimb = 5000 - 400 * this.Level + Stat.Roll("1d" + ((11 - Math.Min(this.Level, 10)) * 1000).ToString());
          this.ParentObject.FireEvent(Event.New("RegenerateLimb", 0, 0, 0));
        }
        E.AddParameter("Amount", E.GetIntParameter("Amount") + (20 + this.Level * 4));
        return true;
      }

For the non-code-literate, the amount of time before a limb is regrown is determined by the following formula:

5000 - (400 * Level) + 1d((11 - Level) * 1000)

Advancement Table

Mutation Level Regeneration Bonus Time to Regenerate 1 Limb
1 + 0.24 HP / Turn Avg: 9,600.5 turns

Range: 4,601 - 14,600 turns

2 + 0.28 HP / Turn Avg: 8,700.5 turns

Range: 4,201 - 13,200 turns

3 + 0.32 HP / Turn Avg: 7,800.5 turns

Range: 3,801 - 11,800 turns

4 + 0.36 HP / Turn Avg: 6,900.5 turns

Range: 3,401 - 10,400 turns

5 + 0.40 HP / Turn Avg: 6,000.5 turns

Range: 3,001 - 9,000 turns

6 + 0.44 HP / Turn Avg: 5,100.5 turns

Range: 2,601 - 7,600 turns

7 + 0.48 HP / Turn Avg: 4,200.5 turns

Range: 2,201 - 6,200 turns

8 + 0.52 HP / Turn Avg: 3,300.5 turns

Range: 1,801 - 4,800 turns

9 + 0.56 HP / Turn Avg: 2,400.5 turns

Range: 1,401 - 3,400 turns

10 + 0.60 HP / Turn Avg: 1,500.5 turns

Range: 1,001 - 2,000 turns

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors.
  • Increases the player’s passive HP regeneration.
  • Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.

Disadvantages

  • Very high Mutation Point cost at character generation.
  • The bonus to passive HP regeneration is too low to make a significant difference in most fights.
  • Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs.