Spinnerets: Difference between revisions
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(Added an advancement table, as well as advantages and disadvantages) |
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The webs spun will have a save target of (15 + Level) and a max weight of (120 + 80 * Level) | The webs spun will have a save target of (15 + Level) and a max weight of (120 + 80 * Level) | ||
If the creature is [[phased]] while spinning webs, it will create | If the creature is [[phased]] while spinning webs, it will create {{favilink|phase web|plural}} with a save target of (25 + Level) and a max weight of (520 + 80 * Level). | ||
== Advancement Table == | |||
{| class="wikitable" | |||
!rowspan = 2 | Mutation Level | |||
!rowspan = 2 | Duration | |||
!rowspan = 2 | Forced Movement Save Bonus | |||
!colspan = 2 | Save Target | |||
!colspan = 2 | Max Weight | |||
|- | |||
! Unphased | |||
! Phased | |||
! Unphased | |||
! Phased | |||
|- | |||
|1 | |||
|6 rounds | |||
| +6 | |||
|16 | |||
|26 | |||
|200 | |||
|600 | |||
|- | |||
|2 | |||
|7 rounds | |||
| +7 | |||
|17 | |||
|27 | |||
|280 | |||
|680 | |||
|- | |||
|3 | |||
|8 rounds | |||
| +8 | |||
|18 | |||
|28 | |||
|360 | |||
|760 | |||
|- | |||
|4 | |||
|9 rounds | |||
| +9 | |||
|19 | |||
|29 | |||
|440 | |||
|840 | |||
|- | |||
|5 | |||
|10 rounds | |||
| +10 | |||
|20 | |||
|30 | |||
|520 | |||
|920 | |||
|- | |||
|6 | |||
|11 rounds | |||
| +11 | |||
|21 | |||
|31 | |||
|600 | |||
|1000 | |||
|- | |||
|7 | |||
|12 rounds | |||
| +12 | |||
|22 | |||
|32 | |||
|680 | |||
|1080 | |||
|- | |||
|8 | |||
|13 rounds | |||
| +13 | |||
|23 | |||
|33 | |||
|760 | |||
|1160 | |||
|- | |||
|9 | |||
|14 rounds | |||
| +14 | |||
|24 | |||
|34 | |||
|840 | |||
|1240 | |||
|- | |||
|10 | |||
|15 rounds | |||
| +15 | |||
|25 | |||
|35 | |||
|920 | |||
|1320 | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Makes it far easier to kite enemies, as creatures [[stuck]] in a web receive a large [[DV]] penalty{{Citation needed}} and are unable to move, allowing the player to move away and pick them off with a ranged attack. | |||
* The immunity to becoming [[stuck]] makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | |||
* The ability to, while [[phased]], create {{favilink|phase web|plural}} which, when harvested into {{favilink|phase silk}} and cooked into a dish, allow the player to become [[phased]] again, gives a player with [[Harvestry]] and {{Name}} access to an effective method of money farming. | |||
* While the [[Reputation]] bonus is not enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about." | |||
=== Disadvantages === | |||
* Relatively long cooldown. | |||
* Moderately high mutation point cost for the effectiveness of the mutation. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 22:09, 20 March 2020
Spinnerets
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Spinnerets ) |
Spinnerets |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Spinnerets
You can spin sticky silk webs.
While spinning, you leave webs in your wake as you move
"Cooldown: 80 rounds
Duration: (5 + Level) rounds
+(5 + Level) to saves vs. forced movement
Immune to becoming stuck in webs
+200 reputation with arachnids
Having Spinnerets also makes you immune to getting stuck in asphalt and honey as well.
The webs spun will have a save target of (15 + Level) and a max weight of (120 + 80 * Level)
If the creature is phased while spinning webs, it will create phase webs with a save target of (25 + Level) and a max weight of (520 + 80 * Level).
Advancement Table
Mutation Level | Duration | Forced Movement Save Bonus | Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
1 | 6 rounds | +6 | 16 | 26 | 200 | 600 |
2 | 7 rounds | +7 | 17 | 27 | 280 | 680 |
3 | 8 rounds | +8 | 18 | 28 | 360 | 760 |
4 | 9 rounds | +9 | 19 | 29 | 440 | 840 |
5 | 10 rounds | +10 | 20 | 30 | 520 | 920 |
6 | 11 rounds | +11 | 21 | 31 | 600 | 1000 |
7 | 12 rounds | +12 | 22 | 32 | 680 | 1080 |
8 | 13 rounds | +13 | 23 | 33 | 760 | 1160 |
9 | 14 rounds | +14 | 24 | 34 | 840 | 1240 |
10 | 15 rounds | +15 | 25 | 35 | 920 | 1320 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Makes it far easier to kite enemies, as creatures stuck in a web receive a large DV penalty[citation needed] and are unable to move, allowing the player to move away and pick them off with a ranged attack.
- The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
- The ability to, while phased, create phase webs which, when harvested into phase silk and cooked into a dish, allow the player to become phased again, gives a player with Harvestry and Spinnerets access to an effective method of money farming.
- While the Reputation bonus is not enough to bring a player from "disliked" to "not cared about" by the arachnids faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about."
Disadvantages
- Relatively long cooldown.
- Moderately high mutation point cost for the effectiveness of the mutation.