Slime Glands: Difference between revisions
Jump to navigation
Jump to search
(Added a description and and advantages & disadvantages section) |
(update for mutation patch) |
||
Line 1: | Line 1: | ||
__NOTOC__{{As Of Patch|2.0.201.44}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
Line 8: | Line 9: | ||
| desc = You produce a viscous slime that you can spit at things. | | desc = You produce a viscous slime that you can spit at things. | ||
Covers an area with slime | Covers an area with slime\nRange: 8\nArea: 3x3\nCooldown: 40 rounds\nYou can walk over slime without slipping. | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants [[Slimewalking]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}} | |||
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows | |||
{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up. | {{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up. | ||
Line 21: | Line 21: | ||
* Very low mutation point cost | * Very low mutation point cost | ||
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}. | * Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}. | ||
* Allows you to walk over slime without slipping. | |||
===Disadvantages=== | ===Disadvantages=== | ||
Line 26: | Line 27: | ||
* Some creatures, such as those found in slime biomes, are immune to slipping on slime. | * Some creatures, such as those found in slime biomes, are immune to slipping on slime. | ||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 00:14, 1 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Slime Glands
Category
|
Physical |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands ) |
SlimeGlands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Slime Glands
You produce a viscous slime that you can spit at things.
Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.
Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants Slimewalking.[1]
Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Very low mutation point cost
- Can be used to hinder enemy movement by filling tight corridors with slippery slime.
- Allows you to walk over slime without slipping.
Disadvantages
- Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player.
- Some creatures, such as those found in slime biomes, are immune to slipping on slime.
References
- ↑
XRL.World.Parts.Mutation.SlimeGlands