Force Bubble: Difference between revisions
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The forcefields created by Force Bubble are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to. | The forcefields created by Force Bubble are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to. | ||
If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, | If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, items on the ground or most walls. | ||
The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}} | The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}} |
Revision as of 23:47, 19 June 2021
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:ForceBubble ) |
ForceBubble |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
You generate a force field around your person.
Creates a 3x3 force field centered around yourself
Duration: (level based) rounds
Cooldown: 100 rounds
You may fire missile weapons through the force field.
Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves.
This mutation grants the "Force Bubble" activated ability, which when used, will create a forcefield in every tile adjacent to the player, forming a contiguous "bubble". These forcefields will move with the player as they move, with the player always remaining at the center.
The forcefields created by Force Bubble are solid obstacles with 100 HP, 100 AV, and -10 DV. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are phased or have an implanted force modulator. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.
If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, items on the ground or most walls.
The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by normality or are crossed by a creature wearing an ontological anchor, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals 1d61-6 (Avg: 3.5) damage.[1]
Formulas
The following formula is used to determine duration based on mutation level.[2]
Duration | 9 + Level × 3
|
---|
Advancement Table
Mutation Level | Duration |
---|---|
1 | 12 rounds |
2 | 15 rounds |
3 | 18 rounds |
4 | 21 rounds |
5 | 24 rounds |
6 | 27 rounds |
7 | 30 rounds |
8 | 33 rounds |
9 | 36 rounds |
10 | 39 rounds |
Mutation Level | Duration |
---|---|
11 | 42 rounds |
12 | 45 rounds |
13 | 48 rounds |
14 | 51 rounds |
15 | 54 rounds |
16 | 57 rounds |
17 | 60 rounds |
18 | 63 rounds |
19 | 66 rounds |
20 | 69 rounds |
Mutation Level | Duration |
---|---|
21 | 72 rounds |
22 | 75 rounds |
23 | 78 rounds |
24 | 81 rounds |
25 | 84 rounds |
26 | 87 rounds |
27 | 90 rounds |
28 | 93 rounds |
29 | 96 rounds |
30 | 99 rounds |
Ability Cooldown
Force Bubble's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
Advantages & Disadvantages
Advantages
- Can be used to protect oneself from enemy attacks
- Forcefields are mobile, unlike the ones created by Force Wall
- Can be used to push enemies out of the way or push them into hazards
- The player can shoot through the forcefield while enemies can't, allowing the player to fire on enemies without fear of retaliation
Disadvantages
- High cost at character creation
- Not as flexible or dynamic as Force Wall, with a shorter duration
- Long cooldown that doesn't improve with mutation level
- Short duration
- Forcefields are weak to normality