Regeneration
Category
|
Physical |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:Regeneration ) |
Regeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Your wounds heal very quickly.
Increased natural healing rate
Severed limbs regrow over time
Regeneration is a physical mutation which improves the player’s natural regeneration rate and allows the player to regrow lost limbs, given enough time.
Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
This article has information that is missing or not up to par.
Reason: Does the improvement to natural HP regeneration add to the player’s base Regen rate, or does it replace the base Regen rate? |
Reason: Does the improvement to natural HP regeneration add to the player’s base Regen rate, or does it replace the base Regen rate?
This article has information that is missing or not up to par.
Reason: In what order are missing limbs regrown? |
Reason: In what order are missing limbs regrown?
Regenerating Limbs
This article has information that is missing or not up to par.
Reason: My brain's too brain dead for this. Figure out what this means later |
Reason: My brain's too brain dead for this. Figure out what this means later
...
public int nNextLimb = 5000;
...
if (E.ID == "Regenerating")
{
++this.nRegrowCount;
if (this.nRegrowCount >= this.nNextLimb)
{
this.nRegrowCount = 0;
this.nNextLimb = 5000 - 400 * this.Level + Stat.Roll("1d" + ((11 - Math.Min(this.Level, 10)) * 1000).ToString());
this.ParentObject.FireEvent(Event.New("RegenerateLimb", 0, 0, 0));
}
E.AddParameter("Amount", E.GetIntParameter("Amount") + (20 + this.Level * 4));
return true;
}
For the non-code-literate, the amount of time before a limb is regrown is determined by the following formula:
5000 - (400 * Level) + 1d((11 - Level) * 1000)
Advancement Table
Mutation Level | Regeneration Bonus | Time to Regenerate 1 Limb |
---|---|---|
1 | + 0.24 HP / Turn | Avg: 9,600.5 turns
Range: 4,601 - 14,600 turns |
2 | + 0.28 HP / Turn | Avg: 8,700.5 turns
Range: 4,201 - 13,200 turns |
3 | + 0.32 HP / Turn | Avg: 7,800.5 turns
Range: 3,801 - 11,800 turns |
4 | + 0.36 HP / Turn | Avg: 6,900.5 turns
Range: 3,401 - 10,400 turns |
5 | + 0.40 HP / Turn | Avg: 6,000.5 turns
Range: 3,001 - 9,000 turns |
6 | + 0.44 HP / Turn | Avg: 5,100.5 turns
Range: 2,601 - 7,600 turns |
7 | + 0.48 HP / Turn | Avg: 4,200.5 turns
Range: 2,201 - 6,200 turns |
8 | + 0.52 HP / Turn | Avg: 3,300.5 turns
Range: 1,801 - 4,800 turns |
9 | + 0.56 HP / Turn | Avg: 2,400.5 turns
Range: 1,401 - 3,400 turns |
10 | + 0.60 HP / Turn | Avg: 1,500.5 turns
Range: 1,001 - 2,000 turns |
Advantages & Disadvantages
Advantages
- Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors.
- Increases the player’s passive HP regeneration.
- Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.
Disadvantages
- Very high Mutation Point cost at character generation.
- The bonus to passive HP regeneration is too low to make a significant difference in most fights.
- Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs.